Portal 2

Killer Radio Extended Level (v1.0) BETA
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wildgoosespeeder Jul 17, 2014 @ 10:12pm 
I almost didn't see the turret purched high up. Completely white rendered area had a turret (weird Hammer abnormality). Killer Radio only seems to kill red turrets. Core explodes. It's just weird Hammer usage here.
Portλl Nerd  [author] Sep 30, 2013 @ 4:51pm 
Hello, I am taking requests for the next map I make. Please post what map I should make in the discussion below.
Portλl Nerd  [author] Dec 22, 2012 @ 5:54pm 
I apologize for the wait I have the level and it is almost done. I am working on something else though. I will do my best to update this over the holidays
N2_02 Dec 16, 2012 @ 8:38am 
I'd really like this to be updated soon. Also I think it would be funnier if the radio was emphasized, or a giant sign brought the player's attention to it. I totally missed it on my first 3 tries because I never got close enough for the radio to drop.

Other than that, can't wait for the next release!!!!
Caden Dec 12, 2012 @ 6:37am 
Yes... until we can make our own textures that is.
I don't think that the current ones are very... suitable for this.
AD_79 Dec 11, 2012 @ 10:44pm 
The purple field... Is this some new ICI creation or FourthReaper's Compressed Smoke Field?
Portλl Nerd  [author] Dec 2, 2012 @ 7:04am 
no, I simple changed the color of the turret, I did not yet use a new texture.
Sonata Dec 1, 2012 @ 6:46pm 
Did you use plugins?
Caden Nov 30, 2012 @ 2:46pm 
It's a little too bright, you might want to get rd of some.
Portλl Nerd  [author] Nov 30, 2012 @ 1:48pm 
please post screenshots because I have no idea what you are talking about with the lights
tanger2b Nov 30, 2012 @ 1:35pm 
They are way too bright. Migh as well leave it fullbright.
Portλl Nerd  [author] Nov 30, 2012 @ 12:52pm 
Could someone post some screenshots of the lights. I don't see any problems with them
Portλl Nerd  [author] Nov 30, 2012 @ 12:09pm 
thank you for your comments, again it is still in beta, I will try to update all of that this weekend. Thank you
Lynbean Nov 30, 2012 @ 11:00am 
That was great!
tanger2b Nov 29, 2012 @ 5:59pm 
missing texture near last turret
was the purple field supposed be the field from fr's texture pack?
Too bright. I actually checked for fullbright.
super damage on last turret. Never do that.
Core seemed random and a little dumb. Didn't add any real puzzle to the map.
Still a nice map and I cant wait until It comes out of beta.
Caden Nov 29, 2012 @ 2:28pm 
I agree with the guy with an unintelligible Steam alias.
It's a little too bright.
AD_79 Nov 28, 2012 @ 9:31pm 
Also, the map seems extremely bright. Try making it a little darker.
AD_79 Nov 28, 2012 @ 9:30pm 
Umm, what's with the misaligned textures for the window frames? (3rd screenshot). Ok, this is a beta, but still.
Killer Radio? Thumbs up!
Portλl Nerd  [author] Nov 28, 2012 @ 4:24pm 
oh, thanks
Caden Nov 28, 2012 @ 4:04pm 
Tips for taking screenshots of the level:
crosshair 0
buddha (just because that's an awesome command)