Portal 2

Portal 2

One of these Days (Medium)
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toncica  [author] Mar 23, 2015 @ 7:13pm 
That's a Star Wars Prequels reference you don't need to know. In fact, forget that I mentioned that there are Star Wars Prequels, there's no such thing.
jgaultney Mar 23, 2015 @ 6:51pm 
I've just finished the easy version and now this medium one and enjoyed both. I must agree with
Ganymede that they aren't the extreme challenge of many of your later maps.
Yes, I've visited your workshop in the past, with rather humbling results :) With a little more
experience now, I'll be trying some of your maps again, starting with the easier ones first,
of course :) I'm off now to another of your maps, after I look up the meaning of 'midichlorian'.
toncica  [author] Dec 27, 2014 @ 3:50am 
Well, as you've noticed this is rather aimed at the mainstream audience. Masochists should find satisfaction in the final installment of "Piece of Cake", this one didn't feel like it needs a hard version. I was very nice at that time. ;)
Thanks for playing and putting in perspective where this puzzle ranges.
Ganymede Dec 26, 2014 @ 11:56pm 
After playing many of your later maps, I was expecting a real challenge. I was surprised to find out many of the moves were quite simple! I would be looking for some advanced way of manipulating the funnel in obscure ways and, Nope! Just walk through a portal. True, I felt kind of dumb when I discovered it, but it made solving the puzzle a lot easier. You might consider making a One of these Days (Hard) for those of us who are true puzzle masochists.

Also, I was totally not expecting you to be so nice with that pedestal button. It was a real "what did I do to deserve this?!" moment when all the paths opened up. Up until then, I was thinking I'd have to do something really nasty with the funnel to reach the exit.
JustAnotherOneMore Oct 30, 2014 @ 2:35pm 
Although it took me a while to solve the last part, it is a good chamber
ajedrecistanato Oct 30, 2014 @ 2:17pm 
The last part of chamber the best,with movable stairs and door
Sora Jan 11, 2014 @ 8:30am 
Deserve a thumb up on this test chamber.
Demo walkthrough - https://www.dropbox.com/s/cfp8wovb38ksn1n/these_days_medium.dem
toncica  [author] Apr 12, 2013 @ 5:08am 
Helpful comments shouldn't be deleted. Your feedback also pointed me towards two other small issues that could be easily fixed. Thank you.
Bayram Apr 12, 2013 @ 4:42am 
Knowing what was not intended I was quickly able to see the intended path, which is easier than climbing. Again, what makes this map so good, in my opinion, is the cube retrieval from the Easy version and the complicated ending. Thanks. Feel free to delete the discussion to clean up any spoilers.
toncica  [author] Apr 11, 2013 @ 3:52pm 
Map updated. Maybe you're right. In all the playthroughs I've seen only one time a player was using the intended step instead of trying to climb up the wall again. It must be the fifth time or so that I'm trying to fix that part.
Bayram Apr 11, 2013 @ 3:36pm 
Maybe another lesson is that test subjects will be lazy and will re-use something that they've figured out already if at all possible. I plan to repeat the chamber looking for your intended path.
toncica  [author] Apr 11, 2013 @ 3:10pm 
I see, thanks for telling. Never underestimate the determination of test subjects to do the exact thing you don't want them to do. ;)
Will try to fix it, again.
toncica  [author] Apr 11, 2013 @ 2:18pm 
If you used it twice then it was unintended. I tried to make the situation where you could use the climbing the second time virtually impossible, as I did not want to have that repetition. Apparently I have not fixed that issue successfully. Can you show me what you exactly did?
toncica  [author] Apr 11, 2013 @ 1:12pm 
What's wrong with the climbing? You have to do it once in the beginning and it's pretty easy. Don't tell me you used it again later. This was possible but I tried to fix that.
Bayram Apr 11, 2013 @ 1:00pm 
I didn't much like the funnel climbing either, but the end was a real brain twister and very enjoyable.
Zomby Woof Apr 4, 2013 @ 10:50pm 
Not a big fan of gimmicky wall climbing , but otherwise all of this was excellent. If this is medium then you sure do rate difficulty on a scale far different than that of the core game. o_O Nice work.
wildgoosespeeder Mar 13, 2013 @ 12:05pm 
The end part made me feel stupid. And it was so simple that I overlooked it!
Traveler807 Jan 23, 2013 @ 3:13am 
Very nice, took me a while to work out the end part but very satisfying to complete :)
Double X Jan 10, 2013 @ 7:40am 
Quite challenging for me. Don't know how hard it will be if there is a hard version...
stormsend Jan 6, 2013 @ 3:50pm 
Thoroughly enjoyed. Especially getting ground to a halt at the end. Took several attempts before the solution became apparent. Been watching and learning from your walkthroughs and examined everything I could find before jumping into the fray. Sometimes a little thought is worth more than a lot of pressing buttons. I liked the below the scenes area and fizzlers that stop short of the ceiling. Also liked the varied uses of the funnel. Great map and puzzle. Will be a favorite.
Juggler Jan 5, 2013 @ 2:30pm 
Fun, took me a while...the last part was tough.
toncica  [author] Dec 30, 2012 @ 5:18am 
Thanks very much for the playthrough. I thought I had eliminated your way to reach the pedestal button but you managed to make it despite of the measures. Well, can't do much more except saying there is a more relaxing way. Good job anyways. :D

