Portal 2

Portal 2

Da-MaSK (Chander's Test 12 remix by josepezdj)
58 kommentarer
SpielSatzFail 19. juni 2022 kl. 2:49 
Ever heard about shortcuts? This map is so f'd up. Why tease the player with a hidden move if you can make him repeat that move a million times afterwards! Just perfect...
I played that map for two hours, then I had no motivation left. I thought it was annoying af, then I saw that I was halfway through the walkthrough and the annoying part was about to BEGIN!
I don't know what's wrong with you people, throwing away the chance to create the greatest P2 map ever. And don't you think I can't downvote that crap just because of its stunning visuals. Really mad right now.
cantor0305 17. feb. 2020 kl. 6:42 
i did it non legit way, i use 3 "boost portal shot" trick. https://youtu.be/2F8b8zfE6dk
PhilFromFrance 26. juni 2018 kl. 12:30 
I have never seen such a beautiful design. A reference !
ChrisLP 1. dec. 2015 kl. 9:43 
Am i suppose to just look at this chamber because it is beautifu? Coz after spending half an hour just seeing what each button does and trying to find one single cube i could take, i gave up. I couldn't see anything to do, everything seems ramdomly put and very confusing, i'm checking out the original version first.
Tyr Anasazi 31. juli 2015 kl. 6:59 
Beautiful map, but GEEEZ what's up with the ninja-moves-required-all-the-#%¤%#-time-bs! Put cube in a wrong spot and it's a gonner, have to go though all the same #¤%&/( stuff to get it once more. Maps that requier quicksaves every 5 seconds is just no fun, IMHO!
CDR F. Cadigan 13. aug. 2014 kl. 19:26 
MOST FANCY MAP EVER :O what kind of cake is that?
ProfessorBarton 1. aug. 2014 kl. 10:08 
although i dont like the stye of it. its pretty weird. but over that it was great!
ProfessorBarton 1. aug. 2014 kl. 10:08 
WOW!! NICE! AN EXTREME OVERKILL USING HAMMER!!! XD GREAT JOB!!
The Skinless AWP 26. juli 2014 kl. 18:46 
it takes 30 minutes to solve this test.
The Sojourner 12. juli 2014 kl. 20:08 
Anyway, I was just now able to muster up the courage to look at this one again (and I mean "look around" not "solve" — I'm through with this one). I used a custom soundscape to hopefully make the atmosphere seem better (that industrial_gen_01 soundscape only brought back an association to the boring-looking puzzlemaker...). I also just now noticed some potential trapping issues when trying for the easter egg.

OK, that's all :)
The Sojourner 12. juli 2014 kl. 20:02 
Somehow, for the art design, I was thinking about what Chander uses to create puzzles, namely the in-game editor. The associations were ruining things for me: the 128×128 system, the tiling, the testing elements...the art seemed to have less and less appeal to me even as I recognized the beauty in the visuals....

Which brings me to the following question: do you use the puzzlemaker to draft your puzzles? I can tell because there aren't any custom test chamber dimensions....
The Sojourner 12. juli 2014 kl. 19:14 
I hope you don't mind me reflecting back on this one, amigo...

I remember I had entered the chamber and was immediately wowed by the art design (how could I not be?). The puzzle on the other hand was a real trip. I remember looking around and eventually, through the proces of elimination, slowly beginning to solve the test. However, there were times that, after I tried and found the correct move, I was thinking "WTF?? Really??" Then later, I found the button to a gel dispenser, and I wondered that kind of gel it was (it was conversion gel). After realizing that it would seem like a chore to spread the gel, I gave up. I couldn't take it anymore; the solution felt far too long and counterintuitive to me.
The Skinless AWP 26. juni 2014 kl. 5:16 
(continue) this test (not oxygen station) was too hard. there was too much stuff.
The Skinless AWP 26. juni 2014 kl. 5:15 
@josepezdj: hey, it's me, seattlegamer!
Las 4. maj 2014 kl. 5:43 
I dont like it
presto668 1. maj 2014 kl. 20:39 
Looks great, but it's just way too baffling for me. You're dropped in a room with about 50 things with no clue about what to do. I had to watch the video to even figure out how to get started.
Denominator 1. feb. 2014 kl. 13:27 
Thanks josepezdj for posting the official solution!

