Portal 2

Portal 2

The Return
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Petutski Jan 27, 2016 @ 10:22am 
Fun map! I am sure there are several different ways to solve it!
Movi  [author] Dec 8, 2012 @ 12:47am 
Haha, alright. Finals week is next week, but after that I'll have a bit of time to tweak and modify this level. I actually wouldn't mind creating a version of this with each mechanic. It'd be interesting to see how to solve this using goo, light bridges, and just plain portals.
DeathWish808 Dec 7, 2012 @ 4:45pm 
Well, I'd love to see the harder versions though.
Movi  [author] Dec 7, 2012 @ 4:37pm 
Ah yes, I've just been busy with other course work. In all truth, if you've solved this one you can probably solve the harder versions.
DeathWish808 Dec 7, 2012 @ 3:02pm 
You say this is the easiest version, but you have no other versions in your workshop. I'd like to see the harder versions because I'm always up for a challenge.
[K©]//Marcel// /:=) Dec 6, 2012 @ 5:40pm 
DeathWish808 Dec 6, 2012 @ 11:13am 
@Movi - I killed the turrets because I could, but Instead of putting the turrets up on the sides, put them at ground level using the same concept. Disconnect the panels from the buttons that activate them and switch them to flip panels and panels hiding them at ground level.

Just a suggestion.
tman507se Dec 5, 2012 @ 10:32pm 
The angled excursion funnel bit was genius. Great concept. Good job.
Quinn Dec 5, 2012 @ 7:50pm 
Decent. First room isn't as tight as I think you might want it to be. It is somewhat open to completion, but that's a charm to it I suppose. Second area is aces though. 4/5
Movi  [author] Dec 5, 2012 @ 6:09pm 
Thank you for the comments every one! I will be editing the bottom room to make hitting the buttons more necessary, this feedback has really been usefull.

And Robin, I am now aware that killing the turrets are unnecesary, unfortuneately I don't think I'll be able to change that quite as easily - but I'll try. Thank you for the support and keep the comments comming, praise or criticism!
robin.moussu Dec 5, 2012 @ 4:01pm 
Wonderfull, a good idea for a difficult map. One of my favorite. The level design is very interesting.

Maybe some bug I found (SPOILER):

- I have not understand what we was supposed to do in the first room. I have not use the buttons, because we can create a tunnel top to bootom -> tunnel ignore gravity -> so i gone directly to the second room (with the laser). I'm not sure I'm clear, it's difficult to explain. The same in french : "Il n'était pas necessaire d'utiliser les bouton dans la toute première salle, j'ai créer un portail au plafon pour faire apparaitre un tunnel qui aille du plafont vers le sol, de manière à ralentir ma chute, puis j'ai traversé la grille d'emmancipation."

- In the second room, there was no necessity to kill the turret. Was this that you want ?
Yavie Dec 4, 2012 @ 4:18pm 
This is one of my top faves now!! I loooooved that funnel/angled panel room! Really clever map (:
DeathWish808 Dec 3, 2012 @ 9:06am 
Nice easy map. I liked the use of the funnel and angled panels in the room with the laser grids. Nicely done.
Mr Fraggle (UK) Dec 3, 2012 @ 8:58am 
Really enjoyed this one and a definite adition to my favorites.Well done.
Killmame Nov 30, 2012 @ 7:43pm 
Bumblechubs Nov 30, 2012 @ 5:53pm 
I liked the ending, but that one part of the level with the pixel hunt was kinda crap. Fix that one part, and it would be perfect.