Тази игра получи зелена светлина от общността.

Общността показа интереса си към играта. Valve са се свързали с този разработчик, за да се придвижи излизането ѝ в Steam.

Signs beta
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77 коментара
CarlosRegueraDJ 6 ноември 2014 в 4:51 сутринта 
Voted! It looks great!
fxElipe *Z none 2 ноември 2014 в 2:02 следобед 
TyGan 1 октомври 2014 в 11:54 сутринта 
Skipthelol 4 септември 2014 в 3:28 сутринта 
I luv it but i would play it in my mobile device
MENGELE 16 юли 2014 в 11:33 сутринта 
Vorak 3 юли 2014 в 11:47 следобед 
voted yes because i have yet to see a good game with this concept (which i think is a good one) best of luck! Obviously needs major engine adjsutments and software updates but if you get funding would be interested to see where it goes
Nione 21 юни 2014 в 1:34 сутринта 
Should be ok in mobile device.
Gary2992 20 юни 2014 в 12:01 сутринта 
\m/ Kumamon \m/ 26 май 2014 в 7:34 сутринта 
tutik67 9 април 2014 в 3:50 следобед 
Rubio 3 април 2014 в 2:53 следобед 
Sgt. Hartman 5 март 2014 в 9:37 следобед 
Diddle 5 март 2014 в 8:46 следобед 
you should stop making games
P[e]ace 22 февруари 2014 в 2:55 сутринта 
Mobile game, we need these kind of game instead of flappy bird.
HADES2001 30 януари 2014 в 1:27 следобед 
keep it on mobile please
martinez 31 декември 2013 в 9:54 следобед 
the system that looks like ancient x286 machines
Витико: в ожидании девушки 22 декември 2013 в 3:43 сутринта 
Only for Android...
ijey 13 декември 2013 в 5:17 следобед 
knubsi 22 ноември 2013 в 1:31 следобед 
looks interesting would at leat try it for some hours
Filk 5 ноември 2013 в 12:01 сутринта 
looking god for mobile devices, but not for PC
Sumersset 8 октомври 2013 в 11:52 следобед 
Runes liked very much! funny =)
Dr.Dota 29 август 2013 в 3:02 следобед 
Adérito_12 8 август 2013 в 9:43 сутринта 
This game is just good!
Laycorn 6 юли 2013 в 5:10 сутринта 
Don't Bad game super!
AlmightyBob 29 юни 2013 в 5:00 следобед 
Curved Logo = phone port = vote no
Gottaa 6 юни 2013 в 4:35 сутринта 
Looks like a good idea and, the principle idea is a good one
Rain 6 юни 2013 в 12:44 сутринта 
This game is just good!
dead 31 май 2013 в 7:52 следобед 
Gestures 24/7 eh? Even though it's good no. Best of luck though
lPaladinl 7 април 2013 в 11:33 следобед 
I think the concept is pretty interesting and I love the idea of little creature things to customize, but I can't see much for the game play unfortunately.
PadaZ 3 март 2013 в 7:29 сутринта 
This game is just good!
RengarTheCat 9 февруари 2013 в 6:11 следобед 
Look's like magicka
Syrsly 21 януари 2013 в 4:17 следобед 
The Ouya "spin-off" seems interesting. I don't really have any intentions to buy an Ouya anytime soon, though.
Topperfalkon 20 януари 2013 в 1:23 сутринта 
Hrm. Apologies, but gesture-heavy gameplay is a bit of a turn off for me. Best of luck though.
Stoony  [автор] 18 януари 2013 в 10:27 сутринта 
@YOBA you are right this is not a unity 3D based game but it uses the Libgdx framework. Listening all feedbacks and in order to fit the new OUYA console controller, a spin off of this game is in the pipe (and will be submitted here in a few weeks). The game is called PANDUM and will give up the draw mechanic to have a more arcade game play. See more at http://www.youtube.com/watch?v=OTeL2P8-eUI&feature=player_detailpage
El Cliffo 11 януари 2013 в 10:28 сутринта 
Accually the drawing spell signs reminds me of casting Miracles in Black and White.
Salty Tears 9 януари 2013 в 10:06 сутринта 
Looks like it really is missing a lot of content but it is nice to see Arx Fatalis spellcasting system being redone looks like it might be easier to use than in Arx Fatalis
Superuser 9 януари 2013 в 9:30 сутринта 
Looks quite fun actually. The spell system reminds me of an obscure old game called Arx Fatalis, which unfortunately had Fatali-cal bugs so I never finished it, but I can see you took a great idea from it. I think you need to differentiate your game a bit more though, perhaps make the combat more arcade-y?

Also, no, can't be a Unity game Ishan. Unity being Unity3D, not Ubuntu's Unity desktop as that's what he's running it in, and Unity forces you to do development on Windows or Mac :P
_Buck 8 януари 2013 в 2:28 следобед 
its a good game for cellphone!
Ishan451 31 декември 2012 в 5:48 следобед 
Unity game, right? Well looks like it would be fun on a smartphone or tablet. On a PC? No thanks. I had those gestures with Black&White already and it doesn't work properly with a mouse. So no thanks. I suggest trying iOS devices or staying there.
Kelzak 27 декември 2012 в 7:37 следобед 
It'd be nice if you didn't have to click to move AND cast spells
Gilbunny 23 декември 2012 в 1:12 сутринта 
Seems interesting...upvote.
Prawns 22 декември 2012 в 7:50 следобед 
So I'm seeing an Arx Fatalis type of magic system. That's nice and all, but please, please tell me that you've got good pattern recognition. You wouldn't believe the amount of frustration drawing runes gave me arx fatalis. So many deaths... so many...
Gory J 22 декември 2012 в 7:24 следобед 
Look's interesting but video's was too short for me to decide, got almost a general idea of the game but no sort of objective's or reward scheme. either way you can tell the Dev's put the time into this game so good luck guys hope you make it ;o)
RhodiumTheGreat 21 декември 2012 в 12:42 следобед 
More of a magic simulator if you ask me!
Phafin 12 декември 2012 в 1:46 сутринта 
I like it, I agree about the drawing though. Maybe depending on danger you can just click or key spells and then have a few spells "primed" for combat with the option to draw to gain spells which are not primed? IDK looks fun though!
Stoony  [автор] 11 декември 2012 в 5:49 сутринта 
Nowadays I'm trying a kind of spell history in dev stage with icon/key to navigate into it. This seems to be a good compromise between "redraw each time" and "classical one skill/one key"
alan.knotts 11 декември 2012 в 4:45 сутринта 
I vote yes but take a hint from Aquaria developers. Keep the "drawing" aspect to cast spells but have an option to hot key them as well. After 10+ hrs of gaming drawing the same zig-zag can get old.
Jerry 10 декември 2012 в 11:24 сутринта 
Seems that every MMORPG that gets announced today says it will minimize grind.

Anyway, not my genre. So many games to play....
Stoony  [автор] 9 декември 2012 в 7:39 сутринта 
@Fenrir007 : key assigment is sheduled.
@Jose Carlos : spanish translation is ready and will be embedded in the next release.
Kharlos 9 декември 2012 в 5:41 сутринта 
No spanish? then No