This is an awesomely detailed map, and very tricky... I tend to lose focus after the first couple hours of testing though, so it is nice to see how I am actually supposed to do it =)
josepezdj  [ophavsmand] 1. feb. 2014 kl. 1:39 
(... continue....)

3. To paint that panel you need to get to the button on the upper room, and you should see that the only way is to angle the panel on the ceiling in that room and use the orange funnel.
4. For that, you need the orange funnel and the cube. And in order to get the cube you also need the orange funnel, therefore, the first element you have to get is the orange funnel.
5. The orange funnel can only be got by using the blue funnel from the white ceiling at the top of the main room and getting down near the goo. This is shown in the solution video.

And so on... you need to stop and think all the time, and I prefer this kind of challenge to be honest.

Thanks for playing though!
josepezdj  [ophavsmand] 1. feb. 2014 kl. 1:39 
@tuleby (CZ): Well, it is true that this map really demands from the player an extra task consisting in using the logic to deduce what to do next after each step, but I think this is an interesting and funny challenge, to me it is at least. I didn't ever feel like putting dots on each area to guide the player on what order things must be done...

This is the logic:

1.It is very clear that you have to get to te second area beyond the precipice with the goo at the bottom
2. For this, after you check around and find the elements (catapult, funnels, gel and the cube), the only possible way to get there is by using the catapult, but after you have angled and painted on conversion gel the panel on top of it, because it would lauch yourself through a portal placed on that panel at 45 dregrees, and thus you can reach the other side.
tuleby (CZ) 27. jan. 2014 kl. 8:58 
A lot of work and a nice design ... unfortunately killed puzzle. At first glance, too many things, it aroused in me a feeling of chaos. I not finish, it's a shame, because I know how much effort it took.
josepezdj  [ophavsmand] 16. dec. 2013 kl. 15:15 
Video solution available ;) Dismiss that portalgun model, it's not possible to pack it into the map, so it's only visible in my computer :p
| \_/ () 15. dec. 2013 kl. 13:24 
"However, I hope you keep on trying and only watch it when you're stuck and need to continue, ok? Cheer up!"
of course! :)
josepezdj  [ophavsmand] 15. dec. 2013 kl. 12:54 
@LPChip and | \_/ (): After the latest comment I've recorded the complete playthrough today (I didn't do before because of laziness, sry). It's being uploaded now, and I guess it'll be available tomorrow. I'll post the link here and add the video as well beside the map's screenshots.

However, I hope you keep on trying and only watch it when you're stuck and need to continue, ok? Cheer up!
| \_/ () 14. dec. 2013 kl. 11:31 
I totally agree with LPChip. no I dea what to do. a walkthrough vid'll be fine.
josepezdj  [ophavsmand] 5. sep. 2013 kl. 22:21 
Thanks Inspirata.... or p0rtalmaster! :P It's a bit tough though but I'll post the video solution soon, in the case someone needs to check out any bit to continue ;) Thanks for playing!
The Sojourner 5. sep. 2013 kl. 15:07 
Another beautiful but loooong test :P I have yet to complete it...
LPChip 5. maj 2013 kl. 13:36 
I've given up on this map. I could use ExFu to get all the way to the end, but because of the lack of signage for the fizzler near the cube, I just have no idea how to get the cube.
feroid 19. feb. 2013 kl. 13:57 
hello.. 2/2

to paint glass room i use everyone of this technique... in sum I have one litle white point that can carry portal inside the room... through this i painted oposite side of wall... and from oposite side i painted more on first side.. atc..

1-3 can be viewed as little game bug and can be disabled with put glass on the walls near glass wall.

4 is another matter.. you may disable it by short tight glass tunnel for example.. or with disable portaling on floor against door to room.

