Portal 2

Portal 2

Excellent Partnership 3 - Back and Forth
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52 kommentarer
Teip 20. aug kl. 1:51pm 
wildgoosespeeder  [ophavsmand] 7. feb kl. 1:36pm 
Try Excellent Partnership 6. I think you will like that one. I had a lot of fun designing it and I think it is my best work for coop maps.
Zuntak 7. feb kl. 12:58pm 
Pretty nice, we compleated it in 10 minutes
Mr. MeeSeeks ::: enstillfear 17. dec 2015 kl. 1:31am 
Good one. We really had fun! Nice level.
Portalized 26. jul 2015 kl. 6:52pm 
Well done - we enjoyed!
wildgoosespeeder  [ophavsmand] 24. jan 2015 kl. 12:14pm 
You guys solved it correctly. Be sure to check out my other coop maps in the "Excellent Partnership" series of mine. I promise you will have an interesting experience, especially my "Excellent Partnership 6" map.
AreoLive [VDT] 24. jan 2015 kl. 10:05am 
Hey Nice level! I recorded a video of my buddy and I playing through it.
Brezlon 10. maj 2014 kl. 3:34pm 

Just before you get to the exit, there should be something that pulls you back to the turret room area.

It just feels like you put in a lot of effort in that secondary area but we don't go back to appreciate it. It's just 'boom, solved, exit'. If maybe there was one more quick/easy step to activate the lift from that other room, it might feel like one complete puzzle. Because the ending was so 'quick' I felt like I was missing another room. If that makes sense.

Just my feelings though, my partner didn't seem to mind so much.
wildgoosespeeder  [ophavsmand] 9. maj 2014 kl. 8:55pm 
How so?
Brezlon 9. maj 2014 kl. 7:12pm 
Started out good but at the end it left me feeling like there was a lot missing.
wildgoosespeeder  [ophavsmand] 11. jan 2014 kl. 9:26pm 
At the time, I didn't have BEEMOD2 .2.4 alpha that has magnet portals which auto-center portal placements. I have considered updating this map and the others in the Excellent Partnership series. For now just try to be as precisely center as possible. That is the problem why the cube is apparently almost impossible.
Voinyx 11. jan 2014 kl. 8:09pm 
There are many problems to fit the cube in the switch at final puzzle. It's almost impossible!!!, but it's a good chamber.
moneykid 29. dec 2013 kl. 1:57pm 
trap rooooom!!!!
Hadamard YT 30. aug 2013 kl. 12:25pm 
many glasses and turrets included
Chao§pawN 26. aug 2013 kl. 2:31am 
Very nice!
VinnyF [-ELG-] 1. jul 2013 kl. 7:53pm 
Oh good! So I'm not as big of an idiot as I thought!
That's good to know
wildgoosespeeder  [ophavsmand] 1. jul 2013 kl. 3:20pm 
The ending was wonky because your partner had his funnel-redirected portal off-center and made it more difficult than it should be.

Added video in slide show.
VinnyF [-ELG-] 1. jul 2013 kl. 11:26am 
Hi there! My friend and I played this map as part of our series Cooperative Community Chambers. If you wanna watch us go through it, you can go here:

Anyway, it was a really nice chamber, the ending was a bit wonky but a really nice idea. Keep 'em coming!
Light 30. maj 2013 kl. 9:00am 
awesome level! too bad that my partner likes to trol me <:(
Velistner 25. maj 2013 kl. 5:25pm 
Tedious turrets took away from the puzzle a bit but otherwise good. Bit short.
Mikelio 25. maj 2013 kl. 5:25pm 
Good map, the turrets were a bit tedious though.
Moosey 11. maj 2013 kl. 1:43pm 
Very good
execute 23. apr 2013 kl. 10:30am 
Not bad map, but short. 7/10
Trottel 23. apr 2013 kl. 9:10am 
Very good map, it may look impossible at the start but in like 5 - 10 mins you will start to get the hang of it
wildgoosespeeder  [ophavsmand] 31. mar 2013 kl. 11:42pm 
Try again. It IS possible...just look at the rating my map has and the author stats. You have to think cooperatively.
Johnny_Ice 31. mar 2013 kl. 11:36pm 
this map is not possible. had to cheat to figure out what to do.
wildgoosespeeder  [ophavsmand] 14. mar 2013 kl. 3:34pm 
Try out my latest map for SP:

Sumeron 16. jan 2013 kl. 11:25am 
Nice map, true cooperation is required.
Bhaalisto 31. dec 2012 kl. 5:01am 
Exelent Map! Thanks for it!
Nekro Extravaganza 14. dec 2012 kl. 3:36pm 
Perfect map, thanx
SKIR! | JESUS 8. dec 2012 kl. 1:46am 
too easy / no thinking required
Behr Asylum 6. dec 2012 kl. 10:56pm 
great detail
nopass 6. dec 2012 kl. 10:56am 
Ranma 5. dec 2012 kl. 10:36pm 
[P4e2l] ManiaCoolT 5. dec 2012 kl. 12:35pm 
Igorkg 5. dec 2012 kl. 11:59am 
The Lord :D 4. dec 2012 kl. 11:59pm 
а как пройти а??
wildgoosespeeder  [ophavsmand] 4. dec 2012 kl. 10:39pm 
biohazard1085 4. dec 2012 kl. 8:44pm 
Keeper of the Groove 4. dec 2012 kl. 8:00am 
hey, nicely done!
but can anyone plz check this one too?
Headshot 3. dec 2012 kl. 3:29pm 
heh nice
Tato314 3. dec 2012 kl. 2:05pm 
muy bueno perfecto
Sushilov3r (度魅仁功) 3. dec 2012 kl. 6:02am 
coolabhishek7 3. dec 2012 kl. 4:13am 
How to play online in coop mode...i ve no frenz...
0171032038 3. dec 2012 kl. 1:12am 
is good
wildgoosespeeder  [ophavsmand] 2. dec 2012 kl. 9:02pm 
This is a glitch with the funnel entity itself that Valve overlooked during development of the game before its April 2011 release. I have no way to fix it. More information:


You may have accidently triggered it.
Butt Stallion 2. dec 2012 kl. 7:45pm 
It might just be me but for some reason I stayed at the end of the floating spiral in the beginning and got bugged. Whichever character I was playing got stuck in the ceiling.
BB-8 2. dec 2012 kl. 1:29am 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.
Exjoria Sartorius 1. dec 2012 kl. 7:29pm 
LlamaJuice strikes again
Hitman argentino 1. dec 2012 kl. 6:23am