Trips' Second Try
54 件のコメント
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jam.lab1 2014年10月24日 8時43分 
Kind a different but fun. Good job.
vioray 2014年8月15日 18時03分 
some very nice puzzles here and a fun map to play through. shouldn't be too challenging for begginners but shouldn't be too easy to bore experts either
as to ratings, personally I usually give a thumbs up if I enjoyed it, no rating if I didn't and only a thumbs down if it was really bad or the description was blantant lies (haven't had call to give many) and always try to leave a comment with more details of what I liked/disliked when applicable and relevant. or if I have something witty to say
Petutski 2014年6月24日 9時58分 
Oh... and would someone please tell me where the GENERAL RULE about puzzle/map design is documented? The voting system tries to reflect the entertainment value of the map. If only the hardest maps were rated high, then an esoteric, impossible to solve, map would be the goal. The map creator for a computer game should rightly be evaluated on the whole package, reflected by how many people really liked it and had fun. Maybe there is room for a second searchable difficulty rating, but I suspect most players would want an enjoyable mix of logic, adventure, and difficulty.... as this map certainly is.
Petutski 2014年6月24日 9時41分 
Excellent Logical Adventure!
-ßЯҢ- trips [sg]  [作成者] 2013年4月10日 6時49分 
Yeah you're right member11, I guess the 5 stars just relfects a high percentage of thumbs up votes. They should change that system and allow you to give a specific star level as your rating. Anyway thanks for trying my map, glad you enjoyed it. :)

- trips
member11 2013年4月9日 21時10分 
I thought it was fun.

I think there are so many 5 stars because of the voting system. When I complete a map I get to choose up or down thumb only. How could I not give this a thumbs up? I enjoyed it and I can appreciate the effort it takes to make a map like this. Would I give it 5 stars? No, that would have to be reserved for the best of the best.
.sheridan .vespo 2013年2月11日 7時52分 
Ok, I have played the map. There is a general rule about puzzle design:
If you have two completely separate rooms in a map, they should contain puzzles, which build on one another. You chose to put two maps in one. Don't.

Another rule is, that you should ONLY use a companion cube if it does actually accompany you. (Or in rare cases, if it is meant as a joke.) The CC in this map does not do anything but sit on a button. Once.

You made a couple questionable design choices, though the design is not as bad as some other chambers I have seen.

The first puzzle is interesting, the second is not (at least in my opinion). The map is not as bad as it seemed, but not good enough to be considered a "good map", which the ratings would suggest. So I stand by my initial words: "Why does stuff like this get 5 Starts... It's just unfair."

