Portal 2
Excellent Partnership 3 - Back and Forth
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52 коментара
Teip 20 август в 1:51 следобед 
wildgoosespeeder  [автор] 7 февруари в 1:36 следобед 
Try Excellent Partnership 6. I think you will like that one. I had a lot of fun designing it and I think it is my best work for coop maps.
Zuntak 7 февруари в 12:58 следобед 
Pretty nice, we compleated it in 10 minutes
Mr. MeeSeeks ::: enstillfear 17 декември 2015 в 1:31 сутринта 
Good one. We really had fun! Nice level.
Portalized 26 юли 2015 в 6:52 следобед 
Well done - we enjoyed!
wildgoosespeeder  [автор] 24 януари 2015 в 12:14 следобед 
You guys solved it correctly. Be sure to check out my other coop maps in the "Excellent Partnership" series of mine. I promise you will have an interesting experience, especially my "Excellent Partnership 6" map.
AreoLive [VDT] 24 януари 2015 в 10:05 сутринта 
Hey Nice level! I recorded a video of my buddy and I playing through it.
Brezlon 10 май 2014 в 3:34 следобед 

Just before you get to the exit, there should be something that pulls you back to the turret room area.

It just feels like you put in a lot of effort in that secondary area but we don't go back to appreciate it. It's just 'boom, solved, exit'. If maybe there was one more quick/easy step to activate the lift from that other room, it might feel like one complete puzzle. Because the ending was so 'quick' I felt like I was missing another room. If that makes sense.

Just my feelings though, my partner didn't seem to mind so much.
wildgoosespeeder  [автор] 9 май 2014 в 8:55 следобед 
How so?
Brezlon 9 май 2014 в 7:12 следобед 
Started out good but at the end it left me feeling like there was a lot missing.
wildgoosespeeder  [автор] 11 януари 2014 в 9:26 следобед 
At the time, I didn't have BEEMOD2 .2.4 alpha that has magnet portals which auto-center portal placements. I have considered updating this map and the others in the Excellent Partnership series. For now just try to be as precisely center as possible. That is the problem why the cube is apparently almost impossible.
Voinyx 11 януари 2014 в 8:09 следобед 
There are many problems to fit the cube in the switch at final puzzle. It's almost impossible!!!, but it's a good chamber.
moneykid 29 декември 2013 в 1:57 следобед 
trap rooooom!!!!
Hadamard YT 30 август 2013 в 12:25 следобед 
many glasses and turrets included
Chao§pawN 26 август 2013 в 2:31 сутринта 
Very nice!
VinnyF [-ELG-] 1 юли 2013 в 7:53 следобед 
Oh good! So I'm not as big of an idiot as I thought!
That's good to know
wildgoosespeeder  [автор] 1 юли 2013 в 3:20 следобед 
The ending was wonky because your partner had his funnel-redirected portal off-center and made it more difficult than it should be.

Added video in slide show.
VinnyF [-ELG-] 1 юли 2013 в 11:26 сутринта 
Hi there! My friend and I played this map as part of our series Cooperative Community Chambers. If you wanna watch us go through it, you can go here:

Anyway, it was a really nice chamber, the ending was a bit wonky but a really nice idea. Keep 'em coming!
Light 30 май 2013 в 9:00 сутринта 
awesome level! too bad that my partner likes to trol me <:(
Velistner 25 май 2013 в 5:25 следобед 
Tedious turrets took away from the puzzle a bit but otherwise good. Bit short.
Mikelio 25 май 2013 в 5:25 следобед 
Good map, the turrets were a bit tedious though.
Moosey 11 май 2013 в 1:43 следобед 
Very good
ECUADOOOOOR! 23 април 2013 в 10:30 сутринта 
Not bad map, but short. 7/10
Trottel 23 април 2013 в 9:10 сутринта 
Very good map, it may look impossible at the start but in like 5 - 10 mins you will start to get the hang of it
wildgoosespeeder  [автор] 31 март 2013 в 11:42 следобед 
Try again. It IS possible...just look at the rating my map has and the author stats. You have to think cooperatively.
Johnny_Ice 31 март 2013 в 11:36 следобед 
this map is not possible. had to cheat to figure out what to do.
wildgoosespeeder  [автор] 14 март 2013 в 3:34 следобед 
Try out my latest map for SP:

Sumeron 16 януари 2013 в 11:25 сутринта 
Nice map, true cooperation is required.
Bhaalisto 31 декември 2012 в 5:01 сутринта 
Exelent Map! Thanks for it!
Nekro Extravaganza 14 декември 2012 в 3:36 следобед 
Perfect map, thanx
SKIR! | JESUS 8 декември 2012 в 1:46 сутринта 
too easy / no thinking required
Behr Asylum 6 декември 2012 в 10:56 следобед 
great detail
nopass 6 декември 2012 в 10:56 сутринта 
Ranma 5 декември 2012 в 10:36 следобед 
[P4e2l] ManiaCoolT 5 декември 2012 в 12:35 следобед 
Igorkg 5 декември 2012 в 11:59 сутринта 
The Lord :D 4 декември 2012 в 11:59 следобед 
а как пройти а??
wildgoosespeeder  [автор] 4 декември 2012 в 10:39 следобед 
biohazard1085 4 декември 2012 в 8:44 следобед 
Keeper of the Groove 4 декември 2012 в 8:00 сутринта 
hey, nicely done!
but can anyone plz check this one too?
Majkel 222 x44 3 декември 2012 в 3:29 следобед 
heh nice
Tato314 3 декември 2012 в 2:05 следобед 
muy bueno perfecto
Sushilov3r (度魅仁功) 3 декември 2012 в 6:02 сутринта 
coolabhishek7 3 декември 2012 в 4:13 сутринта 
How to play online in coop mode...i ve no frenz...
0171032038 3 декември 2012 в 1:12 сутринта 
is good
wildgoosespeeder  [автор] 2 декември 2012 в 9:02 следобед 
This is a glitch with the funnel entity itself that Valve overlooked during development of the game before its April 2011 release. I have no way to fix it. More information:


You may have accidently triggered it.
Butt Stallion 2 декември 2012 в 7:45 следобед 
It might just be me but for some reason I stayed at the end of the floating spiral in the beginning and got bugged. Whichever character I was playing got stuck in the ceiling.
BB-8 2 декември 2012 в 1:29 сутринта 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.
Exjoria 1 декември 2012 в 7:29 следобед 
LlamaJuice strikes again
Asado 1 декември 2012 в 6:23 сутринта