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Signs beta
68 megjegyzés
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tutik67 ápr. 9. @ du. 3:50 
Rubio ápr. 3. @ du. 2:53 
Sgt. Hartman márc. 5. @ du. 9:37 
demigourd márc. 5. @ du. 8:46 
you should stop making games
P[e]ace febr. 22. @ de. 2:55 
Mobile game, we need these kind of game instead of flappy bird.
HADES2001 jan. 30. @ du. 1:27 
keep it on mobile please
martinez 2013. dec. 31. @ du. 9:54 
the system that looks like ancient x286 machines
zap 2013. dec. 22. @ de. 3:43 
Only for Android...
Unknown Entity 2013. dec. 13. @ du. 5:17 
knubsi 2013. nov. 22. @ du. 1:31 
looks interesting would at leat try it for some hours
Filk 2013. nov. 5. @ de. 12:01 
looking god for mobile devices, but not for PC
Wiceberg Wild 2013. okt. 8. @ du. 11:52 
Runes liked very much! funny =)
Саня_Врач 2013. aug. 29. @ du. 3:02 
Adérito_12 2013. aug. 8. @ de. 9:43 
This game is just good!
Laycorn 2013. júl. 6. @ de. 5:10 
Don't Bad game super!
AlmightyBob 2013. jún. 29. @ du. 5:00 
Curved Logo = phone port = vote no
Gottaa 2013. jún. 6. @ de. 4:35 
Looks like a good idea and, the principle idea is a good one
Lost 2013. jún. 6. @ de. 12:44 
This game is just good!
Nocturnal Banana (On Linux) 2013. máj. 31. @ du. 7:52 
Gestures 24/7 eh? Even though it's good no. Best of luck though
lPaladinl 2013. ápr. 7. @ du. 11:33 
I think the concept is pretty interesting and I love the idea of little creature things to customize, but I can't see much for the game play unfortunately.
PadaZ 2013. márc. 3. @ de. 7:29 
This game is just good!
FrostXVi 2013. febr. 9. @ du. 6:11 
Look's like magicka
TapSkill 2013. jan. 21. @ du. 4:17 
The Ouya "spin-off" seems interesting. I don't really have any intentions to buy an Ouya anytime soon, though.
[PHX] Topperfalkon 2013. jan. 20. @ de. 1:23 
Hrm. Apologies, but gesture-heavy gameplay is a bit of a turn off for me. Best of luck though.
Stoony  [készítő] 2013. jan. 18. @ de. 10:27 
@YOBA you are right this is not a unity 3D based game but it uses the Libgdx framework. Listening all feedbacks and in order to fit the new OUYA console controller, a spin off of this game is in the pipe (and will be submitted here in a few weeks). The game is called PANDUM and will give up the draw mechanic to have a more arcade game play. See more at
El Cliffo 2013. jan. 11. @ de. 10:28 
Accually the drawing spell signs reminds me of casting Miracles in Black and White.
Sicko 2013. jan. 9. @ de. 10:06 
Looks like it really is missing a lot of content but it is nice to see Arx Fatalis spellcasting system being redone looks like it might be easier to use than in Arx Fatalis
YOBA 2013. jan. 9. @ de. 9:30 
Looks quite fun actually. The spell system reminds me of an obscure old game called Arx Fatalis, which unfortunately had Fatali-cal bugs so I never finished it, but I can see you took a great idea from it. I think you need to differentiate your game a bit more though, perhaps make the combat more arcade-y?