Feel free to try some of my stuff, but I wouldn't be surprised if you didn't, after all that I have written.
-ßЯҢ- trips [sg]  [作成者] 2013年2月9日 3時24分 
Thanks for the tips but you might actually play it through before announcing that it cannot possibly be fun. I don't personally believe it's overly complex or cluttered, in fact that was a major focus of mine during development of this map.
.sheridan .vespo 2013年2月5日 5時50分 
I actually didn't try to solve it. This map is too cluttered to be fun. Take a look at my workshop and you will realize what the opposite of cluttered maps is.
Also I suspect that this map involves several puzzles involving different elements. With some exceptions my workshop consists of maps that use one puzzle or at least one type of puzzle element in one map. If you have many ideas, make many maps, but don't put them all in one. There are several reasons why you should do it like that:
- Different people have different perception of diffculty, if you require people to solve A, they might not get to B, while some could solve B, but not A
- It is discouraging to fail at the first puzzle in a map, if maybe you could solve all the others
- Different puzzles in the same place may distract from the main idea -> downvotes
- People might not like one of the puzzles, but love another, that way you don't get clear ratings, on what you did well and what not.
-ßЯҢ- trips [sg]  [作成者] 2013年2月4日 23時47分 
I myself was surprised (pleasantly) by the high ratings as well. I'd be curious what exactly your problem with the map was. I myself thought it was a bit too easy so I added the 2nd button at the exit which caused the # of upvotes per day to plummet. I'm thinking people might just downvote maps they can't solve.
.sheridan .vespo 2013年2月3日 6時43分 
Why does stuff like this get 5 Starts... It's just unfair.
mikemoody 2013年1月30日 14時22分 
Hey I really liked this map, was very large and took time to figure out. Thumbs up.
Here are some Great maps made by (Bbeoggjay2) a good map builder.
(http://steamcommunity.com/profiles/76561198043279364/myworkshopfiles/)
Mitch McWiggins 2013年1月5日 12時49分 
Fun, thanks.
DTKinetic 2012年12月18日 17時03分 
I like the vertical design of this map! Fun to navigate and nicely put together =)
If it's not too much to ask, I'd like someone to check out my map Turret Nest http://steamcommunity.com/sharedfiles/filedetails/?id=112299873 It has some similarities to yours.
Despectus 2012年12月15日 17時23分 
Nice !
stormsend 2012年12月15日 2時55分 
Very nice map. Not too hard but complex enough to keep you thinking. Layout looks good. Keep 'em coming.
DeathWish808 2012年12月14日 17時36分 
I have an idea of what wrangler was talking about, but I played the most recent version to start with and saw no other exploits or breaking points. I think you have it locked down. ;-)
-ßЯҢ- trips [sg]  [作成者] 2012年12月14日 17時07分 
made another small update last night to fix the issues mentioned by wrangler (thanks). also you now need to use two cubes to open the exit. ;)
LightningBug 2012年12月14日 15時14分 
it looks ok, i might like to try it
DeathWish808 2012年12月14日 10時22分 
Fun map. 3.5/10 on difficulty. Nice concepts.
Mr.AtlasLP [GER] I HATE ZEYTONIK 2012年12月14日 4時38分 
:D
libroten 2012年12月13日 22時59分 
I really liked this test. Thanks )
Miami Mike 2012年12月13日 17時48分 
Why did we have to leave a companion cube behind?
Maximum Dynamic Pressure 2012年12月13日 14時40分 
cool puzzle
StomachBug 2012年12月13日 9時07分 
nice puzzle, nothing too complex but still enjoyable
wrangler1405 2012年12月13日 2時18分 
first of all a fairly nice map, however two issues one I can portal 'bump' the first fizzler and secondly I was able to through the first cube through the lasers to land it on the switch which one opened the second laser grid but also 'broke' the level (should not be able to break levels), both failry easily fixed. I really enjoyed the level nice simple not over complicated
JimsArcade 2012年12月12日 11時06分 
That was a fun one!
Joe Beansaurus 2012年12月12日 4時20分 
its a fun little puzzle. I would give it a easy rating. #F4F
sadubone 2012年12月12日 2時47分 
challening and fun. thank you.
Arioscen 2012年12月12日 2時02分 
cool
JackPliskin 2012年12月11日 11時50分 
If you want try my hardocre logic map :
http://steamcommunity.com/sharedfiles/filedetails/?id=111913944
[MPTP] OldManBob 2012年12月11日 9時32分 
took a while but really god fun
Metzger Ben | GER 2012年12月11日 5時38分 
Choppy 2012年12月11日 3時56分 
Nice One
Puppetz 2012年12月11日 2時42分 
used the laser cube to open the door. never needed to press the button.
Warbear 2012年12月10日 21時36分 
Ineruditus 2012年12月10日 21時17分 
hey tomcraft52, you get it by clicking the subscribe button
TheNuclearSpud 2012年12月10日 20時44分 
Where on earth is the download link? How do I get it?
£CsK£ iamontda 2012年12月10日 15時30分 
-sad squid sits there- It looks really good... -squid adds into computer/ game- -we take it back from them to put in our game- look at that sad squid! XD
Omgatree 2012年12月10日 13時29分 
ERBLAHHHERBLARRRGERPOOP
Redonesgofaster 2012年12月10日 8時35分 
Very well done. Some of the turret placement is non-threatning because they are on portablable surfaces, and as someone said before the second faith plate isn't needed (but making it necessary would be cleaner) On the whole I think there are too many portalable surfaces to prevent cheating the logic puzzles. The cave intro was great!
Coherent Chronicle 2012年12月10日 4時19分 
well made but bit annoying !!
ZAEROS 2012年12月10日 2時52分 
Good fun,Thank you.
Mr.SimSim 2012年12月9日 23時11分 
강남스타일!
nhenrica 2012年12月9日 21時30分 
I enjoyed it, especially the last part with bridges and turrets. One little thing you might want alter, the second faith plate isn't actually necessary, as you can portal up to that spot. Good chamber overall.
daloboy 2012年12月9日 20時25分 
Easy enough! You could take out the last cube!
Please try one of mine and comment. Thanks.
FALAJOW 2012年12月9日 17時41分 
Cool, but easy. from 0 to 10, 6.5 to organization, and 2 to difficultility.
vikom107 2012年12月9日 9時30分 
Piece of cake.
Anyway great map.
It is not too easy but you can solve it without restart.
__Brood 2012年12月9日 7時57分 
good job! Simple and cool.. not too simple.. =P
Mr Fraggle (UK) 2012年12月9日 7時46分 
Nice map,added to favorites I enjoyed it so much.well done.