Companion
18 коментара
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airplanehelix109 5 декември 2012 в 6:03след. 
This test shows what the campanion cube is all about
robin.moussu 4 декември 2012 в 2:50след. 
Very good job, to complete it, we have to had understood all the mecanism of portal (escpecialy the first !). I love it.

2 bugs anyways :
- In the second room i was with the companion cube, and I made 2 portals -> i cannot activate the laser or going back with the cube because or the emmancipation grid. Something like a button after the first emmancipation grid can fix it.
- In the last room I was killed by the elevator, but I think it's a bug of the game itself.

Thanks again for your work. I'm going to test your other maps.
RobAnGame 3 декември 2012 в 12:15след. 
thx for the tip, solved, but almost dammaged my brain O_o :D
GreatGopher  [автор] 3 декември 2012 в 8:10сут. 
Room after second group of turrets hint: Think about the very, very first thing you did with your companion cube during the Portal 1 level.
The checkpoint thing can't be helped, because of the dissipator fields, but it's designed so that once the turrets are gone walking back and forth is much easier.
New chamber posted to my workshop, check it out!
Stargate-SG1-Atlantis 2 декември 2012 в 2:17след. 
Make checkpoints because everytime I loose the cube I have to walk all the way back get the cube and walk back
KennKong 2 декември 2012 в 1:59след. 
Mostly tedious stuff, but the progression through different challenges made it less so. The last trick was a nice touch.
RobAnGame 2 декември 2012 в 9:17сут. 
I don't see any solution for the room after the second group of turrets...
[tHk]Khaz 1 декември 2012 в 6:33след. 
Great Chamber! You'd might want to know that it is possible to break it though. If you manage to throw the companion cube on the last elevator as it's on it's way up there'll be no way to bring it down again.
DaBananaboat 1 декември 2012 в 2:17след. 
Featured your map in my Let's Play
Nooneofvalue 1 декември 2012 в 3:14сут. 
I'm stumped
Fozrod 30 ноември 2012 в 6:33след. 
Good Work on this one. I think this is my favorite so far.
el Fuego [SVK] 30 ноември 2012 в 2:18след. 
Yeah, i can see the intention now! I like it very much :) Especialy the way of killing turrets and the idea of the box in the third room. Good job :)
GreatGopher  [автор] 30 ноември 2012 в 1:28след. 
Fixed. Try it again!
GreatGopher  [автор] 30 ноември 2012 в 1:11след. 
@el Fuego (I am author): I realized the thing about the turrets earlier today, and I may edit it so there are 2 rows (impossible to cover then.) The jumping on the box is intedned. I will examine the last room, thanks for your feedback!
el Fuego [SVK] 30 ноември 2012 в 1:05след. 
I am not sure, what is author's intented way to pass this level, but i think, i have done it differently... Near the sentries, i used companion cube to cover my self and also to kill it. Later in the third room, I steped onto the cube to be able shot portal behind the blue line and the fourth room, i ignored comletly and simply used portals to get me an cube on the high platform a reach the exit :)
Burrito Killer 30 ноември 2012 в 5:13сут. 
Nice idea, and very fun :)
[AtA] 鉄男 29 ноември 2012 в 7:08след. 
Nicely done! It's good to see some more Companion Cube levels. Thanks, mate!
R3QQ 29 ноември 2012 в 8:41сут. 
Awesome dude!