TrueMage
22 Comments
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Outworld Devourer Jul 15 @ 3:53pm 
What do the electromancer, pyromancer, and cryomancer perks do?
ragnarokeod Jun 6 @ 12:15pm 
I tried out this mod and it is reallly nice considering I am a pure mage. However, I can't use it since it conflicts with sOy's perk overhaul mod which I also use. I really like the mod, I really really do and it makes rather sad that these two mods aren't compatible.
robjherriott  [author] Mar 10 @ 5:16pm 
@farfanuggen-4mj, found the problem, it should only effect health and only if you've taken the regeneration perks, i'll try work a different way of putting in this perk in mean time if you remove the perk it shouldnt effect anything else, if it does let me know
Farfanuggen-4MJ Mar 2 @ 7:26pm 
I really like most of the features in this mod sans the massive scaling with Enchanting that it gets. I was shocked to see a normal ~75 Health ring enchant suddenly shoot up to 150. If that was removed, I'd probably redownload the mod again.
Willoloh!! AF-King Dec 26, 2013 @ 2:39am 
THANK YOU
robjherriott  [author] Dec 22, 2013 @ 3:43pm 
@willoloh!! conjuration perks increase duration, apologies for not replying sooner i havent been on for a long time till recently
Willoloh!! AF-King Jul 25, 2013 @ 4:25am 
hoping you will ever see this but, what does it mean by conjuration perks making it more effective?
Willoloh!! AF-King Jul 23, 2013 @ 3:34pm 
read from bottom to top!
Willoloh!! AF-King Jul 23, 2013 @ 3:34pm 
Another thing is that fire spells are buffed up if the player receives dmg from fire, I thought of fire immunity but that would be overpowered, maybe some fire resistance. All those concepts could easily be applied for cold spells too ( cryomancers could be stronger in the snow or when its snowing). For electromancer would be a bit more complicated, maybe since the attronarch would be already pretty strong then give it a chance of casting for a short period that shout that does lightning IF it is rainning.
Willoloh!! AF-King Jul 23, 2013 @ 3:34pm 
So I couldnt stop thinking of this mod the whole night. Seriously i woke up thinking of it. My best advice is that the last perks should bring synergy so that players take advantage of having perks in other fire related stuff and that they dont have to change spells so much. MAYBE flame cloak would also provide armor so that you dont have to cast mage armor spells ( or flame cloak is automatically cast when a mage armor is cast) plus the chance of summoning a fire attronarch when someone dies. THAT WOULD BE AWESOME and honestly not overpowered!
Willoloh!! AF-King Jul 23, 2013 @ 5:25am 
so many posts.... Anyway, what i mean is that those ultimate perks should perhaps work not only with dmg but bringing synergy into a character
Willoloh!! AF-King Jul 23, 2013 @ 5:24am 
of course plus a small % increase on dmg
Willoloh!! AF-King Jul 23, 2013 @ 5:23am 
cant wait for the pyromancer, but would really like to be able to take both, but then of course all of them requiring lvl 100 and a lot of perks already invested on the related pathway. Pyromancer should automatically cast fire cloak whenever a fire spell is cast. and maybe also a chance of summoning a flame atronarch (or a fiery soul) whenever killing a female character with fire spells.
jjb-54 Jan 31, 2013 @ 7:52pm 
Okay - Just a heads up: This Mod - which is a great mod <-- does conflict with: DOUBLE EFFECTS ENCHANTING PERK (MOD) <- Which is also a great mod. This just an FYI post, if someone should find they are going "HUH??" when using the two together, like I was.
robjherriott  [author] Dec 25, 2012 @ 2:41pm 
Right now there still work in progress so just placeholders as i ran out of time to work on it just now but will be starting back soon, they will all have numerous effects and if i can work out the spell system then hopefully some new spells aswell
lord maul Dec 25, 2012 @ 4:53am 
what exactly do those 3 new destruction perks?
PVT.Grumpy [GFL] Dec 23, 2012 @ 5:36pm 
mabey add powers to the very end of the perk tree mabey...i dont know.....earth eruption and every time you use it something bad happens after ward. then on the 5 time you use it you end up making a black hole and banneshing it you sacrifice yourselve thus endinng the game but you have to be level 100 in main level magic level and other maagic abilatys you know to make it fair please pm if you think its a good idea :D
robjherriott  [author] Dec 20, 2012 @ 1:17pm 
Yeah I'm going to tweak it now that I've added more perks than the original version I was using myself, probably going to change it to two/three stages of augmented flames/frost/shock to get that powerful aswell as some other new ideas ive had
The Mad Mathematician Dec 20, 2012 @ 4:22am 
Seems kind of unbalanced. I think most of these things are good ideas but you might want to tone it down a bit.
TheEldredgeKnot Dec 18, 2012 @ 6:14pm 
Thanks! Works just fine now.
robjherriott  [author] Dec 18, 2012 @ 3:20am 
Have you tried moving it down the load list, some other mod my be overwriting the perks since I didnt change the id's to make it as compatible as possible
TheEldredgeKnot Dec 17, 2012 @ 9:45pm 
For me Augmented Flames, Frost, and Shock still have the same 2 vanilla perk levels. Other than that everything else in this mod works just fine.