Team Fortress 2

The C#
33 commenti
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crabattack506 15 dic 2012, ore 8:24 
This is probably going to be added.
HALL 13 dic 2012, ore 6:25 
Yes new sound maker only for christmas!
DigitalUnity 8 dic 2012, ore 7:55 
you might want Cb. C flat is lower than C sharp, corresponding to larger size.
Luminareo 6 dic 2012, ore 9:27 
Music jokessssss
nutellaburrito 3 dic 2012, ore 19:36 
I know that feel Distraction.

I know that feel.
VORNORACK 2 dic 2012, ore 22:22 
um... distraction... plz dont hurt yoursalf when you do that ok?
i throw games 2 dic 2012, ore 20:48 
Same with Teebles and Distraction hahaha
Abraham Linksys 2 dic 2012, ore 15:05 
i'm with Distraction. i didn't realize the musical aspects until later.
Udlosetoo 2 dic 2012, ore 14:59 
Idea: The class will hold the handle, and everytime it hits something, it makes a jingle. All class.

+10% Faster firing
-Crits do 10% less damage
Distraction 1 dic 2012, ore 16:48 
When I saw this I thought of Microsoft Visual C# and didn't get the joke. I'm going to go throw myself down a staircase.
AGStanley  [autore] 1 dic 2012, ore 10:05 
Low Brass all the way.
Gamera! 1 dic 2012, ore 9:53 
A fellow Trombone player i see, :) Its good to see musical references into a game like Tf2.
Little Muffin 1 dic 2012, ore 9:29 
it should be a misc :D good job.
AGStanley  [autore] 1 dic 2012, ore 6:59 
It's a weapon. I'm having a bit of trouble getting it to work in-game. I have found some good start to finish tutorials (soely for the exporting and importing process) but I'm just plain doing it wrong. I'm exporting as an SMD from Maya 2011 with the appropriate bones and QC files, but when I go to compile, I get "can't find that bone that you totally have in there" errors. When I import the SMD back into Maya, the bones are there. Ugh...'til then, not screens of a working item. Feel free to throw some advice or a link may way. Thanks!
Talvy 30 nov 2012, ore 13:15 
Cool but... what is it? I see it's a Christmas bell, but is it a swep or what?
cATWALKER^41 29 nov 2012, ore 21:39 
ohhh hell
-DKB-Zap the Liar 29 nov 2012, ore 19:38 
also try to get rid of engi, if you're going to try and fix it btw. Unless it's going to be a special wrench or something :P
•BpG•StumpyBelham 28 nov 2012, ore 20:29 
Hark! how the bells
Sweet silver bells
All seem to say
"Get the HELL out of my way."

I love a good musical item. Please take my thumb.
AGStanley  [autore] 28 nov 2012, ore 19:35 
Haha. Thanks man. I really want a C1 hand bell. That thing has to weigh a tone. I also ment to say "played trombone" not "payed." xD
-DKB-Zap the Liar 28 nov 2012, ore 19:28 
Ahhh, nice. Also, I was saying "but nice item" not sure how the not got in there. And I see, I usually get references :P I really hope valve adds this!
AGStanley  [autore] 28 nov 2012, ore 19:04 
Technically, I was basing this off of the largest hand bell ever made, the C1. I called it a C# because it was a melee weapon...that is sharp. Reference the C1 hand bell here I actually payed trombone for 8 years and have a little bit of musical experience. :)
-DKB-Zap the Liar 28 nov 2012, ore 17:38 
Technically, if you actually play music, B# is the highest sharp, and G# is at the top of the musical octave. YES, I HAVE TO DESTROY THE FUN but not nice item :3
Baba O`Riley 28 nov 2012, ore 15:23 
If it's a melee weapon. the description should probably be "Cause it don't get much sharper than this"
AGStanley  [autore] 28 nov 2012, ore 7:46 
Thanks for catching that. I was mad tired when I submitted this. I'll see what I can do to get rid of the Spy and Heavy as associated classes.
D.A.R 27 nov 2012, ore 20:22 
how can a spy use this?
Tazilla 27 nov 2012, ore 16:55 
So is this going to be a melee weapon for most of the classes?
Honey 27 nov 2012, ore 16:37 
I really like this!
MexicanDew™ 27 nov 2012, ore 16:00 
The Canadian 27 nov 2012, ore 15:59 
it should be like the frying pan
serpen1 27 nov 2012, ore 15:58 
Seems like an interesting wep could be made outta this.
Kinzuko 27 nov 2012, ore 15:55 
seems legit
Toastey 27 nov 2012, ore 15:38 
I like it!
Xorpik 27 nov 2012, ore 15:34 
Looks cool!