Portal 2
Excellent Partnership 3 - Back and Forth
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52 comentarios
Teip 20 de ago. a las 13:51 
wildgoosespeeder  [autor] 7 de feb. a las 13:36 
Try Excellent Partnership 6. I think you will like that one. I had a lot of fun designing it and I think it is my best work for coop maps.
Zuntak 7 de feb. a las 12:58 
Pretty nice, we compleated it in 10 minutes
Mr. MeeSeeks ::: enstillfear 17 dic. 2015 a las 1:31 
Good one. We really had fun! Nice level.
Portalized 26 jul. 2015 a las 18:52 
Well done - we enjoyed!
wildgoosespeeder  [autor] 24 ene. 2015 a las 12:14 
You guys solved it correctly. Be sure to check out my other coop maps in the "Excellent Partnership" series of mine. I promise you will have an interesting experience, especially my "Excellent Partnership 6" map.
AreoLive [VDT] 24 ene. 2015 a las 10:05 
Hey Nice level! I recorded a video of my buddy and I playing through it.
Brezlon 10 mayo 2014 a las 15:34 

Just before you get to the exit, there should be something that pulls you back to the turret room area.

It just feels like you put in a lot of effort in that secondary area but we don't go back to appreciate it. It's just 'boom, solved, exit'. If maybe there was one more quick/easy step to activate the lift from that other room, it might feel like one complete puzzle. Because the ending was so 'quick' I felt like I was missing another room. If that makes sense.

Just my feelings though, my partner didn't seem to mind so much.
wildgoosespeeder  [autor] 9 mayo 2014 a las 20:55 
How so?
Brezlon 9 mayo 2014 a las 19:12 
Started out good but at the end it left me feeling like there was a lot missing.
wildgoosespeeder  [autor] 11 ene. 2014 a las 21:26 
At the time, I didn't have BEEMOD2 .2.4 alpha that has magnet portals which auto-center portal placements. I have considered updating this map and the others in the Excellent Partnership series. For now just try to be as precisely center as possible. That is the problem why the cube is apparently almost impossible.
Voinyx 11 ene. 2014 a las 20:09 
There are many problems to fit the cube in the switch at final puzzle. It's almost impossible!!!, but it's a good chamber.
moneykid 29 dic. 2013 a las 13:57 
trap rooooom!!!!
Hadamard YT 30 ago. 2013 a las 12:25 
many glasses and turrets included
Chao§pawN 26 ago. 2013 a las 2:31 
Very nice!
VinnyF [-ELG-] 1 jul. 2013 a las 19:53 
Oh good! So I'm not as big of an idiot as I thought!
That's good to know
wildgoosespeeder  [autor] 1 jul. 2013 a las 15:20 
The ending was wonky because your partner had his funnel-redirected portal off-center and made it more difficult than it should be.

Added video in slide show.
VinnyF [-ELG-] 1 jul. 2013 a las 11:26 
Hi there! My friend and I played this map as part of our series Cooperative Community Chambers. If you wanna watch us go through it, you can go here:

Anyway, it was a really nice chamber, the ending was a bit wonky but a really nice idea. Keep 'em coming!
Light 30 mayo 2013 a las 9:00 
awesome level! too bad that my partner likes to trol me <:(
Velistner 25 mayo 2013 a las 17:25 
Tedious turrets took away from the puzzle a bit but otherwise good. Bit short.
Mikelio 25 mayo 2013 a las 17:25 
Good map, the turrets were a bit tedious though.
Moosey 11 mayo 2013 a las 13:43 
Very good
ECUADOOOOOR! 23 abr. 2013 a las 10:30 
Not bad map, but short. 7/10
Trottel 23 abr. 2013 a las 9:10 
Very good map, it may look impossible at the start but in like 5 - 10 mins you will start to get the hang of it
wildgoosespeeder  [autor] 31 mar. 2013 a las 23:42 
Try again. It IS possible...just look at the rating my map has and the author stats. You have to think cooperatively.
Johnny_Ice 31 mar. 2013 a las 23:36 
this map is not possible. had to cheat to figure out what to do.
wildgoosespeeder  [autor] 14 mar. 2013 a las 15:34 
Try out my latest map for SP:

Sumeron 16 ene. 2013 a las 11:25 
Nice map, true cooperation is required.
Bhaalisto 31 dic. 2012 a las 5:01 
Exelent Map! Thanks for it!
Nekro Extravaganza 14 dic. 2012 a las 15:36 
Perfect map, thanx
SKIR! | JESUS 8 dic. 2012 a las 1:46 
too easy / no thinking required
Behr Asylum 6 dic. 2012 a las 22:56 
great detail
nopass 6 dic. 2012 a las 10:56 
Ranma 5 dic. 2012 a las 22:36 
[P4e2l] ManiaCoolT 5 dic. 2012 a las 12:35 
Igorkg 5 dic. 2012 a las 11:59 
The Lord :D 4 dic. 2012 a las 23:59 
а как пройти а??
wildgoosespeeder  [autor] 4 dic. 2012 a las 22:39 
biohazard1085 4 dic. 2012 a las 20:44 
Keeper of the Groove 4 dic. 2012 a las 8:00 
hey, nicely done!
but can anyone plz check this one too?
Headshot 3 dic. 2012 a las 15:29 
heh nice
Tato314 3 dic. 2012 a las 14:05 
muy bueno perfecto
Sushilov3r (度魅仁功) 3 dic. 2012 a las 6:02 
coolabhishek7 3 dic. 2012 a las 4:13 
How to play online in coop mode...i ve no frenz...
0171032038 3 dic. 2012 a las 1:12 
is good
wildgoosespeeder  [autor] 2 dic. 2012 a las 21:02 
This is a glitch with the funnel entity itself that Valve overlooked during development of the game before its April 2011 release. I have no way to fix it. More information:


You may have accidently triggered it.
Butt Stallion 2 dic. 2012 a las 19:45 
It might just be me but for some reason I stayed at the end of the floating spiral in the beginning and got bugged. Whichever character I was playing got stuck in the ceiling.
BB-8 2 dic. 2012 a las 1:29 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.
Exjewria 1 dic. 2012 a las 19:29 
LlamaJuice strikes again
Asado 1 dic. 2012 a las 6:23