I use technique 4 to paint wall in entrance corridor too.
I put one portal on ceiling and one on vertical wall.
Same way at wall near white gel button.
feroid 19. feb. 2013 kl. 13:57 
hello.. 1/2

there is more way to get white gel to glass room:
1) funnel direct against glass tight near wall...paint little bit behind glass wall (is not enough and must be repeated many times)
2) funnel against door to glass room and then litle bit shake portaling may do job... (is enough with big luck)
3) funnel parallel with door (from energy wall corner lead to room with cube drop) (is not enough)
4) drop paint method... if you have yellow funnel and white gel is in... you may disable funnel and gel began falling.. but not direct to groung.. litle energy still move gel forward... if you quick place portal on floor or vertical wall that will be hitted with gel in near future and then quick place portal on floor in front of door to glass.. and if you lucky ;) then gel fly throught portal, throught door, and hit the target ;) (is enought with luck)
josepezdj  [ophavsmand] 19. feb. 2013 kl. 12:27 
Thank you Feroid :D. Yeah, your solution is not intended indeed! I'm not sure if from the pictures I can deduce how the heck did you do to paint that right part covered completely with glass, lol. I thought that bit was already prevented... I'll look into it... can the funnel cross the glass carrying the gel through? o_O... let me know. Anyway, I think I won't introduce many more changes in it. Also soon I'll record the official playthrough xD
Cheers for playing it!
feroid 9. feb. 2013 kl. 2:27 
great great map man....
but i suppose i made an unintended solution :) because I am not find third hiden cube ;P
well you say feedback is welcome... well here is it :)

it's to large for creating movie.. but jpg slideshow do same work too :)
http://feroid.webuda.com/Da-MaSK Feroid Solution Jpg Slideshow.zip

PS: for final exit jump move you must crouch :)
josepezdj  [ophavsmand] 13. jan. 2013 kl. 3:09 
@happyguyxlii: Thanks for your comments dude! Much appreciated :D Yeah... I thought of adding some dots, you know, for guiding the player a bit about what to do first and such, but since the original version didn't have any and anyway this is a map intentionally designed to figure out the way through, so I didn't add finally.

However, a first logic approach forces you to think what comes first, like so:
- I need to reach the button that controls the gel, but I can't without firstly flipping the ceiling panel.
- to do so a cube is required and there's a dropper near.
- but I can't use the blue funnel 'cause I'd fizzle the cube.
- therefore the first task is to get the orange funnel, the cube with it, then flip the panel, then reach the gel button.
:D
em 6. jan. 2013 kl. 10:44 
This is a stunning map, not just in terms of visual style and level dedign, but also in terms of puzzles. If there is one thing that I feel could have been improved on, it's having people know intuitively where they should start and what the hell they're supposed to be doing. This is not so much your fault, I think; the more complex and large the map, the harder it is to make all the details apparent upon first inspection.

This is only the initial review. I hope to be perplexed by this piece for a while to come.
Octahedron 6. jan. 2013 kl. 5:48 
Hey cogratulations to 5/5 on TWPs!!
josepezdj  [ophavsmand] 29. dec. 2012 kl. 0:41 
Regarding the demo for Enceladus, man, if I would know this map was gonna take me all this time until I'm satisfied with it, I wouldn't have confirmed the demo release for these days. However it is almost ready... I'm only adding some open areas to introduce our Saturn skybox, but that's all :D
josepezdj  [ophavsmand] 29. dec. 2012 kl. 0:29 
Hahaha... dude, you're completely right. I'm probably breaking a record fixing a map in such a short time. Thing is that it pisses me off that there are spots that make the map weak, even "usable" mostily by ninjas and not common ppl, but still... And it's true that certain areas were weak, even not all common ppl would be able to take advantage of them, not even me! :p

I only hope this continuous new updates don't piss the rest of players off much :D

