Portal 2
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19 opmerkingen
Petutski 8 jan 2016 om 3:24vm 
This was a great map, especially the logic needed laser the turrets. The elevator trick, however was more ninja than logic and almost ruined the map for me.
airplanehelix109 5 dec 2012 om 6:03nm 
This test shows what the campanion cube is all about
robin.moussu 4 dec 2012 om 2:50nm 
Very good job, to complete it, we have to had understood all the mecanism of portal (escpecialy the first !). I love it.

2 bugs anyways :
- In the second room i was with the companion cube, and I made 2 portals -> i cannot activate the laser or going back with the cube because or the emmancipation grid. Something like a button after the first emmancipation grid can fix it.
- In the last room I was killed by the elevator, but I think it's a bug of the game itself.

Thanks again for your work. I'm going to test your other maps.
RobAnGame 3 dec 2012 om 12:15nm 
thx for the tip, solved, but almost dammaged my brain O_o :D
GreatGopher  [auteur] 3 dec 2012 om 8:10vm 
Room after second group of turrets hint: Think about the very, very first thing you did with your companion cube during the Portal 1 level.
The checkpoint thing can't be helped, because of the dissipator fields, but it's designed so that once the turrets are gone walking back and forth is much easier.
New chamber posted to my workshop, check it out!
Whovain 2 dec 2012 om 2:17nm 
Make checkpoints because everytime I loose the cube I have to walk all the way back get the cube and walk back
KennKong 2 dec 2012 om 1:59nm 
Mostly tedious stuff, but the progression through different challenges made it less so. The last trick was a nice touch.
RobAnGame 2 dec 2012 om 9:17vm 
I don't see any solution for the room after the second group of turrets...
[tHk]Khaz 1 dec 2012 om 6:33nm 
Great Chamber! You'd might want to know that it is possible to break it though. If you manage to throw the companion cube on the last elevator as it's on it's way up there'll be no way to bring it down again.
TheSerenin 1 dec 2012 om 2:17nm 
Featured your map in my Let's Play
Girl Gamer 1 dec 2012 om 3:14vm 
I'm stumped
Fozrod 30 nov 2012 om 6:33nm 
Good Work on this one. I think this is my favorite so far.
el Fuego [SVK] 30 nov 2012 om 2:18nm 
Yeah, i can see the intention now! I like it very much :) Especialy the way of killing turrets and the idea of the box in the third room. Good job :)
GreatGopher  [auteur] 30 nov 2012 om 1:28nm 
Fixed. Try it again!
GreatGopher  [auteur] 30 nov 2012 om 1:11nm 
@el Fuego (I am author): I realized the thing about the turrets earlier today, and I may edit it so there are 2 rows (impossible to cover then.) The jumping on the box is intedned. I will examine the last room, thanks for your feedback!
el Fuego [SVK] 30 nov 2012 om 1:05nm 
I am not sure, what is author's intented way to pass this level, but i think, i have done it differently... Near the sentries, i used companion cube to cover my self and also to kill it. Later in the third room, I steped onto the cube to be able shot portal behind the blue line and the fourth room, i ignored comletly and simply used portals to get me an cube on the high platform a reach the exit :)
Burrito Killer #STRAYA 30 nov 2012 om 5:13vm 
Nice idea, and very fun :)
[AtA] 鉄男 29 nov 2012 om 7:08nm 
Nicely done! It's good to see some more Companion Cube levels. Thanks, mate!
R3QQ 29 nov 2012 om 8:41vm 
Awesome dude!