Excellent Partnership 3 - Back and Forth
45 σχόλια
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Brezlon 10 Μαϊ @ 3:34μμ 
@wildgoosespeeder

Just before you get to the exit, there should be something that pulls you back to the turret room area.

It just feels like you put in a lot of effort in that secondary area but we don't go back to appreciate it. It's just 'boom, solved, exit'. If maybe there was one more quick/easy step to activate the lift from that other room, it might feel like one complete puzzle. Because the ending was so 'quick' I felt like I was missing another room. If that makes sense.

Just my feelings though, my partner didn't seem to mind so much.
wildgoosespeeder  [Δημιουργός] 9 Μαϊ @ 8:55μμ 
@Brezlon
How so?
Brezlon 9 Μαϊ @ 7:12μμ 
Started out good but at the end it left me feeling like there was a lot missing.
wildgoosespeeder  [Δημιουργός] 11 Ιαν @ 9:26μμ 
@Voinyx
At the time, I didn't have BEEMOD2 .2.4 alpha that has magnet portals which auto-center portal placements. I have considered updating this map and the others in the Excellent Partnership series. For now just try to be as precisely center as possible. That is the problem why the cube is apparently almost impossible.
Voinyx 11 Ιαν @ 8:09μμ 
There are many problems to fit the cube in the switch at final puzzle. It's almost impossible!!!, but it's a good chamber.
moneykid 29 Δεκ, 2013 @ 1:57μμ 
trap rooooom!!!!
_Hadamard spielhälfte 30 Αυγ, 2013 @ 12:25μμ 
many glasses and turrets included
Chao§pawN 26 Αυγ, 2013 @ 2:31πμ 
Very nice!
VinnyF [-ELG-] 1 Ιουλ, 2013 @ 7:53μμ 
Oh good! So I'm not as big of an idiot as I thought!
That's good to know
wildgoosespeeder  [Δημιουργός] 1 Ιουλ, 2013 @ 3:20μμ 
@VinnyF
The ending was wonky because your partner had his funnel-redirected portal off-center and made it more difficult than it should be.

Added video in slide show.
VinnyF [-ELG-] 1 Ιουλ, 2013 @ 11:26πμ 
Hi there! My friend and I played this map as part of our series Cooperative Community Chambers. If you wanna watch us go through it, you can go here:
http://www.youtube.com/watch?v=McUiU9V1gdo

Anyway, it was a really nice chamber, the ending was a bit wonky but a really nice idea. Keep 'em coming!
Light 30 Μαϊ, 2013 @ 9:00πμ 
awesome level! too bad that my partner likes to trol me <:(
Velistner 25 Μαϊ, 2013 @ 5:25μμ 
Tedious turrets took away from the puzzle a bit but otherwise good. Bit short.
Mikelio 25 Μαϊ, 2013 @ 5:25μμ 
Good map, the turrets were a bit tedious though.
A Merry Moose 11 Μαϊ, 2013 @ 1:43μμ 
Very good
Avaray 23 Απρ, 2013 @ 10:30πμ 
Not bad map, but short. 7/10
[LC]Turtle 23 Απρ, 2013 @ 9:10πμ 
Very good map, it may look impossible at the start but in like 5 - 10 mins you will start to get the hang of it
wildgoosespeeder  [Δημιουργός] 31 Μαρ, 2013 @ 11:42μμ 
@Johnny_Ice
Try again. It IS possible...just look at the rating my map has and the author stats. You have to think cooperatively.
Johnny_Ice 31 Μαρ, 2013 @ 11:36μμ 
this map is not possible. had to cheat to figure out what to do.
wildgoosespeeder  [Δημιουργός] 14 Μαρ, 2013 @ 3:34μμ 
Try out my latest map for SP:

Slice'n'Dice
http://www.steamcommunity.com/sharedfiles/filedetails?id=132203237
Sumeron 16 Ιαν, 2013 @ 11:25πμ 
Nice map, true cooperation is required.
Bhaalisto 31 Δεκ, 2012 @ 5:01πμ 
Exelent Map! Thanks for it!
Nekro Extravaganza 14 Δεκ, 2012 @ 3:36μμ 
Perfect map, thanx
SKIR! | JESUS 8 Δεκ, 2012 @ 1:46πμ 
too easy / no thinking required
Behr Asylum 6 Δεκ, 2012 @ 10:56μμ 
great detail
nopass 6 Δεκ, 2012 @ 10:56πμ 
Best
Ranma 5 Δεκ, 2012 @ 10:36μμ 
nice
[P4e2l] ManiaCoolT 5 Δεκ, 2012 @ 12:35μμ 
best
Igorkg 5 Δεκ, 2012 @ 11:59πμ 
lol
Divaniy_Analitik 4 Δεκ, 2012 @ 11:59μμ 
а как пройти а??
wildgoosespeeder  [Δημιουργός] 4 Δεκ, 2012 @ 10:39μμ 
biohazard1085 4 Δεκ, 2012 @ 8:44μμ 
nice
Angry Apple 4 Δεκ, 2012 @ 8:00πμ 
hey, nicely done!
but can anyone plz check this one too?
http://steamcommunity.com/sharedfiles/filedetails/?id=88465897
thnx!
Headshot 3 Δεκ, 2012 @ 3:29μμ 
heh nice
Tato314 3 Δεκ, 2012 @ 2:05μμ 
muy bueno perfecto
dome1601 3 Δεκ, 2012 @ 6:02πμ 
nice
coolabhishek7 3 Δεκ, 2012 @ 4:13πμ 
How to play online in coop mode...i ve no frenz...
0171032038 3 Δεκ, 2012 @ 1:12πμ 
is good
wildgoosespeeder  [Δημιουργός] 2 Δεκ, 2012 @ 9:02μμ 
@InsaneKuma
This is a glitch with the funnel entity itself that Valve overlooked during development of the game before its April 2011 release. I have no way to fix it. More information:

http://www.youtube.com/watch?v=T2qcoQC9cTc

You may have accidently triggered it.
insanekuma 2 Δεκ, 2012 @ 7:45μμ 
It might just be me but for some reason I stayed at the end of the floating spiral in the beginning and got bugged. Whichever character I was playing got stuck in the ceiling.
CookieAwesomness (Cookie) 2 Δεκ, 2012 @ 1:29πμ 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.
EpicFruitcakeXD 1 Δεκ, 2012 @ 7:29μμ 
LlamaJuice strikes again
Asado 1 Δεκ, 2012 @ 6:23πμ 
HUEHUEHUEHUEHUEUEUHUE
SPAM
wildgoosespeeder  [Δημιουργός] 30 Νοε, 2012 @ 4:30μμ 
@Landfall
No, it is entirely possible. I really wish I can have a special entity in the puzzle editor that can automatically rotate portal placements, kind of like with some of the official chambers found in the story and coop campaigns. :(
Landfall 30 Νοε, 2012 @ 3:26μμ 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.