Trips' Second Try
53 коментара
< >
vioray 15 август в 6:03след. 
some very nice puzzles here and a fun map to play through. shouldn't be too challenging for begginners but shouldn't be too easy to bore experts either
as to ratings, personally I usually give a thumbs up if I enjoyed it, no rating if I didn't and only a thumbs down if it was really bad or the description was blantant lies (haven't had call to give many) and always try to leave a comment with more details of what I liked/disliked when applicable and relevant. or if I have something witty to say
Petutski 24 юни в 9:58сут. 
Oh... and would someone please tell me where the GENERAL RULE about puzzle/map design is documented? The voting system tries to reflect the entertainment value of the map. If only the hardest maps were rated high, then an esoteric, impossible to solve, map would be the goal. The map creator for a computer game should rightly be evaluated on the whole package, reflected by how many people really liked it and had fun. Maybe there is room for a second searchable difficulty rating, but I suspect most players would want an enjoyable mix of logic, adventure, and difficulty.... as this map certainly is.
Petutski 24 юни в 9:41сут. 
Excellent Logical Adventure!
-ßЯҢ- thetripscaptain  [автор] 10 април 2013 в 6:49сут. 
Yeah you're right member11, I guess the 5 stars just relfects a high percentage of thumbs up votes. They should change that system and allow you to give a specific star level as your rating. Anyway thanks for trying my map, glad you enjoyed it. :)

- trips
member11 9 април 2013 в 9:10след. 
I thought it was fun.

I think there are so many 5 stars because of the voting system. When I complete a map I get to choose up or down thumb only. How could I not give this a thumbs up? I enjoyed it and I can appreciate the effort it takes to make a map like this. Would I give it 5 stars? No, that would have to be reserved for the best of the best.
.sheridan .vespo 11 февруари 2013 в 7:52сут. 
Ok, I have played the map. There is a general rule about puzzle design:
If you have two completely separate rooms in a map, they should contain puzzles, which build on one another. You chose to put two maps in one. Don't.

Another rule is, that you should ONLY use a companion cube if it does actually accompany you. (Or in rare cases, if it is meant as a joke.) The CC in this map does not do anything but sit on a button. Once.

You made a couple questionable design choices, though the design is not as bad as some other chambers I have seen.

The first puzzle is interesting, the second is not (at least in my opinion). The map is not as bad as it seemed, but not good enough to be considered a "good map", which the ratings would suggest. So I stand by my initial words: "Why does stuff like this get 5 Starts... It's just unfair."

