Portal 2
Excellent Partnership 3 - Back and Forth
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54 Yorum
wildgoosespeeder  [yaratıcı] 14 Kas @ 21:50 
Sorry for late reply. If both bots are in that elevator, then you found some sort of odd case I never considered. If one bot is free to roam the chamber and the other is stuck, that is intentional. It is common for people to think the puzzle has a trapping bug but really it doesn't. All necessary tools are there. Think cooperatively. Rescue your partner! If you are unsure how to proceed, there are videos to look at below the thumbnail.
quadrplax 16 Ağu @ 12:53 
We got stuck in the elevator
Teip 20 Ağu 2016 @ 13:51 
wildgoosespeeder  [yaratıcı] 7 Şub 2016 @ 13:36 
Try Excellent Partnership 6. I think you will like that one. I had a lot of fun designing it and I think it is my best work for coop maps.
Zuntak 7 Şub 2016 @ 12:58 
Pretty nice, we compleated it in 10 minutes
Mr. MeeSeeks ::: enstillfear 17 Ara 2015 @ 1:31 
Good one. We really had fun! Nice level.
Portalized 26 Tem 2015 @ 18:52 
Well done - we enjoyed!
wildgoosespeeder  [yaratıcı] 24 Oca 2015 @ 12:14 
You guys solved it correctly. Be sure to check out my other coop maps in the "Excellent Partnership" series of mine. I promise you will have an interesting experience, especially my "Excellent Partnership 6" map.
AreoLive [VDT] 24 Oca 2015 @ 10:05 
Hey Nice level! I recorded a video of my buddy and I playing through it.
Brezlon 10 May 2014 @ 15:34 

Just before you get to the exit, there should be something that pulls you back to the turret room area.

It just feels like you put in a lot of effort in that secondary area but we don't go back to appreciate it. It's just 'boom, solved, exit'. If maybe there was one more quick/easy step to activate the lift from that other room, it might feel like one complete puzzle. Because the ending was so 'quick' I felt like I was missing another room. If that makes sense.

Just my feelings though, my partner didn't seem to mind so much.
wildgoosespeeder  [yaratıcı] 9 May 2014 @ 20:55 
How so?
Brezlon 9 May 2014 @ 19:12 
Started out good but at the end it left me feeling like there was a lot missing.
wildgoosespeeder  [yaratıcı] 11 Oca 2014 @ 21:26 
At the time, I didn't have BEEMOD2 .2.4 alpha that has magnet portals which auto-center portal placements. I have considered updating this map and the others in the Excellent Partnership series. For now just try to be as precisely center as possible. That is the problem why the cube is apparently almost impossible.
Voinyx 11 Oca 2014 @ 20:09 
There are many problems to fit the cube in the switch at final puzzle. It's almost impossible!!!, but it's a good chamber.
moneykid 29 Ara 2013 @ 13:57 
trap rooooom!!!!
Hadamard LP 30 Ağu 2013 @ 12:25 
many glasses and turrets included
Chao§pawN 26 Ağu 2013 @ 2:31 
Very nice!
VinnyF [-ELG-] 1 Tem 2013 @ 19:53 
Oh good! So I'm not as big of an idiot as I thought!
That's good to know
wildgoosespeeder  [yaratıcı] 1 Tem 2013 @ 15:20 
The ending was wonky because your partner had his funnel-redirected portal off-center and made it more difficult than it should be.

Added video in slide show.
VinnyF [-ELG-] 1 Tem 2013 @ 11:26 
Hi there! My friend and I played this map as part of our series Cooperative Community Chambers. If you wanna watch us go through it, you can go here:

Anyway, it was a really nice chamber, the ending was a bit wonky but a really nice idea. Keep 'em coming!
Light 30 May 2013 @ 9:00 
awesome level! too bad that my partner likes to trol me <:(
Velistner 25 May 2013 @ 17:25 
Tedious turrets took away from the puzzle a bit but otherwise good. Bit short.
Mikelio 25 May 2013 @ 17:25 
Good map, the turrets were a bit tedious though.
Moosey 11 May 2013 @ 13:43 
Very good
ECUADOOOOOR! 23 Nis 2013 @ 10:30 
Not bad map, but short. 7/10
Trottel 23 Nis 2013 @ 9:10 
Very good map, it may look impossible at the start but in like 5 - 10 mins you will start to get the hang of it
wildgoosespeeder  [yaratıcı] 31 Mar 2013 @ 23:42 
Try again. It IS possible...just look at the rating my map has and the author stats. You have to think cooperatively.
Johnny_Ice 31 Mar 2013 @ 23:36 
this map is not possible. had to cheat to figure out what to do.
wildgoosespeeder  [yaratıcı] 14 Mar 2013 @ 15:34 
Try out my latest map for SP:

Sumeron 16 Oca 2013 @ 11:25 
Nice map, true cooperation is required.
Bhaalisto 31 Ara 2012 @ 5:01 
Exelent Map! Thanks for it!
Nekro Extravaganza 14 Ara 2012 @ 15:36 
Perfect map, thanx
SKIR! | JESUS 8 Ara 2012 @ 1:46 
too easy / no thinking required
Behr Asylum 6 Ara 2012 @ 22:56 
great detail
nopass 6 Ara 2012 @ 10:56 
Ranma 5 Ara 2012 @ 22:36 
[P4e2l] ManiaCoolT 5 Ara 2012 @ 12:35 
Tigó Farmskins.com CSGetto.com 5 Ara 2012 @ 11:59 
Всё равно вылечу 4 Ara 2012 @ 23:59 
а как пройти а??
wildgoosespeeder  [yaratıcı] 4 Ara 2012 @ 22:39 
biohazard1085 4 Ara 2012 @ 20:44 
Keeper of the Groove 4 Ara 2012 @ 8:00 
hey, nicely done!
but can anyone plz check this one too?
Majkel 222 x44 3 Ara 2012 @ 15:29 
heh nice
Tato314 3 Ara 2012 @ 14:05 
muy bueno perfecto
Sushilov3r (度魅仁功) 3 Ara 2012 @ 6:02 
coolabhishek7 3 Ara 2012 @ 4:13 
How to play online in coop mode...i ve no frenz...
0171032038 3 Ara 2012 @ 1:12 
is good
wildgoosespeeder  [yaratıcı] 2 Ara 2012 @ 21:02 
This is a glitch with the funnel entity itself that Valve overlooked during development of the game before its April 2011 release. I have no way to fix it. More information:


You may have accidently triggered it.
InsaneKuma 2 Ara 2012 @ 19:45 
It might just be me but for some reason I stayed at the end of the floating spiral in the beginning and got bugged. Whichever character I was playing got stuck in the ceiling.
Peanut Butter 2 Ara 2012 @ 1:29 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.