This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Signs beta
< >
DigitalDreamTower Aug 22 @ 10:17am 
Hello Stoony,
I wanted to reach out to you about Signs beta.
I noticed that although it has been Greenlit, there haven't been any updates for sometime and I was wondering if there was any possibility you would be interested in selling your project to me. I'm a one-person indie studio just starting out and unfortunately, I just missed the Greenlight deadline as it has since been cancelled by Steam. It was a dream of mine to have a Greenlit game and while looking through old projects that have been accepted, I noticed your project has become somewhat dormant. If you are planning to finish this project, by all means continue! I just wanted to see if you would be interested in selling. Let me know if you are interested. I appreciate your time and I look forward to hearing from you!
Thank you!
CarlosRegueraDJ #FIXCSGO Nov 6, 2014 @ 4:51am 
Voted! It looks great!
fxElipe *Z none Nov 2, 2014 @ 2:02pm 
BoB Le VoYou Oct 1, 2014 @ 11:54am 
Ressemahe Sep 4, 2014 @ 3:28am 
I luv it but i would play it in my mobile device
kaiser Jul 16, 2014 @ 11:33am 
Vorak Jul 3, 2014 @ 11:47pm 
voted yes because i have yet to see a good game with this concept (which i think is a good one) best of luck! Obviously needs major engine adjsutments and software updates but if you get funding would be interested to see where it goes
Nione Jun 21, 2014 @ 1:34am 
Should be ok in mobile device.
Gary2992 Jun 20, 2014 @ 12:01am 
\m/ Kumamon \m/ May 26, 2014 @ 7:34am 
tutik67 Apr 9, 2014 @ 3:50pm 
Rubio Apr 3, 2014 @ 2:53pm 
Sgt. Hartman Mar 5, 2014 @ 9:37pm 
Dupirmarch Mar 5, 2014 @ 8:46pm 
you should stop making games
P[e]ace Feb 22, 2014 @ 2:55am 
Mobile game, we need these kind of game instead of flappy bird.
HADES2001 Jan 30, 2014 @ 1:27pm 
keep it on mobile please
martinez Dec 31, 2013 @ 9:54pm 
the system that looks like ancient x286 machines
Zap4ik Dec 22, 2013 @ 3:43am 
Only for Android...
ijey Dec 13, 2013 @ 5:17pm 
schmuserknubsi Nov 22, 2013 @ 1:31pm 
looks interesting would at leat try it for some hours
Filk Nov 5, 2013 @ 12:01am 
looking god for mobile devices, but not for PC
Sumersset Oct 8, 2013 @ 11:52pm 
Runes liked very much! funny =)
Задрот 5к Aug 29, 2013 @ 3:02pm 
Adérito_12 Aug 8, 2013 @ 9:43am 
This game is just good!
Laycorn Jul 6, 2013 @ 5:10am 
Don't Bad game super!
AlmightyBob Jun 29, 2013 @ 5:00pm 
Curved Logo = phone port = vote no
Gottaa Jun 6, 2013 @ 4:35am 
Looks like a good idea and, the principle idea is a good one
Lenina Paket Jun 6, 2013 @ 12:44am 
This game is just good!
dead May 31, 2013 @ 7:52pm 
Gestures 24/7 eh? Even though it's good no. Best of luck though
lPaladinl Apr 7, 2013 @ 11:33pm 
I think the concept is pretty interesting and I love the idea of little creature things to customize, but I can't see much for the game play unfortunately.
PadaZ Mar 3, 2013 @ 7:29am 
This game is just good!
Ego Feb 9, 2013 @ 6:11pm 
Look's like magicka
Syrsly Jan 21, 2013 @ 4:17pm 
The Ouya "spin-off" seems interesting. I don't really have any intentions to buy an Ouya anytime soon, though.
Topperfalkon Jan 20, 2013 @ 1:23am 
Hrm. Apologies, but gesture-heavy gameplay is a bit of a turn off for me. Best of luck though.
Stoony  [author] Jan 18, 2013 @ 10:27am 
@YOBA you are right this is not a unity 3D based game but it uses the Libgdx framework. Listening all feedbacks and in order to fit the new OUYA console controller, a spin off of this game is in the pipe (and will be submitted here in a few weeks). The game is called PANDUM and will give up the draw mechanic to have a more arcade game play. See more at
El Cliffo Jan 11, 2013 @ 10:28am 
Accually the drawing spell signs reminds me of casting Miracles in Black and White.
Salty Tears Jan 9, 2013 @ 10:06am 
Looks like it really is missing a lot of content but it is nice to see Arx Fatalis spellcasting system being redone looks like it might be easier to use than in Arx Fatalis
Superuser Jan 9, 2013 @ 9:30am 
Looks quite fun actually. The spell system reminds me of an obscure old game called Arx Fatalis, which unfortunately had Fatali-cal bugs so I never finished it, but I can see you took a great idea from it. I think you need to differentiate your game a bit more though, perhaps make the combat more arcade-y?

Also, no, can't be a Unity game Ishan. Unity being Unity3D, not Ubuntu's Unity desktop as that's what he's running it in, and Unity forces you to do development on Windows or Mac :P
_Buck Jan 8, 2013 @ 2:28pm 
its a good game for cellphone!
Ishan451 Dec 31, 2012 @ 5:48pm 
Unity game, right? Well looks like it would be fun on a smartphone or tablet. On a PC? No thanks. I had those gestures with Black&White already and it doesn't work properly with a mouse. So no thanks. I suggest trying iOS devices or staying there.
Kelzak Dec 27, 2012 @ 7:37pm 
It'd be nice if you didn't have to click to move AND cast spells
Gilbunny Dec 23, 2012 @ 1:12am 
Seems interesting...upvote.
Prawns Dec 22, 2012 @ 7:50pm 
So I'm seeing an Arx Fatalis type of magic system. That's nice and all, but please, please tell me that you've got good pattern recognition. You wouldn't believe the amount of frustration drawing runes gave me arx fatalis. So many deaths... so many...
Gory J Dec 22, 2012 @ 7:24pm 
Look's interesting but video's was too short for me to decide, got almost a general idea of the game but no sort of objective's or reward scheme. either way you can tell the Dev's put the time into this game so good luck guys hope you make it ;o)
RhodiumTheGreat Dec 21, 2012 @ 12:42pm 
More of a magic simulator if you ask me!
Phafin Dec 12, 2012 @ 1:46am 
I like it, I agree about the drawing though. Maybe depending on danger you can just click or key spells and then have a few spells "primed" for combat with the option to draw to gain spells which are not primed? IDK looks fun though!
Stoony  [author] Dec 11, 2012 @ 5:49am 
Nowadays I'm trying a kind of spell history in dev stage with icon/key to navigate into it. This seems to be a good compromise between "redraw each time" and "classical one skill/one key"
alan.knotts Dec 11, 2012 @ 4:45am 
I vote yes but take a hint from Aquaria developers. Keep the "drawing" aspect to cast spells but have an option to hot key them as well. After 10+ hrs of gaming drawing the same zig-zag can get old.
Jerry Dec 10, 2012 @ 11:24am 
Seems that every MMORPG that gets announced today says it will minimize grind.

Anyway, not my genre. So many games to play....
Stoony  [author] Dec 9, 2012 @ 7:39am 
@Fenrir007 : key assigment is sheduled.
@Jose Carlos : spanish translation is ready and will be embedded in the next release.