Excellent Partnership 3 - Back and Forth
45 Comments
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Brezlon May 10 @ 3:34pm 
@wildgoosespeeder

Just before you get to the exit, there should be something that pulls you back to the turret room area.

It just feels like you put in a lot of effort in that secondary area but we don't go back to appreciate it. It's just 'boom, solved, exit'. If maybe there was one more quick/easy step to activate the lift from that other room, it might feel like one complete puzzle. Because the ending was so 'quick' I felt like I was missing another room. If that makes sense.

Just my feelings though, my partner didn't seem to mind so much.
wildgoosespeeder  [author] May 9 @ 8:55pm 
@Brezlon
How so?
Brezlon May 9 @ 7:12pm 
Started out good but at the end it left me feeling like there was a lot missing.
wildgoosespeeder  [author] Jan 11 @ 9:26pm 
@Voinyx
At the time, I didn't have BEEMOD2 .2.4 alpha that has magnet portals which auto-center portal placements. I have considered updating this map and the others in the Excellent Partnership series. For now just try to be as precisely center as possible. That is the problem why the cube is apparently almost impossible.
Voinyx Jan 11 @ 8:09pm 
There are many problems to fit the cube in the switch at final puzzle. It's almost impossible!!!, but it's a good chamber.
moneykid Dec 29, 2013 @ 1:57pm 
trap rooooom!!!!
_Hadamard spielhälfte Aug 30, 2013 @ 12:25pm 
many glasses and turrets included
Chao§pawN Aug 26, 2013 @ 2:31am 
Very nice!
VinnyF [-ELG-] Jul 1, 2013 @ 7:53pm 
Oh good! So I'm not as big of an idiot as I thought!
That's good to know
wildgoosespeeder  [author] Jul 1, 2013 @ 3:20pm 
@VinnyF
The ending was wonky because your partner had his funnel-redirected portal off-center and made it more difficult than it should be.

Added video in slide show.
VinnyF [-ELG-] Jul 1, 2013 @ 11:26am 
Hi there! My friend and I played this map as part of our series Cooperative Community Chambers. If you wanna watch us go through it, you can go here:
http://www.youtube.com/watch?v=McUiU9V1gdo

Anyway, it was a really nice chamber, the ending was a bit wonky but a really nice idea. Keep 'em coming!
Light May 30, 2013 @ 9:00am 
awesome level! too bad that my partner likes to trol me <:(
Velistner May 25, 2013 @ 5:25pm 
Tedious turrets took away from the puzzle a bit but otherwise good. Bit short.
Mikelio May 25, 2013 @ 5:25pm 
Good map, the turrets were a bit tedious though.
A Merry Moose May 11, 2013 @ 1:43pm 
Very good
Avaray Apr 23, 2013 @ 10:30am 
Not bad map, but short. 7/10
[LC]Turtle Apr 23, 2013 @ 9:10am 
Very good map, it may look impossible at the start but in like 5 - 10 mins you will start to get the hang of it
wildgoosespeeder  [author] Mar 31, 2013 @ 11:42pm 
@Johnny_Ice
Try again. It IS possible...just look at the rating my map has and the author stats. You have to think cooperatively.
Johnny_Ice Mar 31, 2013 @ 11:36pm 
this map is not possible. had to cheat to figure out what to do.
wildgoosespeeder  [author] Mar 14, 2013 @ 3:34pm 
Try out my latest map for SP:

Slice'n'Dice
http://www.steamcommunity.com/sharedfiles/filedetails?id=132203237
Sumeron Jan 16, 2013 @ 11:25am 
Nice map, true cooperation is required.
Bhaalisto Dec 31, 2012 @ 5:01am 
Exelent Map! Thanks for it!
Nekro Extravaganza Dec 14, 2012 @ 3:36pm 
Perfect map, thanx
SKIR! | JESUS Dec 8, 2012 @ 1:46am 
too easy / no thinking required
Behr Asylum Dec 6, 2012 @ 10:56pm 
great detail
nopass Dec 6, 2012 @ 10:56am 
Best
Ranma Dec 5, 2012 @ 10:36pm 
nice
[P4e2l] ManiaCoolT Dec 5, 2012 @ 12:35pm 
best
Igorkg Dec 5, 2012 @ 11:59am 
lol
Divaniy_Analitik Dec 4, 2012 @ 11:59pm 
а как пройти а??
wildgoosespeeder  [author] Dec 4, 2012 @ 10:39pm 
biohazard1085 Dec 4, 2012 @ 8:44pm 
nice
Angry Apple Dec 4, 2012 @ 8:00am 
hey, nicely done!
but can anyone plz check this one too?
http://steamcommunity.com/sharedfiles/filedetails/?id=88465897
thnx!
Headshot Dec 3, 2012 @ 3:29pm 
heh nice
Tato314 Dec 3, 2012 @ 2:05pm 
muy bueno perfecto
dome1601 Dec 3, 2012 @ 6:02am 
nice
coolabhishek7 Dec 3, 2012 @ 4:13am 
How to play online in coop mode...i ve no frenz...
0171032038 Dec 3, 2012 @ 1:12am 
is good
wildgoosespeeder  [author] Dec 2, 2012 @ 9:02pm 
@InsaneKuma
This is a glitch with the funnel entity itself that Valve overlooked during development of the game before its April 2011 release. I have no way to fix it. More information:

http://www.youtube.com/watch?v=T2qcoQC9cTc

You may have accidently triggered it.
insanekuma Dec 2, 2012 @ 7:45pm 
It might just be me but for some reason I stayed at the end of the floating spiral in the beginning and got bugged. Whichever character I was playing got stuck in the ceiling.
CookieAwesomness (Cookie) Dec 2, 2012 @ 1:29am 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.
EpicFruitcakeXD Dec 1, 2012 @ 7:29pm 
LlamaJuice strikes again
Asado Dec 1, 2012 @ 6:23am 
HUEHUEHUEHUEHUEUEUHUE
SPAM
wildgoosespeeder  [author] Nov 30, 2012 @ 4:30pm 
@Landfall
No, it is entirely possible. I really wish I can have a special entity in the puzzle editor that can automatically rotate portal placements, kind of like with some of the official chambers found in the story and coop campaigns. :(
Landfall Nov 30, 2012 @ 3:26pm 
The very last puzzle where you have too put the cube in the spot and the laser the same spot, it is uneven every time, causing it so you can't do it.