And for anyone wondering how to pronounce my nick name: ton-tshi-tza

*tshi is a well known chinese word, it means: dissapointed in the cooking of the duck meat
Selyp Dec 30, 2012 @ 4:26am 
Excellent map! Playthrough here - http://www.youtube.com/watch?v=pKFv4E-wbvQ
Donderbus Dec 24, 2012 @ 8:34am 
And done with medium as wel. Last part kept me thinking for a while good job!
rob Dec 15, 2012 @ 6:45am 
Love this map. Had me really stumped at the end.
toncica  [author] Dec 13, 2012 @ 11:54am 
You need to use the funnel . Further down is a video by Metzger Ben showing how.
Subtle_Kay Dec 13, 2012 @ 11:32am 
There's one thing I can't work out: how to get the cube in the first place.
JimsArcade Dec 10, 2012 @ 10:58am 
Wow, and I thought the easy version was fun. This one was a blast!
toncica  [author] Dec 10, 2012 @ 8:49am 
No further version planned by me. Somebody might do an "advanced" though.
Yavie Dec 10, 2012 @ 8:44am 
Ahhh... got this one too (: Just don't make a "hard" version please lol!
toncica  [author] Dec 10, 2012 @ 5:29am 
Steam has finally allowed me to update the map. Should now work as intended.
Nalkahn Dec 9, 2012 @ 4:52pm 
Nice map, thx
toncica  [author] Dec 8, 2012 @ 7:52am 
Ah, you're saying the Steam Cloud is testing my faith?

Steam Cloud, I have never prayed to you before. I have no tongue for it. No one, not even you, will remember if we were good mappers or bad. Why we mapped, or why we tested. All that matters is that one map version stood against many. That's what's important! Valor pleases you, Steam Cloud... so grant me one request. Grant me an update! And if you do not listen, then to HELL with you!
Metzger Ben | GER Dec 8, 2012 @ 7:32am 
Just belive in the steam cloud. At some point the chamber will be correct. There is no point in time were we have to demand a absolut correct chamber from a certain timesecond. If my solution is not that far away from what you had in mind then its fine. At least for me - enjoying all puzzles thrown at me. :-)
toncica  [author] Dec 8, 2012 @ 6:49am 
@Wonkothesane13, it's very doable. You might not have used that technique before but it's very common. You can see it in the video by Metzger Ben.

@Waterhandle and Metzger, I was very alarmed by your postings and checked the map. Bloody hell! Steam did it again to one of my maps. The Steam server keeps an older version of the map and doesn't refresh any updates anymore. This is not what I had in mind. The preview shows the actual version but you and everyone else are downloading a version with a flaw I had already removed. The glass barrier in front of the wall where you have to climb up is not supposed to touch the ground. You should never come in contact with the glass, to reach the pedestal button the intended way the not yet deployed angled panel in the exit room was supposed to be used.
It's not that a big deal but annoying. I would need to delete this map and publish it as a new one to be able to update again, thus losing all subscribers.
Metzger Ben | GER Dec 8, 2012 @ 4:20am 
Mr Vapour Waterhandle Dec 8, 2012 @ 1:49am 
I suppose people refer to 'funnel climbing' as moving up in a funnel while your pressed against a wall? Cause that was somewhat annoying, rather then hard... It's not horrible, but I prefer moving with the funnel while having portable surfaces on both sides. Anyway, that's the easy part, the part where this becomes a puzzle is the end. A bit sneaky, but satisfying when I pieced everything together. Thumbs up.
Wonkothesane13 Dec 7, 2012 @ 10:00pm 
As far as I can tell, this puzzle is unsolvable. I figured out the easy version, it was tricky, but doable. But with the removal of some of the portal surfaces, it doesn't seem possible to acquire the cube, the only interaction that can be had is continuously emancipating it as soon as it spawns.
Doctor Funk Dec 7, 2012 @ 5:32pm 
Very nice, the ending took a while to work out, but i got there in the end. Good work!
toncica  [author] Dec 7, 2012 @ 3:38pm 
@KennKong, I'm not sure about that. With Hammer I would be lucky to release one map per year.
You may experience some difficulties on the other maps sometimes if you're still using a controller.
KennKong Dec 7, 2012 @ 1:47pm 
Very good. Now drag both version into Hammer, start with the easy version and have Wheatley force you to do it again in the harder version (a la Seven Gates by Jonatan). Now I'm off to play your other stuff!
toncica  [author] Dec 7, 2012 @ 1:25pm 
Haha, man I'm so blind. I don't know how often I've seen the space core picture of your map without making the connection. Nice. I just played it and deemed it worthy to be linked to. Maybe your little overlooked map gets some attention now. ;)