Feel free to try some of my stuff, but I wouldn't be surprised if you didn't, after all that I have written.
-ßЯҢ- thetripscaptain  [автор] 9 февруари 2013 в 3:24сут. 
Thanks for the tips but you might actually play it through before announcing that it cannot possibly be fun. I don't personally believe it's overly complex or cluttered, in fact that was a major focus of mine during development of this map.
.sheridan .vespo 5 февруари 2013 в 5:50сут. 
I actually didn't try to solve it. This map is too cluttered to be fun. Take a look at my workshop and you will realize what the opposite of cluttered maps is.
Also I suspect that this map involves several puzzles involving different elements. With some exceptions my workshop consists of maps that use one puzzle or at least one type of puzzle element in one map. If you have many ideas, make many maps, but don't put them all in one. There are several reasons why you should do it like that:
- Different people have different perception of diffculty, if you require people to solve A, they might not get to B, while some could solve B, but not A
- It is discouraging to fail at the first puzzle in a map, if maybe you could solve all the others
- Different puzzles in the same place may distract from the main idea -> downvotes
- People might not like one of the puzzles, but love another, that way you don't get clear ratings, on what you did well and what not.
-ßЯҢ- thetripscaptain  [автор] 4 февруари 2013 в 11:47след. 
I myself was surprised (pleasantly) by the high ratings as well. I'd be curious what exactly your problem with the map was. I myself thought it was a bit too easy so I added the 2nd button at the exit which caused the # of upvotes per day to plummet. I'm thinking people might just downvote maps they can't solve.
.sheridan .vespo 3 февруари 2013 в 6:43сут. 
Why does stuff like this get 5 Starts... It's just unfair.
mikemoody 30 януари 2013 в 2:22след. 
Hey I really liked this map, was very large and took time to figure out. Thumbs up.
Here are some Great maps made by (Bbeoggjay2) a good map builder.
(http://steamcommunity.com/profiles/76561198043279364/myworkshopfiles/)
Mitch McWiggins 5 януари 2013 в 12:49след. 
Fun, thanks.
DTKinetic 18 декември 2012 в 5:03след. 
I like the vertical design of this map! Fun to navigate and nicely put together =)
If it's not too much to ask, I'd like someone to check out my map Turret Nest http://steamcommunity.com/sharedfiles/filedetails/?id=112299873 It has some similarities to yours.
Despectus 15 декември 2012 в 5:23след. 
Nice !
stormsend 15 декември 2012 в 2:55сут. 
Very nice map. Not too hard but complex enough to keep you thinking. Layout looks good. Keep 'em coming.
DeathWish808 14 декември 2012 в 5:36след. 
I have an idea of what wrangler was talking about, but I played the most recent version to start with and saw no other exploits or breaking points. I think you have it locked down. ;-)
-ßЯҢ- thetripscaptain  [автор] 14 декември 2012 в 5:07след. 
made another small update last night to fix the issues mentioned by wrangler (thanks). also you now need to use two cubes to open the exit. ;)
LightningBug 14 декември 2012 в 3:14след. 
it looks ok, i might like to try it
DeathWish808 14 декември 2012 в 10:22сут. 
Fun map. 3.5/10 on difficulty. Nice concepts.
Mr.AtlasLP [GER] 14 декември 2012 в 4:38сут. 
:D
libroten 13 декември 2012 в 10:59след. 
I really liked this test. Thanks )
Miami Mike 13 декември 2012 в 5:48след. 
Why did we have to leave a companion cube behind?
Maximum Dynamic Pressure 13 декември 2012 в 2:40след. 
cool puzzle
StomachBug 13 декември 2012 в 9:07сут. 
nice puzzle, nothing too complex but still enjoyable
wrangler1405 13 декември 2012 в 2:18сут. 
first of all a fairly nice map, however two issues one I can portal 'bump' the first fizzler and secondly I was able to through the first cube through the lasers to land it on the switch which one opened the second laser grid but also 'broke' the level (should not be able to break levels), both failry easily fixed. I really enjoyed the level nice simple not over complicated
JimsArcade 12 декември 2012 в 11:06сут. 
That was a fun one!
Mr Beans 12 декември 2012 в 4:20сут. 
its a fun little puzzle. I would give it a easy rating. #F4F
sadubone 12 декември 2012 в 2:47сут. 
challening and fun. thank you.
Arioscen 12 декември 2012 в 2:02сут. 
cool
JackPliskin 11 декември 2012 в 11:50сут. 
RobAndTheChaps 11 декември 2012 в 9:32сут. 
took a while but really god fun
Metzger Ben | GER 11 декември 2012 в 5:38сут. 
Choppy 11 декември 2012 в 3:56сут. 
Nice One
Puppetz 11 декември 2012 в 2:42сут. 
used the laser cube to open the door. never needed to press the button.
Warbear 10 декември 2012 в 9:36след. 
seth.wells 10 декември 2012 в 9:17след. 
hey tomcraft52, you get it by clicking the subscribe button
TheNuclearSpud 10 декември 2012 в 8:44след. 
Where on earth is the download link? How do I get it?
=|CsK|=AxelTheThief 10 декември 2012 в 3:30след. 
-sad squid sits there- It looks really good... -squid adds into computer/ game- -we take it back from them to put in our game- look at that sad squid! XD
Omgabagel 10 декември 2012 в 1:29след. 
ERBLAHHHERBLARRRGERPOOP
Redonesgofaster 10 декември 2012 в 8:35сут. 
Very well done. Some of the turret placement is non-threatning because they are on portablable surfaces, and as someone said before the second faith plate isn't needed (but making it necessary would be cleaner) On the whole I think there are too many portalable surfaces to prevent cheating the logic puzzles. The cave intro was great!
Coherent Chronicle 10 декември 2012 в 4:19сут. 
well made but bit annoying !!
ZAEROS 10 декември 2012 в 2:52сут. 
Good fun,Thank you.
심심씌 9 декември 2012 в 11:11след. 
강남스타일!
nhenrica 9 декември 2012 в 9:30след. 
I enjoyed it, especially the last part with bridges and turrets. One little thing you might want alter, the second faith plate isn't actually necessary, as you can portal up to that spot. Good chamber overall.
daloboy 9 декември 2012 в 8:25след. 
Easy enough! You could take out the last cube!
Please try one of mine and comment. Thanks.
FALAJOW 9 декември 2012 в 5:41след. 
Cool, but easy. from 0 to 10, 6.5 to organization, and 2 to difficultility.
vikom107 9 декември 2012 в 9:30сут. 
Piece of cake.
Anyway great map.
It is not too easy but you can solve it without restart.
__Brood 9 декември 2012 в 7:57сут. 
good job! Simple and cool.. not too simple.. =P
Mr Fraggle (UK) 9 декември 2012 в 7:46сут. 
Nice map,added to favorites I enjoyed it so much.well done.
-ßЯҢ- thetripscaptain  [автор] 9 декември 2012 в 7:16сут. 
thanks guys! :) glad you enjoyed it