Το παιχνίδι έχει γίνει αποδεκτό από την κοινότητα!

Η κοινότητα έδειξε το ενδιαφέρον της για αυτό το παιχνίδι. Η Valve βρίσκεται σε διαπραγματεύσεις με το δημιουργό για την κυκλοφορία στο Steam.

Signs beta
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77 σχόλια
CarlosRegueraDJ 6 Νοε 2014 στις 4:51πμ 
Voted! It looks great!
★ Felipe 2 Νοε 2014 στις 2:02μμ 
Hard
STAGE6 | xTrayzR 1 Οκτ 2014 στις 11:54πμ 
lol
Hüsnü Çoban 4 Σεπ 2014 στις 3:28πμ 
I luv it but i would play it in my mobile device
kaiser 16 Ιουλ 2014 στις 11:33πμ 
Good
Vorak 3 Ιουλ 2014 στις 11:47μμ 
voted yes because i have yet to see a good game with this concept (which i think is a good one) best of luck! Obviously needs major engine adjsutments and software updates but if you get funding would be interested to see where it goes
Nione 21 Ιουν 2014 στις 1:34πμ 
Should be ok in mobile device.
Gary2992 20 Ιουν 2014 στις 12:01πμ 
lol
\m/ Kumamon \m/ 26 Μαϊ 2014 στις 7:34πμ 
lol
tutik67 9 Απρ 2014 στις 3:50μμ 
lol
Rubio 3 Απρ 2014 στις 2:53μμ 
:P
Sgt. Hartman 5 Μαρ 2014 στις 9:37μμ 
LOL
Nasko @ Fragmented 5 Μαρ 2014 στις 8:46μμ 
you should stop making games
P[e]ace 22 Φεβ 2014 στις 2:55πμ 
Mobile game, we need these kind of game instead of flappy bird.
HADES2001 30 Ιαν 2014 στις 1:27μμ 
keep it on mobile please
martinez 31 Δεκ 2013 στις 9:54μμ 
the system that looks like ancient x286 machines
Zap4ik 22 Δεκ 2013 στις 3:43πμ 
Only for Android...
ijey 13 Δεκ 2013 στις 5:17μμ 
kewl
knubsi 22 Νοε 2013 στις 1:31μμ 
looks interesting would at leat try it for some hours
Filk 5 Νοε 2013 στις 12:01πμ 
looking god for mobile devices, but not for PC
Sumersset 8 Οκτ 2013 στις 11:52μμ 
Runes liked very much! funny =)
ЧЕЛОВЕКАНЕКДОТ 29 Αυγ 2013 στις 3:02μμ 
Yeah
Adérito_12 8 Αυγ 2013 στις 9:43πμ 
This game is just good!
Laycorn 6 Ιουλ 2013 στις 5:10πμ 
Don't Bad game super!
AlmightyBob 29 Ιουν 2013 στις 5:00μμ 
Curved Logo = phone port = vote no
Gottaa 6 Ιουν 2013 στις 4:35πμ 
Looks like a good idea and, the principle idea is a good one
Rain 6 Ιουν 2013 στις 12:44πμ 
This game is just good!
Kingo 31 Μαϊ 2013 στις 7:52μμ 
Gestures 24/7 eh? Even though it's good no. Best of luck though
lPaladinl 7 Απρ 2013 στις 11:33μμ 
I think the concept is pretty interesting and I love the idea of little creature things to customize, but I can't see much for the game play unfortunately.
PadaZ 3 Μαρ 2013 στις 7:29πμ 
This game is just good!
Na moral mesmo? 9 Φεβ 2013 στις 6:11μμ 
Look's like magicka
Syrsly 21 Ιαν 2013 στις 4:17μμ 
The Ouya "spin-off" seems interesting. I don't really have any intentions to buy an Ouya anytime soon, though.
Topperfalkon 20 Ιαν 2013 στις 1:23πμ 
Hrm. Apologies, but gesture-heavy gameplay is a bit of a turn off for me. Best of luck though.
Stoony  [Δημιουργός] 18 Ιαν 2013 στις 10:27πμ 
@YOBA you are right this is not a unity 3D based game but it uses the Libgdx framework. Listening all feedbacks and in order to fit the new OUYA console controller, a spin off of this game is in the pipe (and will be submitted here in a few weeks). The game is called PANDUM and will give up the draw mechanic to have a more arcade game play. See more at http://www.youtube.com/watch?v=OTeL2P8-eUI&feature=player_detailpage
El Cliffo 11 Ιαν 2013 στις 10:28πμ 
Accually the drawing spell signs reminds me of casting Miracles in Black and White.
Salty Tears 9 Ιαν 2013 στις 10:06πμ 
Looks like it really is missing a lot of content but it is nice to see Arx Fatalis spellcasting system being redone looks like it might be easier to use than in Arx Fatalis
Phoenix Wright 9 Ιαν 2013 στις 9:30πμ 
Looks quite fun actually. The spell system reminds me of an obscure old game called Arx Fatalis, which unfortunately had Fatali-cal bugs so I never finished it, but I can see you took a great idea from it. I think you need to differentiate your game a bit more though, perhaps make the combat more arcade-y?

