Excellent Partnership 3 - Back and Forth
45 коментара
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Brezlon 10 май в 3:34след. 
@wildgoosespeeder

Just before you get to the exit, there should be something that pulls you back to the turret room area.

It just feels like you put in a lot of effort in that secondary area but we don't go back to appreciate it. It's just 'boom, solved, exit'. If maybe there was one more quick/easy step to activate the lift from that other room, it might feel like one complete puzzle. Because the ending was so 'quick' I felt like I was missing another room. If that makes sense.

Just my feelings though, my partner didn't seem to mind so much.
wildgoosespeeder  [автор] 9 май в 8:55след. 
@Brezlon
How so?
Brezlon 9 май в 7:12след. 
Started out good but at the end it left me feeling like there was a lot missing.
wildgoosespeeder  [автор] 11 януари в 9:26след. 
@Voinyx
At the time, I didn't have BEEMOD2 .2.4 alpha that has magnet portals which auto-center portal placements. I have considered updating this map and the others in the Excellent Partnership series. For now just try to be as precisely center as possible. That is the problem why the cube is apparently almost impossible.
Voinyx 11 януари в 8:09след. 
There are many problems to fit the cube in the switch at final puzzle. It's almost impossible!!!, but it's a good chamber.
moneykid 29 декември 2013 в 1:57след. 
trap rooooom!!!!
_Hadamard spielhälfte 30 август 2013 в 12:25след. 
many glasses and turrets included
Chao§pawN 26 август 2013 в 2:31сут. 
Very nice!
VinnyF [-ELG-] 1 юли 2013 в 7:53след. 
Oh good! So I'm not as big of an idiot as I thought!
That's good to know
wildgoosespeeder  [автор] 1 юли 2013 в 3:20след. 
@VinnyF
The ending was wonky because your partner had his funnel-redirected portal off-center and made it more difficult than it should be.

Added video in slide show.
VinnyF [-ELG-] 1 юли 2013 в 11:26сут. 
Hi there! My friend and I played this map as part of our series Cooperative Community Chambers. If you wanna watch us go through it, you can go here:
http://www.youtube.com/watch?v=McUiU9V1gdo

Anyway, it was a really nice chamber, the ending was a bit wonky but a really nice idea. Keep 'em coming!
Light 30 май 2013 в 9:00сут. 
awesome level! too bad that my partner likes to trol me <:(
Velistner 25 май 2013 в 5:25след. 
Tedious turrets took away from the puzzle a bit but otherwise good. Bit short.
Mikelio 25 май 2013 в 5:25след. 
Good map, the turrets were a bit tedious though.
Moosey 11 май 2013 в 1:43след. 
Very good
Avaray 23 април 2013 в 10:30сут. 
Not bad map, but short. 7/10
[LC]Turtle 23 април 2013 в 9:10сут. 
Very good map, it may look impossible at the start but in like 5 - 10 mins you will start to get the hang of it
wildgoosespeeder  [автор] 31 март 2013 в 11:42след. 
@Johnny_Ice
Try again. It IS possible...just look at the rating my map has and the author stats. You have to think cooperatively.
Johnny_Ice 31 март 2013 в 11:36след. 
this map is not possible. had to cheat to figure out what to do.
wildgoosespeeder  [автор] 14 март 2013 в 3:34след. 
Try out my latest map for SP:

Slice'n'Dice
http://www.steamcommunity.com/sharedfiles/filedetails?id=132203237
Sumeron 16 януари 2013 в 11:25сут. 
Nice map, true cooperation is required.
Bhaalisto 31 декември 2012 в 5:01сут. 
Exelent Map! Thanks for it!
Nekro Extravaganza 14 декември 2012 в 3:36след. 
Perfect map, thanx
SKIR! | JESUS 8 декември 2012 в 1:46сут. 
too easy / no thinking required
Behr Asylum 6 декември 2012 в 10:56след. 
great detail
nopass 6 декември 2012 в 10:56сут. 
Best
Ranma 5 декември 2012 в 10:36след. 
nice
[P4e2l] ManiaCoolT 5 декември 2012 в 12:35след. 
best
Igorkg 5 декември 2012 в 11:59сут. 
lol
AtaiAtaiAtai (D) 4 декември 2012 в 11:59след. 
а как пройти а??
wildgoosespeeder  [автор] 4 декември 2012 в 10:39след. 
biohazard1085 4 декември 2012 в 8:44след. 
nice
Angry Apple 4 декември 2012 в 8:00сут. 
hey, nicely done!
but can anyone plz check this one too?
http://steamcommunity.com/sharedfiles/filedetails/?id=88465897
thnx!
Headshot 3 декември 2012 в 3:29след. 
heh nice
Tato314 3 декември 2012 в 2:05след. 
muy bueno perfecto
dome1601 3 декември 2012 в 6:02сут. 
nice
coolabhishek7 3 декември 2012 в 4:13сут. 
How to play online in coop mode...i ve no frenz...
0171032038 3 декември 2012 в 1:12сут. 
is good
wildgoosespeeder  [автор] 2 декември 2012 в 9:02след. 
@InsaneKuma
This is a glitch with the funnel entity itself that Valve overlooked during development of the game before its April 2011 release. I have no way to fix it. More information:

http://www.youtube.com/watch?v=T2qcoQC9cTc

You may have accidently triggered it.
InsaneKuma 2 декември 2012 в 7:45след. 
It might just be me but for some reason I stayed at the end of the floating spiral in the beginning and got bugged. Whichever character I was playing got stuck in the ceiling.
Peppermint 2 декември 2012 в 1:29сут. 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.
EpicFruitcakeXD 1 декември 2012 в 7:29след. 
LlamaJuice strikes again
Asado. 1 декември 2012 в 6:23сут. 
HUEHUEHUEHUEHUEUEUHUE
SPAM
wildgoosespeeder  [автор] 30 ноември 2012 в 4:30след. 
@Landfall
No, it is entirely possible. I really wish I can have a special entity in the puzzle editor that can automatically rotate portal placements, kind of like with some of the official chambers found in the story and coop campaigns. :(
Landfall 30 ноември 2012 в 3:26след. 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.