Portal 2
Excellent Partnership 3 - Back and Forth
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51 megjegyzés
wildgoosespeeder  [készítő] febr. 7. @ du. 1:36 
Try Excellent Partnership 6. I think you will like that one. I had a lot of fun designing it and I think it is my best work for coop maps.
Zuntak febr. 7. @ du. 12:58 
Pretty nice, we compleated it in 10 minutes
Mr. MeeSeeks ::: enstillfear 2015. dec. 17. @ de. 1:31 
Good one. We really had fun! Nice level.
Portalized 2015. júl. 26. @ du. 6:52 
Well done - we enjoyed!
wildgoosespeeder  [készítő] 2015. jan. 24. @ du. 12:14 
You guys solved it correctly. Be sure to check out my other coop maps in the "Excellent Partnership" series of mine. I promise you will have an interesting experience, especially my "Excellent Partnership 6" map.
AreoLive [VDT] 2015. jan. 24. @ de. 10:05 
Hey Nice level! I recorded a video of my buddy and I playing through it.
Brezlon 2014. máj. 10. @ du. 3:34 

Just before you get to the exit, there should be something that pulls you back to the turret room area.

It just feels like you put in a lot of effort in that secondary area but we don't go back to appreciate it. It's just 'boom, solved, exit'. If maybe there was one more quick/easy step to activate the lift from that other room, it might feel like one complete puzzle. Because the ending was so 'quick' I felt like I was missing another room. If that makes sense.

Just my feelings though, my partner didn't seem to mind so much.
wildgoosespeeder  [készítő] 2014. máj. 9. @ du. 8:55 
How so?
Brezlon 2014. máj. 9. @ du. 7:12 
Started out good but at the end it left me feeling like there was a lot missing.
wildgoosespeeder  [készítő] 2014. jan. 11. @ du. 9:26 
At the time, I didn't have BEEMOD2 .2.4 alpha that has magnet portals which auto-center portal placements. I have considered updating this map and the others in the Excellent Partnership series. For now just try to be as precisely center as possible. That is the problem why the cube is apparently almost impossible.
Voinyx 2014. jan. 11. @ du. 8:09 
There are many problems to fit the cube in the switch at final puzzle. It's almost impossible!!!, but it's a good chamber.
moneykid 2013. dec. 29. @ du. 1:57 
trap rooooom!!!!
Hadamard spielhälfte 2013. aug. 30. @ du. 12:25 
many glasses and turrets included
Chao§pawN 2013. aug. 26. @ de. 2:31 
Very nice!
VinnyF [-ELG-] 2013. júl. 1. @ du. 7:53 
Oh good! So I'm not as big of an idiot as I thought!
That's good to know
wildgoosespeeder  [készítő] 2013. júl. 1. @ du. 3:20 
The ending was wonky because your partner had his funnel-redirected portal off-center and made it more difficult than it should be.

Added video in slide show.
VinnyF [-ELG-] 2013. júl. 1. @ de. 11:26 
Hi there! My friend and I played this map as part of our series Cooperative Community Chambers. If you wanna watch us go through it, you can go here:

Anyway, it was a really nice chamber, the ending was a bit wonky but a really nice idea. Keep 'em coming!
Light 2013. máj. 30. @ de. 9:00 
awesome level! too bad that my partner likes to trol me <:(
Velistner 2013. máj. 25. @ du. 5:25 
Tedious turrets took away from the puzzle a bit but otherwise good. Bit short.
Mikelio 2013. máj. 25. @ du. 5:25 
Good map, the turrets were a bit tedious though.
Moosey 2013. máj. 11. @ du. 1:43 
Very good
execute 2013. ápr. 23. @ de. 10:30 
Not bad map, but short. 7/10
Trottel 2013. ápr. 23. @ de. 9:10 
Very good map, it may look impossible at the start but in like 5 - 10 mins you will start to get the hang of it
wildgoosespeeder  [készítő] 2013. márc. 31. @ du. 11:42 
Try again. It IS possible...just look at the rating my map has and the author stats. You have to think cooperatively.
Johnny_Ice 2013. márc. 31. @ du. 11:36 
this map is not possible. had to cheat to figure out what to do.
wildgoosespeeder  [készítő] 2013. márc. 14. @ du. 3:34 
Try out my latest map for SP:

Sumeron 2013. jan. 16. @ de. 11:25 
Nice map, true cooperation is required.
Bhaalisto 2012. dec. 31. @ de. 5:01 
Exelent Map! Thanks for it!
Nekro Extravaganza 2012. dec. 14. @ du. 3:36 
Perfect map, thanx
SKIR! | JESUS 2012. dec. 8. @ de. 1:46 
too easy / no thinking required
Behr Asylum 2012. dec. 6. @ du. 10:56 
great detail
nopass 2012. dec. 6. @ de. 10:56 
Ranma 2012. dec. 5. @ du. 10:36 
[P4e2l] ManiaCoolT 2012. dec. 5. @ du. 12:35 
Igorkg 2012. dec. 5. @ de. 11:59 
The Lord :D 2012. dec. 4. @ du. 11:59 
а как пройти а??
wildgoosespeeder  [készítő] 2012. dec. 4. @ du. 10:39 
biohazard1085 2012. dec. 4. @ du. 8:44 
Angry Apple 2012. dec. 4. @ de. 8:00 
hey, nicely done!
but can anyone plz check this one too?
Headshot 2012. dec. 3. @ du. 3:29 
heh nice
Tato314 2012. dec. 3. @ du. 2:05 
muy bueno perfecto
Sushikill3r (度魅仁功) 2012. dec. 3. @ de. 6:02 
coolabhishek7 2012. dec. 3. @ de. 4:13 
How to play online in coop mode...i ve no frenz...
0171032038 2012. dec. 3. @ de. 1:12 
is good
wildgoosespeeder  [készítő] 2012. dec. 2. @ du. 9:02 
This is a glitch with the funnel entity itself that Valve overlooked during development of the game before its April 2011 release. I have no way to fix it. More information:


You may have accidently triggered it.
Butt Stallion 2012. dec. 2. @ du. 7:45 
It might just be me but for some reason I stayed at the end of the floating spiral in the beginning and got bugged. Whichever character I was playing got stuck in the ceiling.
BB-8 2012. dec. 2. @ de. 1:29 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.
Exjoria 2012. dec. 1. @ du. 7:29 
LlamaJuice strikes again
Asad0 Violento 2012. dec. 1. @ de. 6:23 
wildgoosespeeder  [készítő] 2012. nov. 30. @ du. 4:30 
No, it is entirely possible. I really wish I can have a special entity in the puzzle editor that can automatically rotate portal placements, kind of like with some of the official chambers found in the story and coop campaigns. :(