Also, no, can't be a Unity game Ishan. Unity being Unity3D, not Ubuntu's Unity desktop as that's what he's running it in, and Unity forces you to do development on Windows or Mac :P
_Buck 8 Ιαν 2013 στις 2:28μμ 
its a good game for cellphone!
Ishan451 31 Δεκ 2012 στις 5:48μμ 
Unity game, right? Well looks like it would be fun on a smartphone or tablet. On a PC? No thanks. I had those gestures with Black&White already and it doesn't work properly with a mouse. So no thanks. I suggest trying iOS devices or staying there.
Kelzak 27 Δεκ 2012 στις 7:37μμ 
It'd be nice if you didn't have to click to move AND cast spells
Gilbunny 23 Δεκ 2012 στις 1:12πμ 
Seems interesting...upvote.
Prawns 22 Δεκ 2012 στις 7:50μμ 
So I'm seeing an Arx Fatalis type of magic system. That's nice and all, but please, please tell me that you've got good pattern recognition. You wouldn't believe the amount of frustration drawing runes gave me arx fatalis. So many deaths... so many...
Gory J 22 Δεκ 2012 στις 7:24μμ 
Look's interesting but video's was too short for me to decide, got almost a general idea of the game but no sort of objective's or reward scheme. either way you can tell the Dev's put the time into this game so good luck guys hope you make it ;o)
RhodiumTheGreat 21 Δεκ 2012 στις 12:42μμ 
More of a magic simulator if you ask me!
Phafin 12 Δεκ 2012 στις 1:46πμ 
I like it, I agree about the drawing though. Maybe depending on danger you can just click or key spells and then have a few spells "primed" for combat with the option to draw to gain spells which are not primed? IDK looks fun though!
Stoony  [Δημιουργός] 11 Δεκ 2012 στις 5:49πμ 
Nowadays I'm trying a kind of spell history in dev stage with icon/key to navigate into it. This seems to be a good compromise between "redraw each time" and "classical one skill/one key"
alan.knotts 11 Δεκ 2012 στις 4:45πμ 
I vote yes but take a hint from Aquaria developers. Keep the "drawing" aspect to cast spells but have an option to hot key them as well. After 10+ hrs of gaming drawing the same zig-zag can get old.
Jerry 10 Δεκ 2012 στις 11:24πμ 
Seems that every MMORPG that gets announced today says it will minimize grind.

Anyway, not my genre. So many games to play....
Stoony  [Δημιουργός] 9 Δεκ 2012 στις 7:39πμ 
@Fenrir007 : key assigment is sheduled.
@Jose Carlos : spanish translation is ready and will be embedded in the next release.
Kharlos 9 Δεκ 2012 στις 5:41πμ 
No spanish? then No