Portal 2
Excellent Partnership 3 - Back and Forth
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Komentarzy: 54
wildgoosespeeder  [autor] 14 listopada o 21:50 
Sorry for late reply. If both bots are in that elevator, then you found some sort of odd case I never considered. If one bot is free to roam the chamber and the other is stuck, that is intentional. It is common for people to think the puzzle has a trapping bug but really it doesn't. All necessary tools are there. Think cooperatively. Rescue your partner! If you are unsure how to proceed, there are videos to look at below the thumbnail.
quadrplax 16 sierpnia o 12:53 
We got stuck in the elevator
Teip 20 sierpnia 2016 o 13:51 
wildgoosespeeder  [autor] 7 lutego 2016 o 13:36 
Try Excellent Partnership 6. I think you will like that one. I had a lot of fun designing it and I think it is my best work for coop maps.
Zuntak 7 lutego 2016 o 12:58 
Pretty nice, we compleated it in 10 minutes
Mr. MeeSeeks ::: enstillfear 17 grudnia 2015 o 1:31 
Good one. We really had fun! Nice level.
Portalized 26 lipca 2015 o 18:52 
Well done - we enjoyed!
wildgoosespeeder  [autor] 24 stycznia 2015 o 12:14 
You guys solved it correctly. Be sure to check out my other coop maps in the "Excellent Partnership" series of mine. I promise you will have an interesting experience, especially my "Excellent Partnership 6" map.
AreoLive [VDT] 24 stycznia 2015 o 10:05 
Hey Nice level! I recorded a video of my buddy and I playing through it.
Brezlon 10 maja 2014 o 15:34 

Just before you get to the exit, there should be something that pulls you back to the turret room area.

It just feels like you put in a lot of effort in that secondary area but we don't go back to appreciate it. It's just 'boom, solved, exit'. If maybe there was one more quick/easy step to activate the lift from that other room, it might feel like one complete puzzle. Because the ending was so 'quick' I felt like I was missing another room. If that makes sense.

Just my feelings though, my partner didn't seem to mind so much.
wildgoosespeeder  [autor] 9 maja 2014 o 20:55 
How so?
Brezlon 9 maja 2014 o 19:12 
Started out good but at the end it left me feeling like there was a lot missing.
wildgoosespeeder  [autor] 11 stycznia 2014 o 21:26 
At the time, I didn't have BEEMOD2 .2.4 alpha that has magnet portals which auto-center portal placements. I have considered updating this map and the others in the Excellent Partnership series. For now just try to be as precisely center as possible. That is the problem why the cube is apparently almost impossible.
Voinyx 11 stycznia 2014 o 20:09 
There are many problems to fit the cube in the switch at final puzzle. It's almost impossible!!!, but it's a good chamber.
moneykid 29 grudnia 2013 o 13:57 
trap rooooom!!!!
Hadamard LP 30 sierpnia 2013 o 12:25 
many glasses and turrets included
Chao§pawN 26 sierpnia 2013 o 2:31 
Very nice!
VinnyF [-ELG-] 1 lipca 2013 o 19:53 
Oh good! So I'm not as big of an idiot as I thought!
That's good to know
wildgoosespeeder  [autor] 1 lipca 2013 o 15:20 
The ending was wonky because your partner had his funnel-redirected portal off-center and made it more difficult than it should be.

Added video in slide show.
VinnyF [-ELG-] 1 lipca 2013 o 11:26 
Hi there! My friend and I played this map as part of our series Cooperative Community Chambers. If you wanna watch us go through it, you can go here:

Anyway, it was a really nice chamber, the ending was a bit wonky but a really nice idea. Keep 'em coming!
Light 30 maja 2013 o 9:00 
awesome level! too bad that my partner likes to trol me <:(
Velistner 25 maja 2013 o 17:25 
Tedious turrets took away from the puzzle a bit but otherwise good. Bit short.
Mikelio 25 maja 2013 o 17:25 
Good map, the turrets were a bit tedious though.
Moosey 11 maja 2013 o 13:43 
Very good
៱៴ 23 kwietnia 2013 o 10:30 
Not bad map, but short. 7/10
Trottel 23 kwietnia 2013 o 9:10 
Very good map, it may look impossible at the start but in like 5 - 10 mins you will start to get the hang of it
wildgoosespeeder  [autor] 31 marca 2013 o 23:42 
Try again. It IS possible...just look at the rating my map has and the author stats. You have to think cooperatively.
Johnny_Ice 31 marca 2013 o 23:36 
this map is not possible. had to cheat to figure out what to do.
wildgoosespeeder  [autor] 14 marca 2013 o 15:34 
Try out my latest map for SP:

Sumeron 16 stycznia 2013 o 11:25 
Nice map, true cooperation is required.
Bhaalisto 31 grudnia 2012 o 5:01 
Exelent Map! Thanks for it!
Nekro Extravaganza 14 grudnia 2012 o 15:36 
Perfect map, thanx
SKIR! | JESUS 8 grudnia 2012 o 1:46 
too easy / no thinking required
Behr Asylum 6 grudnia 2012 o 22:56 
great detail
nopass 6 grudnia 2012 o 10:56 
Ranma 5 grudnia 2012 o 22:36 
[P4e2l] ManiaCoolT 5 grudnia 2012 o 12:35 
Tigó Farmskins.com 5 grudnia 2012 o 11:59 
Всё равно вылечу 4 grudnia 2012 o 23:59 
а как пройти а??
wildgoosespeeder  [autor] 4 grudnia 2012 o 22:39 
biohazard1085 4 grudnia 2012 o 20:44 
Keeper of the Groove 4 grudnia 2012 o 8:00 
hey, nicely done!
but can anyone plz check this one too?
Majkel 222 x44 3 grudnia 2012 o 15:29 
heh nice
Tato314 3 grudnia 2012 o 14:05 
muy bueno perfecto
Sushilov3r (度魅仁功) 3 grudnia 2012 o 6:02 
coolabhishek7 3 grudnia 2012 o 4:13 
How to play online in coop mode...i ve no frenz...
0171032038 3 grudnia 2012 o 1:12 
is good
wildgoosespeeder  [autor] 2 grudnia 2012 o 21:02 
This is a glitch with the funnel entity itself that Valve overlooked during development of the game before its April 2011 release. I have no way to fix it. More information:


You may have accidently triggered it.
InsaneKuma 2 grudnia 2012 o 19:45 
It might just be me but for some reason I stayed at the end of the floating spiral in the beginning and got bugged. Whichever character I was playing got stuck in the ceiling.
Peanut Butter 2 grudnia 2012 o 1:29 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.