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Signs beta
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78 Kommentare
DigitalDreamTower 22. Aug. um 10:17 Uhr 
Hello Stoony,
I wanted to reach out to you about Signs beta.
I noticed that although it has been Greenlit, there haven't been any updates for sometime and I was wondering if there was any possibility you would be interested in selling your project to me. I'm a one-person indie studio just starting out and unfortunately, I just missed the Greenlight deadline as it has since been cancelled by Steam. It was a dream of mine to have a Greenlit game and while looking through old projects that have been accepted, I noticed your project has become somewhat dormant. If you are planning to finish this project, by all means continue! I just wanted to see if you would be interested in selling. Let me know if you are interested. I appreciate your time and I look forward to hearing from you!
Thank you!
CarlosRegueraDJ #FIXCSGO 6. Nov. 2014 um 4:51 Uhr 
Voted! It looks great!
fxElipe *Z none 2. Nov. 2014 um 14:02 Uhr 
BoB Le VoYou 1. Okt. 2014 um 11:54 Uhr 
Ressemahe 4. Sep. 2014 um 3:28 Uhr 
I luv it but i would play it in my mobile device
kaiser 16. Juli 2014 um 11:33 Uhr 
Vorak 3. Juli 2014 um 23:47 Uhr 
voted yes because i have yet to see a good game with this concept (which i think is a good one) best of luck! Obviously needs major engine adjsutments and software updates but if you get funding would be interested to see where it goes
Nione 21. Juni 2014 um 1:34 Uhr 
Should be ok in mobile device.
Gary2992 20. Juni 2014 um 0:01 Uhr 
\m/ Kumamon \m/ 26. Mai 2014 um 7:34 Uhr 
tutik67 9. Apr. 2014 um 15:50 Uhr 
Rubio 3. Apr. 2014 um 14:53 Uhr 
Sgt. Hartman 5. März 2014 um 21:37 Uhr 
Dupirmarch 5. März 2014 um 20:46 Uhr 
you should stop making games
P[e]ace 22. Feb. 2014 um 2:55 Uhr 
Mobile game, we need these kind of game instead of flappy bird.
HADES2001 30. Jan. 2014 um 13:27 Uhr 
keep it on mobile please
martinez 31. Dez. 2013 um 21:54 Uhr 
the system that looks like ancient x286 machines
Zap4ik 22. Dez. 2013 um 3:43 Uhr 
Only for Android...
ijey 13. Dez. 2013 um 17:17 Uhr 
schmuserknubsi 22. Nov. 2013 um 13:31 Uhr 
looks interesting would at leat try it for some hours
Filk 5. Nov. 2013 um 0:01 Uhr 
looking god for mobile devices, but not for PC
Sumersset 8. Okt. 2013 um 23:52 Uhr 
Runes liked very much! funny =)
Задрот 5к 29. Aug. 2013 um 15:02 Uhr 
Adérito_12 8. Aug. 2013 um 9:43 Uhr 
This game is just good!
Laycorn 6. Juli 2013 um 5:10 Uhr 
Don't Bad game super!
AlmightyBob 29. Juni 2013 um 17:00 Uhr 
Curved Logo = phone port = vote no
Gottaa 6. Juni 2013 um 4:35 Uhr 
Looks like a good idea and, the principle idea is a good one
Lenina Paket 6. Juni 2013 um 0:44 Uhr 
This game is just good!
dead 31. Mai 2013 um 19:52 Uhr 
Gestures 24/7 eh? Even though it's good no. Best of luck though
lPaladinl 7. Apr. 2013 um 23:33 Uhr 
I think the concept is pretty interesting and I love the idea of little creature things to customize, but I can't see much for the game play unfortunately.
PadaZ 3. März 2013 um 7:29 Uhr 
This game is just good!
Ego 9. Feb. 2013 um 18:11 Uhr 
Look's like magicka
Syrsly 21. Jan. 2013 um 16:17 Uhr 
The Ouya "spin-off" seems interesting. I don't really have any intentions to buy an Ouya anytime soon, though.
