コミュニティがこのゲームを Greenlit に選びました!

コミュニティがこのゲームに関心を示しました。Valve はこの開発者がSteamでのリリースに着手するよう働きかけました。

Signs beta
77 件のコメント
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CarlosRegueraDJ 2014年11月6日 4時51分 
Voted! It looks great!
fel1pe 2014年11月2日 14時02分 
Hard
BoB Le Voyou 2014年10月1日 11時54分 
lol
Hüsnü Çoban 2014年9月4日 3時28分 
I luv it but i would play it in my mobile device
Jeremiah Gotwald 2014年7月16日 11時33分 
Good
Vorak 2014年7月3日 23時47分 
voted yes because i have yet to see a good game with this concept (which i think is a good one) best of luck! Obviously needs major engine adjsutments and software updates but if you get funding would be interested to see where it goes
Nione 2014年6月21日 1時34分 
Should be ok in mobile device.
Gary2992 2014年6月20日 0時01分 
lol
\m/ Kumamon \m/ 2014年5月26日 7時34分 
lol
tutik67 2014年4月9日 15時50分 
lol
Rubio 2014年4月3日 14時53分 
:P
Sgt. Hartman 2014年3月5日 21時37分 
LOL
demigourd 2014年3月5日 20時46分 
you should stop making games
P[e]ace 2014年2月22日 2時55分 
Mobile game, we need these kind of game instead of flappy bird.
HADES2001 2014年1月30日 13時27分 
keep it on mobile please
martinez 2013年12月31日 21時54分 
the system that looks like ancient x286 machines
ZAP 2013年12月22日 3時43分 
Only for Android...
ijey 2013年12月13日 17時17分 
kewl
knubsi goes BÄM!! 2013年11月22日 13時31分 
looks interesting would at leat try it for some hours
Filk 2013年11月5日 0時01分 
looking god for mobile devices, but not for PC
Sumersset 2013年10月8日 23時52分 
Runes liked very much! funny =)
Only yours 2013年8月29日 15時02分 
Yeah
Adérito_12 2013年8月8日 9時43分 
This game is just good!
Laycorn 2013年7月6日 5時10分 
Don't Bad game super!
AlmightyBob 2013年6月29日 17時00分 
Curved Logo = phone port = vote no
Gottaa 2013年6月6日 4時35分 
Looks like a good idea and, the principle idea is a good one
I am the bone of my sword 2013年6月6日 0時44分 
This game is just good!
Kingo 2013年5月31日 19時52分 
Gestures 24/7 eh? Even though it's good no. Best of luck though
lPaladinl 2013年4月7日 23時33分 
I think the concept is pretty interesting and I love the idea of little creature things to customize, but I can't see much for the game play unfortunately.
PadaZ 2013年3月3日 7時29分 
This game is just good!
FrostXVi 2013年2月9日 18時11分 
Look's like magicka
Syrsly 2013年1月21日 16時17分 
The Ouya "spin-off" seems interesting. I don't really have any intentions to buy an Ouya anytime soon, though.
Topperfalkon 2013年1月20日 1時23分 
Hrm. Apologies, but gesture-heavy gameplay is a bit of a turn off for me. Best of luck though.
Stoony  [作成者] 2013年1月18日 10時27分 
@YOBA you are right this is not a unity 3D based game but it uses the Libgdx framework. Listening all feedbacks and in order to fit the new OUYA console controller, a spin off of this game is in the pipe (and will be submitted here in a few weeks). The game is called PANDUM and will give up the draw mechanic to have a more arcade game play. See more at http://www.youtube.com/watch?v=OTeL2P8-eUI&feature=player_detailpage
El Cliffo 2013年1月11日 10時28分 
Accually the drawing spell signs reminds me of casting Miracles in Black and White.
Salty Tears 2013年1月9日 10時06分 
Looks like it really is missing a lot of content but it is nice to see Arx Fatalis spellcasting system being redone looks like it might be easier to use than in Arx Fatalis
Phoenix Wright 2013年1月9日 9時30分 
Looks quite fun actually. The spell system reminds me of an obscure old game called Arx Fatalis, which unfortunately had Fatali-cal bugs so I never finished it, but I can see you took a great idea from it. I think you need to differentiate your game a bit more though, perhaps make the combat more arcade-y?

Also, no, can't be a Unity game Ishan. Unity being Unity3D, not Ubuntu's Unity desktop as that's what he's running it in, and Unity forces you to do development on Windows or Mac :P
_Buck 2013年1月8日 14時28分 
its a good game for cellphone!
Ishan451 2012年12月31日 17時48分 
Unity game, right? Well looks like it would be fun on a smartphone or tablet. On a PC? No thanks. I had those gestures with Black&White already and it doesn't work properly with a mouse. So no thanks. I suggest trying iOS devices or staying there.
Kelzak 2012年12月27日 19時37分 
It'd be nice if you didn't have to click to move AND cast spells
Gilbunny 2012年12月23日 1時12分 
Seems interesting...upvote.
Prawns 2012年12月22日 19時50分 
So I'm seeing an Arx Fatalis type of magic system. That's nice and all, but please, please tell me that you've got good pattern recognition. You wouldn't believe the amount of frustration drawing runes gave me arx fatalis. So many deaths... so many...
Gory J 2012年12月22日 19時24分 
Look's interesting but video's was too short for me to decide, got almost a general idea of the game but no sort of objective's or reward scheme. either way you can tell the Dev's put the time into this game so good luck guys hope you make it ;o)
Rhodium The Great 2012年12月21日 12時42分 
More of a magic simulator if you ask me!
Phafin 2012年12月12日 1時46分 
I like it, I agree about the drawing though. Maybe depending on danger you can just click or key spells and then have a few spells "primed" for combat with the option to draw to gain spells which are not primed? IDK looks fun though!
Stoony  [作成者] 2012年12月11日 5時49分 
Nowadays I'm trying a kind of spell history in dev stage with icon/key to navigate into it. This seems to be a good compromise between "redraw each time" and "classical one skill/one key"
alan.knotts 2012年12月11日 4時45分 
I vote yes but take a hint from Aquaria developers. Keep the "drawing" aspect to cast spells but have an option to hot key them as well. After 10+ hrs of gaming drawing the same zig-zag can get old.
Jerry 2012年12月10日 11時24分 
Seems that every MMORPG that gets announced today says it will minimize grind.

Anyway, not my genre. So many games to play....
Stoony  [作成者] 2012年12月9日 7時39分 
@Fenrir007 : key assigment is sheduled.
@Jose Carlos : spanish translation is ready and will be embedded in the next release.
Kharlos 2012年12月9日 5時41分 
No spanish? then No