About Greykarel, to be frank, since it's the only one who is working hard to find the intended solution, I think he could solve it sooner or later ;)
Octahedron 28. dec. 2012 kl. 18:39 
Hey just had a thought, is your Encleadus demo going to be relased here soon?
Just thought you might be so focused on fixing this level (and like I said you probably are going to set a record or break one LOLS) that your demo might not be ready.
Octahedron 28. dec. 2012 kl. 11:11 
Got the cake in a (hopefully) real solution :) But the two main problems still remain.
PS: 1.4 really Shakky REALLY? Look on the bright side josepezdj, if they keep this up you could set the record for most map updates in three weeks. LOLS
Octahedron 27. dec. 2012 kl. 8:31 
Huh, Greykarel's solution is sparking some thoughts. This requires further investigation!! Right after I take a piss. LOLS
josepezdj  [ophavsmand] 27. dec. 2012 kl. 0:48 
Ha! The thing is that this is a difficult map, each of those players are using their own and different approaches to find A solution, I'm discovering that the map is not as solid as I thought in a first moment and that's why I'm updating it trying to prevent unintended solutions. I'm indeed glad that they found all those shortcuts because I'm polishing the map and making it way more restrictive to allow only the solution I want, which I promise you all will like a lot ;D
Octahedron 26. dec. 2012 kl. 16:09 
Yeah! People who are working really hard to find the most insaine ways to break your level. LOLS :)
josepezdj  [ophavsmand] 26. dec. 2012 kl. 11:55 
@Ken Roberts: yeah, do as Grossedout5 said... let's see if you can get the cube now! And thanks for playing the map!

@Grossedout5: of course I'll post a video walkthrough, but not yet. Some guys are working on the map really hard and I know they will come to the intended solution sooner or later.

I suggest you to follow the map's thread at TWP: http://forums.thinkingwithportals.com/topic7635.html
Octahedron 26. dec. 2012 kl. 10:48 
Okay ken.roberts the whole using the blue funnel to get to the orange was in the original chander test 12. So, know I am thinking you have not played all of Chander's maps. But here is another hint for you because I take pitty on you: Use the blue funnel on the ceiling pannel above the funnels. Then go diving for the orange funnel :) .
ken.roberts 26. dec. 2012 kl. 8:03 
I could at least make a start if I could get the first cube. But to do that I need to use the Orange funnel. I don't boubt the clue of using the Blue to get the Orange, but I have no idea what that means . . . try as I have to think of all possible methods . . . I cannot get in through a fizzler-protected zone, shoot a portal, and get back out of the zone with the portal intact. Oddly, I have completed Chander's Maps but cannot get this.
Octahedron 24. dec. 2012 kl. 17:48 
I want dat walkthrough that you never promised :0. LOLS
But really this map is just getting boring. 10/10 IF we get a solution if not 9.8/10 because of difficulties.
ken.roberts 24. dec. 2012 kl. 9:28 
Your tip for getting the Orange funnel - is too brief. The first this I tried was somehow using the Blue funnel to assist since it is directly above the Orange. But the portable surface for the Orange is completely surround by 2 fizzlers which, as you yourself stated . . . cannot be deactivated. Therefore I cannot shoot a portal into that Orange funnel's surface and at the same time get back out without tripping the fizzlers. I am in the "I give up stage" and have not even done a single thing yet. Can you throw me a bone ? Thanks.
Octahedron 24. dec. 2012 kl. 7:23 
I give up, one problem is just leading me to another make me really pissed off. But I did find all the bonus cubes, but in the bonus room the laser grid in front still is not deactivating even after all the cubes have been found.
Octahedron 23. dec. 2012 kl. 13:01 
I think I have the final move figured out! and I will soon be able to test it AS SOON AS I CAN GET THAT STUPID CUBE TO THE OTHER SIDE OF THE MAP!!!!!
AAAAHHHHHHH!!!!!!!
josepezdj  [ophavsmand] 22. dec. 2012 kl. 9:39 
1. Yes there are 3 special cubes
2. No, you can't disable the laser field in front of the exit door.
3. In order to get the cube to the other part of the map I'll give you 2 hints:
- you will have to use certain painted surface with conversion gel
- you have to mae use of the lightbridge
Octahedron 22. dec. 2012 kl. 9:20 
Um, thanks. Wait are there three bonus cubes?? And could you please answer my first questions next time. You know, from my last coment.