Portal 2
Excellent Partnership 3 - Back and Forth
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52 opmerkingen
Teip 20 aug om 1:51nm 
wildgoosespeeder  [auteur] 7 feb om 1:36nm 
Try Excellent Partnership 6. I think you will like that one. I had a lot of fun designing it and I think it is my best work for coop maps.
Zuntak 7 feb om 12:58nm 
Pretty nice, we compleated it in 10 minutes
Mr. MeeSeeks ::: enstillfear 17 dec 2015 om 1:31vm 
Good one. We really had fun! Nice level.
Portalized 26 jul 2015 om 6:52nm 
Well done - we enjoyed!
wildgoosespeeder  [auteur] 24 jan 2015 om 12:14nm 
You guys solved it correctly. Be sure to check out my other coop maps in the "Excellent Partnership" series of mine. I promise you will have an interesting experience, especially my "Excellent Partnership 6" map.
AreoLive [VDT] 24 jan 2015 om 10:05vm 
Hey Nice level! I recorded a video of my buddy and I playing through it.
Brezlon 10 mei 2014 om 3:34nm 

Just before you get to the exit, there should be something that pulls you back to the turret room area.

It just feels like you put in a lot of effort in that secondary area but we don't go back to appreciate it. It's just 'boom, solved, exit'. If maybe there was one more quick/easy step to activate the lift from that other room, it might feel like one complete puzzle. Because the ending was so 'quick' I felt like I was missing another room. If that makes sense.

Just my feelings though, my partner didn't seem to mind so much.
wildgoosespeeder  [auteur] 9 mei 2014 om 8:55nm 
How so?
Brezlon 9 mei 2014 om 7:12nm 
Started out good but at the end it left me feeling like there was a lot missing.
wildgoosespeeder  [auteur] 11 jan 2014 om 9:26nm 
At the time, I didn't have BEEMOD2 .2.4 alpha that has magnet portals which auto-center portal placements. I have considered updating this map and the others in the Excellent Partnership series. For now just try to be as precisely center as possible. That is the problem why the cube is apparently almost impossible.
Voinyx 11 jan 2014 om 8:09nm 
There are many problems to fit the cube in the switch at final puzzle. It's almost impossible!!!, but it's a good chamber.
moneykid 29 dec 2013 om 1:57nm 
trap rooooom!!!!
Hadamard YT 30 aug 2013 om 12:25nm 
many glasses and turrets included
Chao§pawN 26 aug 2013 om 2:31vm 
Very nice!
VinnyF [-ELG-] 1 jul 2013 om 7:53nm 
Oh good! So I'm not as big of an idiot as I thought!
That's good to know
wildgoosespeeder  [auteur] 1 jul 2013 om 3:20nm 
The ending was wonky because your partner had his funnel-redirected portal off-center and made it more difficult than it should be.

Added video in slide show.
VinnyF [-ELG-] 1 jul 2013 om 11:26vm 
Hi there! My friend and I played this map as part of our series Cooperative Community Chambers. If you wanna watch us go through it, you can go here:

Anyway, it was a really nice chamber, the ending was a bit wonky but a really nice idea. Keep 'em coming!
Light 30 mei 2013 om 9:00vm 
awesome level! too bad that my partner likes to trol me <:(
Velistner 25 mei 2013 om 5:25nm 
Tedious turrets took away from the puzzle a bit but otherwise good. Bit short.
Mikelio 25 mei 2013 om 5:25nm 
Good map, the turrets were a bit tedious though.
Moosey 11 mei 2013 om 1:43nm 
Very good
ECUADOOOOOR! 23 apr 2013 om 10:30vm 
Not bad map, but short. 7/10
Trottel 23 apr 2013 om 9:10vm 
Very good map, it may look impossible at the start but in like 5 - 10 mins you will start to get the hang of it
wildgoosespeeder  [auteur] 31 mrt 2013 om 11:42nm 
Try again. It IS possible...just look at the rating my map has and the author stats. You have to think cooperatively.
Johnny_Ice 31 mrt 2013 om 11:36nm 
this map is not possible. had to cheat to figure out what to do.
wildgoosespeeder  [auteur] 14 mrt 2013 om 3:34nm 
Try out my latest map for SP:

Sumeron 16 jan 2013 om 11:25vm 
Nice map, true cooperation is required.
Bhaalisto 31 dec 2012 om 5:01vm 
Exelent Map! Thanks for it!
Nekro Extravaganza 14 dec 2012 om 3:36nm 
Perfect map, thanx
SKIR! | JESUS 8 dec 2012 om 1:46vm 
too easy / no thinking required
Behr Asylum 6 dec 2012 om 10:56nm 
great detail
nopass 6 dec 2012 om 10:56vm 
Ranma 5 dec 2012 om 10:36nm 
[P4e2l] ManiaCoolT 5 dec 2012 om 12:35nm 
Igorkg 5 dec 2012 om 11:59vm 
The Lord :D 4 dec 2012 om 11:59nm 
а как пройти а??
wildgoosespeeder  [auteur] 4 dec 2012 om 10:39nm 
biohazard1085 4 dec 2012 om 8:44nm 
Keeper of the Groove 4 dec 2012 om 8:00vm 
hey, nicely done!
but can anyone plz check this one too?
Headshot 3 dec 2012 om 3:29nm 
heh nice
Tato314 3 dec 2012 om 2:05nm 
muy bueno perfecto
Sushilov3r (度魅仁功) 3 dec 2012 om 6:02vm 
coolabhishek7 3 dec 2012 om 4:13vm 
How to play online in coop mode...i ve no frenz...
0171032038 3 dec 2012 om 1:12vm 
is good
wildgoosespeeder  [auteur] 2 dec 2012 om 9:02nm 
This is a glitch with the funnel entity itself that Valve overlooked during development of the game before its April 2011 release. I have no way to fix it. More information:


You may have accidently triggered it.
Butt Stallion 2 dec 2012 om 7:45nm 
It might just be me but for some reason I stayed at the end of the floating spiral in the beginning and got bugged. Whichever character I was playing got stuck in the ceiling.
BB-8 2 dec 2012 om 1:29vm 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.
Exjewria 1 dec 2012 om 7:29nm 
LlamaJuice strikes again
Asado 1 dec 2012 om 6:23vm