Portal 2
Excellent Partnership 3 - Back and Forth
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52 σχόλια
Teip 20 Αυγ 2016 στις 1:51μμ 
wildgoosespeeder  [Δημιουργός] 7 Φεβ 2016 στις 1:36μμ 
Try Excellent Partnership 6. I think you will like that one. I had a lot of fun designing it and I think it is my best work for coop maps.
Zuntak 7 Φεβ 2016 στις 12:58μμ 
Pretty nice, we compleated it in 10 minutes
Mr. MeeSeeks ::: enstillfear 17 Δεκ 2015 στις 1:31πμ 
Good one. We really had fun! Nice level.
Portalized 26 Ιουλ 2015 στις 6:52μμ 
Well done - we enjoyed!
wildgoosespeeder  [Δημιουργός] 24 Ιαν 2015 στις 12:14μμ 
You guys solved it correctly. Be sure to check out my other coop maps in the "Excellent Partnership" series of mine. I promise you will have an interesting experience, especially my "Excellent Partnership 6" map.
AreoLive [VDT] 24 Ιαν 2015 στις 10:05πμ 
Hey Nice level! I recorded a video of my buddy and I playing through it.
Brezlon 10 Μαϊ 2014 στις 3:34μμ 

Just before you get to the exit, there should be something that pulls you back to the turret room area.

It just feels like you put in a lot of effort in that secondary area but we don't go back to appreciate it. It's just 'boom, solved, exit'. If maybe there was one more quick/easy step to activate the lift from that other room, it might feel like one complete puzzle. Because the ending was so 'quick' I felt like I was missing another room. If that makes sense.

Just my feelings though, my partner didn't seem to mind so much.
wildgoosespeeder  [Δημιουργός] 9 Μαϊ 2014 στις 8:55μμ 
How so?
Brezlon 9 Μαϊ 2014 στις 7:12μμ 
Started out good but at the end it left me feeling like there was a lot missing.
wildgoosespeeder  [Δημιουργός] 11 Ιαν 2014 στις 9:26μμ 
At the time, I didn't have BEEMOD2 .2.4 alpha that has magnet portals which auto-center portal placements. I have considered updating this map and the others in the Excellent Partnership series. For now just try to be as precisely center as possible. That is the problem why the cube is apparently almost impossible.
Voinyx 11 Ιαν 2014 στις 8:09μμ 
There are many problems to fit the cube in the switch at final puzzle. It's almost impossible!!!, but it's a good chamber.
moneykid 29 Δεκ 2013 στις 1:57μμ 
trap rooooom!!!!
Hadamard YT 30 Αυγ 2013 στις 12:25μμ 
many glasses and turrets included
Chao§pawN 26 Αυγ 2013 στις 2:31πμ 
Very nice!
VinnyF [-ELG-] 1 Ιουλ 2013 στις 7:53μμ 
Oh good! So I'm not as big of an idiot as I thought!
That's good to know
wildgoosespeeder  [Δημιουργός] 1 Ιουλ 2013 στις 3:20μμ 
The ending was wonky because your partner had his funnel-redirected portal off-center and made it more difficult than it should be.

Added video in slide show.
VinnyF [-ELG-] 1 Ιουλ 2013 στις 11:26πμ 
Hi there! My friend and I played this map as part of our series Cooperative Community Chambers. If you wanna watch us go through it, you can go here:

Anyway, it was a really nice chamber, the ending was a bit wonky but a really nice idea. Keep 'em coming!
Light 30 Μαϊ 2013 στις 9:00πμ 
awesome level! too bad that my partner likes to trol me <:(
Velistner 25 Μαϊ 2013 στις 5:25μμ 
Tedious turrets took away from the puzzle a bit but otherwise good. Bit short.
Mikelio 25 Μαϊ 2013 στις 5:25μμ 
Good map, the turrets were a bit tedious though.
Moosey 11 Μαϊ 2013 στις 1:43μμ 
Very good
ECUADOOOOOR! 23 Απρ 2013 στις 10:30πμ 
Not bad map, but short. 7/10
Trottel 23 Απρ 2013 στις 9:10πμ 
Very good map, it may look impossible at the start but in like 5 - 10 mins you will start to get the hang of it
wildgoosespeeder  [Δημιουργός] 31 Μαρ 2013 στις 11:42μμ 
Try again. It IS possible...just look at the rating my map has and the author stats. You have to think cooperatively.
Johnny_Ice 31 Μαρ 2013 στις 11:36μμ 
this map is not possible. had to cheat to figure out what to do.
wildgoosespeeder  [Δημιουργός] 14 Μαρ 2013 στις 3:34μμ 
Try out my latest map for SP:

Sumeron 16 Ιαν 2013 στις 11:25πμ 
Nice map, true cooperation is required.
Bhaalisto 31 Δεκ 2012 στις 5:01πμ 
Exelent Map! Thanks for it!
Nekro Extravaganza 14 Δεκ 2012 στις 3:36μμ 
Perfect map, thanx
SKIR! | JESUS 8 Δεκ 2012 στις 1:46πμ 
too easy / no thinking required
Behr Asylum 6 Δεκ 2012 στις 10:56μμ 
great detail
nopass 6 Δεκ 2012 στις 10:56πμ 
Ranma 5 Δεκ 2012 στις 10:36μμ 
[P4e2l] ManiaCoolT 5 Δεκ 2012 στις 12:35μμ 
Igorkg 5 Δεκ 2012 στις 11:59πμ 
The Lord :D 4 Δεκ 2012 στις 11:59μμ 
а как пройти а??
wildgoosespeeder  [Δημιουργός] 4 Δεκ 2012 στις 10:39μμ 
biohazard1085 4 Δεκ 2012 στις 8:44μμ 
Keeper of the Groove 4 Δεκ 2012 στις 8:00πμ 
hey, nicely done!
but can anyone plz check this one too?
Majkel 222 x44 3 Δεκ 2012 στις 3:29μμ 
heh nice
Tato314 3 Δεκ 2012 στις 2:05μμ 
muy bueno perfecto
Sushilov3r (度魅仁功) 3 Δεκ 2012 στις 6:02πμ 
coolabhishek7 3 Δεκ 2012 στις 4:13πμ 
How to play online in coop mode...i ve no frenz...
0171032038 3 Δεκ 2012 στις 1:12πμ 
is good
wildgoosespeeder  [Δημιουργός] 2 Δεκ 2012 στις 9:02μμ 
This is a glitch with the funnel entity itself that Valve overlooked during development of the game before its April 2011 release. I have no way to fix it. More information:


You may have accidently triggered it.
Butt Stallion 2 Δεκ 2012 στις 7:45μμ 
It might just be me but for some reason I stayed at the end of the floating spiral in the beginning and got bugged. Whichever character I was playing got stuck in the ceiling.
First Master Mavis 2 Δεκ 2012 στις 1:29πμ 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.
Exjoria 1 Δεκ 2012 στις 7:29μμ 
LlamaJuice strikes again
Milybro 1 Δεκ 2012 στις 6:23πμ