To anybody else trying to plug his map here: Pow! Right in the kisser!
The Hash Slinging Slasher Dec 7, 2012 @ 12:34pm 
Hey, love the level! I'm not usually one to plug my own work on other people's comments, but I couldn't help but notice how well your title ties into one of my own:

To the Moon, Alice
toncica  [author] Dec 6, 2012 @ 9:22am 
Thanks for all the feedback. Changes have been applied. The only thing I can't improve further is how to land the cube on the button without introducing an element that would do more harm than good. It is possible to do it with only one try though, by placing the cube correctly on the panel and by avoiding an angle when you shoot the portal. That's why only the ledges are accessible which are in a straight line.
Wall mounted flip panels - gone, dead end - averted.
LPChip Dec 6, 2012 @ 6:53am 
Great map. Definitely harder than the easy version. I do think this can still be classified as medium though.

I had no trouble seeing what I had to do the whole time. Maybe only at the beginning because I missed a few elements that were present in the easy version. Maybe you need to let people test this map without showing them the easy map first.

I had a bit of trouble at the exit to get the cube to land on the button. Took me 4 or 5 times. If you can fix that somehow, I'd do that. Otherwise, this is a good, solid map.
Innocentive Dec 6, 2012 @ 6:14am 
toncica, you're dead on with your assumptions. I did talk about the pedestal button . Had I known that it is connected to the fizzler I wouldn't have used the funnel climbing technique to lift the cube over that fizzler . Yep, that's possible but it's still a dead end because (a) even if the cube doesn't move all the way to the ledge with the pedestal button (b) there's still no way to reach that ledge.
I agree that if any the fizzler connection should show because that way it would be clear to the player that he has to press the pedestal button first in order to get the cube to the exit room.
toncica  [author] Dec 6, 2012 @ 5:27am 
I merely picked one connection to be visible to draw attention to the pedestal button, not everything the button does should be apparent for the player at the beginning when he explores the chamber. The moment the button is pressed should spell "surprise!". When I think about it I should absolutely show the connection to the fizzler. Is your "dead end" related to that?
About funnel climbing on flip panels, yeah that's really a pain. I didn't know...
toncica  [author] Dec 6, 2012 @ 5:26am 
Thanks, your input is food for thought. Obviously there are several invisible connections, showing them would mean visual chaos and I tried to have it so that it's in the best interest of the player, not for the purpose of being mean. Please do tell me where I got it wrong. Is it the fizzler to the exit room that gets permanently deactivated by the pedestal button? The pedestal button needs to be pressed, no matter what. I tried to show one connection that gets the player motivated to go there press and it, thinking that activating the angled panel is what he wants to get to the exit somehow. Instead I could show the connection to the fizzler, maybe that one is more important, since bringing the cube to the exit room is still the task the player is dealing with at that moment.
Innocentive Dec 6, 2012 @ 12:28am 
Yes, I think this map is very well balanced from the beginning to the end. I liked it a lot. Just one remark: there is one activating element that doesn't show entire signage/ant lines. Now I don't know if you did this on purpose but I do think that it's kind of mean because it hides one of your options and made me try something much more diffcult that basically worked but was directed into a dead end. BTW, I do remember you ranting about hidden connections in one of Andi's maps a while ago ...
Anyhow, it was still a pleasant experience ... although funnel climbing on flip panels is not exactly my favourite activity ;P