Topperfalkon 20. Jan. 2013 um 1:23 Uhr 
Hrm. Apologies, but gesture-heavy gameplay is a bit of a turn off for me. Best of luck though.
Stoony  [Autor] 18. Jan. 2013 um 10:27 Uhr 
@YOBA you are right this is not a unity 3D based game but it uses the Libgdx framework. Listening all feedbacks and in order to fit the new OUYA console controller, a spin off of this game is in the pipe (and will be submitted here in a few weeks). The game is called PANDUM and will give up the draw mechanic to have a more arcade game play. See more at http://www.youtube.com/watch?v=OTeL2P8-eUI&feature=player_detailpage
El Cliffo 11. Jan. 2013 um 10:28 Uhr 
Accually the drawing spell signs reminds me of casting Miracles in Black and White.
Salty Tears 9. Jan. 2013 um 10:06 Uhr 
Looks like it really is missing a lot of content but it is nice to see Arx Fatalis spellcasting system being redone looks like it might be easier to use than in Arx Fatalis
Superuser 9. Jan. 2013 um 9:30 Uhr 
Looks quite fun actually. The spell system reminds me of an obscure old game called Arx Fatalis, which unfortunately had Fatali-cal bugs so I never finished it, but I can see you took a great idea from it. I think you need to differentiate your game a bit more though, perhaps make the combat more arcade-y?

Also, no, can't be a Unity game Ishan. Unity being Unity3D, not Ubuntu's Unity desktop as that's what he's running it in, and Unity forces you to do development on Windows or Mac :P
_Buck 8. Jan. 2013 um 14:28 Uhr 
its a good game for cellphone!
Ishan451 31. Dez. 2012 um 17:48 Uhr 
Unity game, right? Well looks like it would be fun on a smartphone or tablet. On a PC? No thanks. I had those gestures with Black&White already and it doesn't work properly with a mouse. So no thanks. I suggest trying iOS devices or staying there.
Kelzak 27. Dez. 2012 um 19:37 Uhr 
It'd be nice if you didn't have to click to move AND cast spells
Gilbunny 23. Dez. 2012 um 1:12 Uhr 
Seems interesting...upvote.
Prawns 22. Dez. 2012 um 19:50 Uhr 
So I'm seeing an Arx Fatalis type of magic system. That's nice and all, but please, please tell me that you've got good pattern recognition. You wouldn't believe the amount of frustration drawing runes gave me arx fatalis. So many deaths... so many...
Gory J 22. Dez. 2012 um 19:24 Uhr 
Look's interesting but video's was too short for me to decide, got almost a general idea of the game but no sort of objective's or reward scheme. either way you can tell the Dev's put the time into this game so good luck guys hope you make it ;o)
RhodiumTheGreat 21. Dez. 2012 um 12:42 Uhr 
More of a magic simulator if you ask me!
Phafin 12. Dez. 2012 um 1:46 Uhr 
I like it, I agree about the drawing though. Maybe depending on danger you can just click or key spells and then have a few spells "primed" for combat with the option to draw to gain spells which are not primed? IDK looks fun though!
Stoony  [Autor] 11. Dez. 2012 um 5:49 Uhr 
Nowadays I'm trying a kind of spell history in dev stage with icon/key to navigate into it. This seems to be a good compromise between "redraw each time" and "classical one skill/one key"
alan.knotts 11. Dez. 2012 um 4:45 Uhr 
I vote yes but take a hint from Aquaria developers. Keep the "drawing" aspect to cast spells but have an option to hot key them as well. After 10+ hrs of gaming drawing the same zig-zag can get old.
Jerry 10. Dez. 2012 um 11:24 Uhr 
Seems that every MMORPG that gets announced today says it will minimize grind.

Anyway, not my genre. So many games to play....
Stoony  [Autor] 9. Dez. 2012 um 7:39 Uhr 
@Fenrir007 : key assigment is sheduled.
@Jose Carlos : spanish translation is ready and will be embedded in the next release.