DomZ
59 Comments
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dire.fcs Sep 28 @ 11:48am 
Until passing the first part a few deaths then was simple and easy ; the franken did a great spying work on the DomZ
Jade BGE  [author] Sep 9 @ 6:51am 
It's been a fun journey to be able to create chambers as you well know, so it's always nice when somene else appreciates them. Thank you Requeimsoul for the time you've spent on mine.
Requiemsoul Sep 8 @ 4:21pm 
The first trap-puzzle is great. Other good puzzle, stunning visually and fluent gameplay
Jade BGE  [author] Dec 11, 2013 @ 8:06am 
Thank you. With the older stuff I see some things I would change. But since I can't...
Nice that they can still be enjoyed.
psn_markm1978 Dec 11, 2013 @ 2:58am 
Quite fun, one of your easier tests! Quite fun though!

My Collection: http://steamcommunity.com/id/psn_markm1978/myworkshopfiles/
Jade BGE  [author] Dec 5, 2013 @ 12:12pm 
You'll make a great map Stuntmanmyke.
Thank you for playing!
Stuntmanmyke Dec 5, 2013 @ 10:11am 
This map is fun, thank you ! I love the idea whith the lightbridges and tractors beams. I try to make a good test with this system but i make a bad map compared to this one
Jade BGE  [author] Sep 1, 2013 @ 7:52am 
Thank you for visiting Free Balloon Day!
ugc cardboard league :3 Aug 31, 2013 @ 8:10pm 
Perhaps I would.
Piranha.A Aug 15, 2013 @ 3:03am 
Excellent architecture as usual! Puzzles in this map are rather simple but still fun to figure out. Here's my blind run.
Jade BGE  [author] Aug 4, 2013 @ 8:04am 
Thank you Blind. Glad you liked it!
Scale Aug 4, 2013 @ 4:43am 
Great run, really liked the start and then one inside it took me far longer than it probably should have, but very interesting once I'd figured out the aim, thank you.
narta_ts Jun 28, 2013 @ 1:21pm 
This map is very clever! It's a awesome idea!
VisualBacon May 19, 2013 @ 8:37pm 
Excellent. I think you'd like my Five Franks. Great stuff you're doin here.
Jade BGE  [author] Mar 31, 2013 @ 6:52pm 
Thank you.
This was nothing in comparison to another I have played. It was absolutely fantastic with the frankens. I thought I had made a favorite of it but when I went to see it again it was not there so I must have been mistaken. Should I ever find it again I will share it with you, because it was the most creative and frustrating puzzle with frankens ever. I just loved it - so amazing. I have tried so hard to find it. Perhaps someday I will. Thanks again for your play time.
Zoraya Mar 31, 2013 @ 5:11pm 
I have never found a useful way to utilize the franken cube as part of a puzzle creation. It is truly an original idea how it is utilized here.
Jade BGE  [author] Mar 5, 2013 @ 2:52pm 
Minecraftian huh? I've never played so I'll take your word for it. Thanks for playing. I'm pleased with how it turned out. I don't mind an alternative solution as long as all the elements are used. I'll be happy to check out your map.
DTKinetic Mar 4, 2013 @ 4:48pm 
Ah, a puzzle with Minecraftian architecture XD
Well, this puzzle features some good ideas...I like the stop and go idea for the laserfields/light bridge part and the way you used the Frankencube.
I think the part with the sphere is the most misleading (I was reading the comments to figure it out). I thought the concept was to portal from the floor between the two funnels and catch the sphere midfall
As a critique I think some parts and the overall structure of the back room can use refining (I can offer suggestions if you like) but once again you did have some original ideas I give you credit for.
I think you'll like this: http://steamcommunity.com/sharedfiles/filedetails/?id=127967019
Jade BGE  [author] Feb 10, 2013 @ 4:48pm 
Thanks Drackvor I'll surely check it out.
Drackvor Feb 10, 2013 @ 4:31pm 
I am slowly getting through your maps Jade, once again a very clever map that got me thinking through out :) here is my most recent creation, if you would like to have a look http://steamcommunity.com/sharedfiles/filedetails/?id=126405380
Jade BGE  [author] Feb 9, 2013 @ 12:46pm 
Thanks Mitch fo your play time.
Mitch McWiggins Feb 9, 2013 @ 12:18pm 
Really great!! Fun and very clever, thanks.
Jade BGE  [author] Feb 5, 2013 @ 3:22pm 
Thanks Symby.
Symby Feb 5, 2013 @ 12:32pm 
Awesome, great ideas !!