Also, no, can't be a Unity game Ishan. Unity being Unity3D, not Ubuntu's Unity desktop as that's what he's running it in, and Unity forces you to do development on Windows or Mac :P
GaahVnt 2013. jan. 8. @ du. 2:28 
its a good game for cellphone!
Ishan451 2012. dec. 31. @ du. 5:48 
Unity game, right? Well looks like it would be fun on a smartphone or tablet. On a PC? No thanks. I had those gestures with Black&White already and it doesn't work properly with a mouse. So no thanks. I suggest trying iOS devices or staying there.
Kelzak 2012. dec. 27. @ du. 7:37 
It'd be nice if you didn't have to click to move AND cast spells
That Fluffy Gilbunny 2012. dec. 23. @ de. 1:12 
Seems interesting...upvote.
Prawns 2012. dec. 22. @ du. 7:50 
So I'm seeing an Arx Fatalis type of magic system. That's nice and all, but please, please tell me that you've got good pattern recognition. You wouldn't believe the amount of frustration drawing runes gave me arx fatalis. So many deaths... so many...
Gory 2012. dec. 22. @ du. 7:24 
Look's interesting but video's was too short for me to decide, got almost a general idea of the game but no sort of objective's or reward scheme. either way you can tell the Dev's put the time into this game so good luck guys hope you make it ;o)
Rhodium 2012. dec. 21. @ du. 12:42 
More of a magic simulator if you ask me!
Phafin 2012. dec. 12. @ de. 1:46 
I like it, I agree about the drawing though. Maybe depending on danger you can just click or key spells and then have a few spells "primed" for combat with the option to draw to gain spells which are not primed? IDK looks fun though!
Stoony  [készítő] 2012. dec. 11. @ de. 5:49 
Nowadays I'm trying a kind of spell history in dev stage with icon/key to navigate into it. This seems to be a good compromise between "redraw each time" and "classical one skill/one key"
alan.knotts 2012. dec. 11. @ de. 4:45 
I vote yes but take a hint from Aquaria developers. Keep the "drawing" aspect to cast spells but have an option to hot key them as well. After 10+ hrs of gaming drawing the same zig-zag can get old.
Jerry 2012. dec. 10. @ de. 11:24 
Seems that every MMORPG that gets announced today says it will minimize grind.

Anyway, not my genre. So many games to play....
Stoony  [készítő] 2012. dec. 9. @ de. 7:39 
@Fenrir007 : key assigment is sheduled.
@Jose Carlos : spanish translation is ready and will be embedded in the next release.
Kharlos 2012. dec. 9. @ de. 5:41 
No spanish? then No
Fenrir007 2012. dec. 9. @ de. 5:40 
With this, you get my upvote.

Also, a request - please support hardware key remapping on android. Those of us with game grippers or xperia plays will thank you (native xperia play support would also be nice if it can be run on it without overclocking).
Stoony  [készítő] 2012. dec. 9. @ de. 5:31 
Yes, this is a fully cross OS MMO , players can meet from all platforms : linux, windows, android and mac ( iOS is in the pipe )
Fenrir007 2012. dec. 9. @ de. 5:18 
This is crucial for my voting - can android players play with PC players?
My_Monkey_Balls 2012. dec. 8. @ du. 4:05 
needs some polishing an details and animations... perhaps more customizations for the creature aspect too... other than that, looks ok
Nøkkenbuer 2012. dec. 8. @ de. 10:28 
The game doesn't interest me personally, but it does look like it has potential, especially if it'll be an MMORPG. Seeing how this is still in beta development, I believe that a lot of the improvements I see should be made probably will occur. That being said, I have to downvote this simply because it's not something I'm willing to buy or play. In no way does that mean I think this game isn't good, though. Good luck!
Mildly Amusing Username 2012. dec. 8. @ de. 7:50 
Not bad, I like the way that you give skills to your charachter. I also think that the mouse thing is okay, but would just be cooler on a mobile. I mean in the video the spells were cast b4 he fought, so maybe you're not supposed 2 cast spells during a fight.
allReality 大暴れ 2012. dec. 8. @ de. 5:18 
" but that kind of thing with a mouse is just a TERRIBLE gameplay mechanic. Please go back to mobile development."

one question?
do u know black and white? the classic concept of casting spells with gestures? think of it!
Sgt.Psycho 2012. dec. 7. @ du. 2:24 
Thanks info, I appreciate that.
Theevenger 2012. dec. 7. @ du. 12:25 
I don't agree with some previous commenters that this belongs in the Concepts section. I think it is developed enough to warrant a full Greenlight posting (and I think the graphics look fine in all honesty), but I think this game is horribly misplaced for the PC market. Those gestures for casting look like they might be kind of cool on a phone or tablet, but that kind of thing with a mouse is just a TERRIBLE gameplay mechanic. Please go back to mobile development.