Excellent Partnership 3 - Back and Forth
45 commentaires
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Brezlon 10 mai à 15h34 
@wildgoosespeeder

Just before you get to the exit, there should be something that pulls you back to the turret room area.

It just feels like you put in a lot of effort in that secondary area but we don't go back to appreciate it. It's just 'boom, solved, exit'. If maybe there was one more quick/easy step to activate the lift from that other room, it might feel like one complete puzzle. Because the ending was so 'quick' I felt like I was missing another room. If that makes sense.

Just my feelings though, my partner didn't seem to mind so much.
wildgoosespeeder  [créateur] 9 mai à 20h55 
@Brezlon
How so?
Brezlon 9 mai à 19h12 
Started out good but at the end it left me feeling like there was a lot missing.
wildgoosespeeder  [créateur] 11 jan à 21h26 
@Voinyx
At the time, I didn't have BEEMOD2 .2.4 alpha that has magnet portals which auto-center portal placements. I have considered updating this map and the others in the Excellent Partnership series. For now just try to be as precisely center as possible. That is the problem why the cube is apparently almost impossible.
Voinyx 11 jan à 20h09 
There are many problems to fit the cube in the switch at final puzzle. It's almost impossible!!!, but it's a good chamber.
moneykid 29 déc 2013 à 13h57 
trap rooooom!!!!
_Hadamard spielhälfte 30 août 2013 à 12h25 
many glasses and turrets included
Chao§pawN 26 août 2013 à 2h31 
Very nice!
VinnyF [-ELG-] 1 juil 2013 à 19h53 
Oh good! So I'm not as big of an idiot as I thought!
That's good to know
wildgoosespeeder  [créateur] 1 juil 2013 à 15h20 
@VinnyF
The ending was wonky because your partner had his funnel-redirected portal off-center and made it more difficult than it should be.

Added video in slide show.
VinnyF [-ELG-] 1 juil 2013 à 11h26 
Hi there! My friend and I played this map as part of our series Cooperative Community Chambers. If you wanna watch us go through it, you can go here:
http://www.youtube.com/watch?v=McUiU9V1gdo

Anyway, it was a really nice chamber, the ending was a bit wonky but a really nice idea. Keep 'em coming!
Light 30 mai 2013 à 9h00 
awesome level! too bad that my partner likes to trol me <:(
Velistner 25 mai 2013 à 17h25 
Tedious turrets took away from the puzzle a bit but otherwise good. Bit short.
Mikelio 25 mai 2013 à 17h25 
Good map, the turrets were a bit tedious though.
Moosey 11 mai 2013 à 13h43 
Very good
Avaray 23 avr 2013 à 10h30 
Not bad map, but short. 7/10
[LC]Turtle 23 avr 2013 à 9h10 
Very good map, it may look impossible at the start but in like 5 - 10 mins you will start to get the hang of it
wildgoosespeeder  [créateur] 31 mar 2013 à 23h42 
@Johnny_Ice
Try again. It IS possible...just look at the rating my map has and the author stats. You have to think cooperatively.
Johnny_Ice 31 mar 2013 à 23h36 
this map is not possible. had to cheat to figure out what to do.
wildgoosespeeder  [créateur] 14 mar 2013 à 15h34 
Try out my latest map for SP:

Slice'n'Dice
http://www.steamcommunity.com/sharedfiles/filedetails?id=132203237
Sumeron 16 jan 2013 à 11h25 
Nice map, true cooperation is required.
Bhaalisto 31 déc 2012 à 5h01 
Exelent Map! Thanks for it!
Nekro Extravaganza 14 déc 2012 à 15h36 
Perfect map, thanx
SKIR! | JESUS 8 déc 2012 à 1h46 
too easy / no thinking required
Behr Asylum 6 déc 2012 à 22h56 
great detail
nopass 6 déc 2012 à 10h56 
Best
Ranma 5 déc 2012 à 22h36 
nice
[P4e2l] ManiaCoolT 5 déc 2012 à 12h35 
best
Igorkg 5 déc 2012 à 11h59 
lol
AtaiAtaiAtai (D) 4 déc 2012 à 23h59 
а как пройти а??
wildgoosespeeder  [créateur] 4 déc 2012 à 22h39 
biohazard1085 4 déc 2012 à 20h44 
nice
Angry Apple 4 déc 2012 à 8h00 
hey, nicely done!
but can anyone plz check this one too?
http://steamcommunity.com/sharedfiles/filedetails/?id=88465897
thnx!
Headshot 3 déc 2012 à 15h29 
heh nice
Tato314 3 déc 2012 à 14h05 
muy bueno perfecto
dome1601 3 déc 2012 à 6h02 
nice
coolabhishek7 3 déc 2012 à 4h13 
How to play online in coop mode...i ve no frenz...
0171032038 3 déc 2012 à 1h12 
is good
wildgoosespeeder  [créateur] 2 déc 2012 à 21h02 
@InsaneKuma
This is a glitch with the funnel entity itself that Valve overlooked during development of the game before its April 2011 release. I have no way to fix it. More information:

http://www.youtube.com/watch?v=T2qcoQC9cTc

You may have accidently triggered it.
InsaneKuma 2 déc 2012 à 19h45 
It might just be me but for some reason I stayed at the end of the floating spiral in the beginning and got bugged. Whichever character I was playing got stuck in the ceiling.
Peppermint 2 déc 2012 à 1h29 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.
EpicFruitcakeXD 1 déc 2012 à 19h29 
LlamaJuice strikes again
Asado. 1 déc 2012 à 6h23 
HUEHUEHUEHUEHUEUEUHUE
SPAM
wildgoosespeeder  [créateur] 30 nov 2012 à 16h30 
@Landfall
No, it is entirely possible. I really wish I can have a special entity in the puzzle editor that can automatically rotate portal placements, kind of like with some of the official chambers found in the story and coop campaigns. :(
Landfall 30 nov 2012 à 15h26 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.