Jade BGE  [author] Feb 3, 2013 @ 8:34am 
Thank you stormsend I'll for sure check it out.
stormsend Feb 3, 2013 @ 3:36am 
The timing on the lasers at the start was the hardest for me. After accidentally destroying the sphere, I saw how to get it to the button. The frankencube idea was cool. The run for the pistons was easy. Over before I wanted it to end. Map looks great and a good puzzle too. Thank you. UFO Invasion is an attempt to emulate your style a little bit. Try it when you can. See ya round the workshop.
Stagger Lee Feb 2, 2013 @ 1:38pm 
Creative level. I liked it. The pedestal button was sort of pointless though.
Jade BGE  [author] Feb 1, 2013 @ 7:16pm 
Thank you Russty for playing and hope you'll be back to play another. I think it's common to feel that way about our own puzzles, but it's all relative as others still seem to like them. Thanks again for your kind words and I'll play another of yours.
Russty Feb 1, 2013 @ 6:11pm 
I find it hard to create a puzzle that is both A) a puzzle and B) hard to accomplish difficult. Usually my maps end up being more or less easy to figure out, but hard to do. You seem to have mastered this balance with new concepts as well! (At least for me) Loved the loevel! Thanks!
Jade BGE  [author] Jan 31, 2013 @ 7:32am 
Thanks :)
mood3rd Jan 31, 2013 @ 4:16am 
visualy impressive.
thankyou for the light bridge.
franken cube was no problem.
but I did not notice the position of the sphere dropper.
the sphere was with the franken cube, when I arrived.
so I failed this & looked at the comments to find sphere to funel sollution.
you thumbs up. :)
me thumbs down :(
RSJ-87 Jan 30, 2013 @ 8:53am 
This was great - genuinely original use of the Frankencube and the sphere that made me really think in the best traditions of Portal. Thanks!
http://steamcommunity.com/sharedfiles/filedetails/?id=122017968
hflare Jan 24, 2013 @ 9:40pm 
nicely designed. I could not get teh Frankencube to cooperate. Had to replace him about 5 times before he did his thing. Thanks for playing my puzzle too.
http://steamcommunity.com/sharedfiles/filedetails/?id=122630971&searchtext=
Diamond Knight Jan 23, 2013 @ 7:35pm 
Looks like a realy cool chamber. Too bad I couldn't play it.
Jade BGE  [author] Jan 23, 2013 @ 7:26am 
Thank you guys for playing.
Execuris Jan 23, 2013 @ 1:54am 
Amazingly fun level. Took me a very long time to realize what to do with the sphere, awesome idea there. Also a very creative use of the frankencube. This was awesome.
Jwing01 Jan 22, 2013 @ 6:11pm 
Excellent
Bayram Jan 19, 2013 @ 4:53am 
Very good ideas, short but enjoyable. Operating the platforms is not annoying at all.
{>}MS{>} Beschneider Jan 16, 2013 @ 3:59am 
really?
that's kind of annoying..
Jade BGE  [author] Jan 15, 2013 @ 6:37pm 
The franken cube - he walks across the lazers - better hurry
{>}MS{>} Beschneider Jan 15, 2013 @ 2:37am 
Soo how am I supposed to let this platforms come down?
Namynos Jan 14, 2013 @ 9:28am 
I´ve searched for a way to accelerat the ball... about 10 min (= Very nice idea and design!
Ultimatum227 Jan 13, 2013 @ 8:43pm 
hey, amazing..no wait, AMAZING structure friend!
Jade BGE  [author] Jan 13, 2013 @ 7:43pm 
Thank you for playing Stein. Feel free to check out my others if you like.
Shiny Soul Jan 13, 2013 @ 7:35pm 
Whoa, at first i was like.. omg what? But this test chamber it's brilliant! :) Awesome.
Jade BGE  [author] Dec 22, 2012 @ 2:03pm 
What style, nice going!
SkyRoots Dec 22, 2012 @ 1:52pm 
I was able to get the ball to the sphere button without destroying the ball as you suggest. I had momentum by dropping down from the orange beam, through the portals, and then up to the blue beam. I quickly grabbed the ball during the fall and then let it go inside the blue funnel.
jgfquantum Dec 16, 2012 @ 1:41pm 
NP Jade :) I just published a new one. Check it out...Balls of Fury 3-Revenge of the One Ball. Many possible solutions, so I am anxious to see how you work it out. Best, Jordan
Jade BGE  [author] Dec 16, 2012 @ 10:59am 
Thanks for pointing out that unintended solution. I will fix as I want there to be only one way to skin a DomZ. Thanks
jgfquantum Dec 16, 2012 @ 10:39am 
HA! That's way easier than my solution. I found a way to jump off the third platform between the other two and portal up to the field with the ball. That just proves there's always more than one way to skin a DomZ.