Portal 2

Portal 2

Excellent Partnership 3 - Back and Forth
< >
52 Kommentare
Teip 20. Aug. 2016 um 13:51 Uhr 
wildgoosespeeder  [Autor] 7. Feb. 2016 um 13:36 Uhr 
Try Excellent Partnership 6. I think you will like that one. I had a lot of fun designing it and I think it is my best work for coop maps.
Zuntak 7. Feb. 2016 um 12:58 Uhr 
Pretty nice, we compleated it in 10 minutes
Mr. MeeSeeks ::: enstillfear 17. Dez. 2015 um 1:31 Uhr 
Good one. We really had fun! Nice level.
Portalized 26. Juli 2015 um 18:52 Uhr 
Well done - we enjoyed!
wildgoosespeeder  [Autor] 24. Jan. 2015 um 12:14 Uhr 
You guys solved it correctly. Be sure to check out my other coop maps in the "Excellent Partnership" series of mine. I promise you will have an interesting experience, especially my "Excellent Partnership 6" map.
AreoLive [VDT] 24. Jan. 2015 um 10:05 Uhr 
Hey Nice level! I recorded a video of my buddy and I playing through it.
Brezlon 10. Mai 2014 um 15:34 Uhr 

Just before you get to the exit, there should be something that pulls you back to the turret room area.

It just feels like you put in a lot of effort in that secondary area but we don't go back to appreciate it. It's just 'boom, solved, exit'. If maybe there was one more quick/easy step to activate the lift from that other room, it might feel like one complete puzzle. Because the ending was so 'quick' I felt like I was missing another room. If that makes sense.

Just my feelings though, my partner didn't seem to mind so much.
wildgoosespeeder  [Autor] 9. Mai 2014 um 20:55 Uhr 
How so?
Brezlon 9. Mai 2014 um 19:12 Uhr 
Started out good but at the end it left me feeling like there was a lot missing.
wildgoosespeeder  [Autor] 11. Jan. 2014 um 21:26 Uhr 
At the time, I didn't have BEEMOD2 .2.4 alpha that has magnet portals which auto-center portal placements. I have considered updating this map and the others in the Excellent Partnership series. For now just try to be as precisely center as possible. That is the problem why the cube is apparently almost impossible.
Voinyx 11. Jan. 2014 um 20:09 Uhr 
There are many problems to fit the cube in the switch at final puzzle. It's almost impossible!!!, but it's a good chamber.
moneykid 29. Dez. 2013 um 13:57 Uhr 
trap rooooom!!!!
Hadamard LP 30. Aug. 2013 um 12:25 Uhr 
many glasses and turrets included
Chao§pawN 26. Aug. 2013 um 2:31 Uhr 
Very nice!
VinnyF [-ELG-] 1. Juli 2013 um 19:53 Uhr 
Oh good! So I'm not as big of an idiot as I thought!
That's good to know
wildgoosespeeder  [Autor] 1. Juli 2013 um 15:20 Uhr 
The ending was wonky because your partner had his funnel-redirected portal off-center and made it more difficult than it should be.

Added video in slide show.
VinnyF [-ELG-] 1. Juli 2013 um 11:26 Uhr 
Hi there! My friend and I played this map as part of our series Cooperative Community Chambers. If you wanna watch us go through it, you can go here:

Anyway, it was a really nice chamber, the ending was a bit wonky but a really nice idea. Keep 'em coming!
Light 30. Mai 2013 um 9:00 Uhr 
awesome level! too bad that my partner likes to trol me <:(
Velistner 25. Mai 2013 um 17:25 Uhr 
Tedious turrets took away from the puzzle a bit but otherwise good. Bit short.
Mikelio 25. Mai 2013 um 17:25 Uhr 
Good map, the turrets were a bit tedious though.
Moosey 11. Mai 2013 um 13:43 Uhr 
Very good
ECUADOOOOOR! 23. Apr. 2013 um 10:30 Uhr 
Not bad map, but short. 7/10
Trottel 23. Apr. 2013 um 9:10 Uhr 
Very good map, it may look impossible at the start but in like 5 - 10 mins you will start to get the hang of it
wildgoosespeeder  [Autor] 31. März 2013 um 23:42 Uhr 
Try again. It IS possible...just look at the rating my map has and the author stats. You have to think cooperatively.
Johnny_Ice 31. März 2013 um 23:36 Uhr 
this map is not possible. had to cheat to figure out what to do.
wildgoosespeeder  [Autor] 14. März 2013 um 15:34 Uhr 
Try out my latest map for SP:

Sumeron 16. Jan. 2013 um 11:25 Uhr 
Nice map, true cooperation is required.
Bhaalisto 31. Dez. 2012 um 5:01 Uhr 
Exelent Map! Thanks for it!
Nekro Extravaganza 14. Dez. 2012 um 15:36 Uhr 
Perfect map, thanx
SKIR! | JESUS 8. Dez. 2012 um 1:46 Uhr 
too easy / no thinking required
Behr Asylum 6. Dez. 2012 um 22:56 Uhr 
great detail
nopass 6. Dez. 2012 um 10:56 Uhr 
Ranma 5. Dez. 2012 um 22:36 Uhr 
[P4e2l] ManiaCoolT 5. Dez. 2012 um 12:35 Uhr 
Tigó Farmskins.com CSGetto.com 5. Dez. 2012 um 11:59 Uhr 
Hateman 4. Dez. 2012 um 23:59 Uhr 
а как пройти а??
wildgoosespeeder  [Autor] 4. Dez. 2012 um 22:39 Uhr 
biohazard1085 4. Dez. 2012 um 20:44 Uhr 
Keeper of the Groove 4. Dez. 2012 um 8:00 Uhr 
hey, nicely done!
but can anyone plz check this one too?
Majkel 222 x44 3. Dez. 2012 um 15:29 Uhr 
heh nice
Tato314 3. Dez. 2012 um 14:05 Uhr 
muy bueno perfecto
Sushilov3r (度魅仁功) 3. Dez. 2012 um 6:02 Uhr 
coolabhishek7 3. Dez. 2012 um 4:13 Uhr 
How to play online in coop mode...i ve no frenz...
0171032038 3. Dez. 2012 um 1:12 Uhr 
is good
wildgoosespeeder  [Autor] 2. Dez. 2012 um 21:02 Uhr 
This is a glitch with the funnel entity itself that Valve overlooked during development of the game before its April 2011 release. I have no way to fix it. More information:


You may have accidently triggered it.
InsaneKuma 2. Dez. 2012 um 19:45 Uhr 
It might just be me but for some reason I stayed at the end of the floating spiral in the beginning and got bugged. Whichever character I was playing got stuck in the ceiling.
Peanut Butter 2. Dez. 2012 um 1:29 Uhr 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.
Exjoria 1. Dez. 2012 um 19:29 Uhr 
LlamaJuice strikes again
Asado 1. Dez. 2012 um 6:23 Uhr