Portal 2

Portal 2

Quantum Dynamics
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44 Comments
Andi  [author] Mar 12, 2015 @ 10:35pm 
Thank you. This chamber does have it's moments. Thanks for testing.
Chelliste Mar 12, 2015 @ 9:33pm 
This one and Landlocked are among the most difficult I've ever played. I'm GLaD you made it. :-)
Andi  [author] Aug 11, 2014 @ 9:55am 
Thank you very much, I'm GLaD you liked it.
GBMusicMaster Aug 11, 2014 @ 8:37am 
DONE!!! I visited this puzzle on at least three separate occasions, but I finally figured it out. Brilliantly built, but slam-your-head-against-the-wall frustrating for me in a couple of spots. I like that your chambers rely on wits and not ninja skills--I feel like I've accomplished something when I solve them. Great job, Andi. Thumbs up!
Andi  [author] Apr 14, 2014 @ 9:10am 
I'm GLaD you liked it. Thanks.
stormsend Apr 12, 2014 @ 4:04pm 
Wonderful map. Beautiful design and a strong puzzle behind it. I enjoyed each step as I progressed closer to the exit. My constant friend, F6 was with me. The flip panel got me for a while and then the angled panel got me. I figured em out eventually. Shooting the final portals was a breeze. Don't know why anyone would have trouble with that unless they got tunnel vision. Happens to me all the time. Thank you and keep making them. I'm running out.
Andi  [author] Mar 13, 2014 @ 3:24pm 
I'm GLaD you liked it. Thanks for playing.
Nube52 Mar 12, 2014 @ 7:09pm 
Done! I could not travel to exit room as I thouhgt in two trips 1 for cube 1 for me so we did it toghether I let go of the magnetic hold shot my portals in mid air and we (me and my reflection cube) ended up in exit room together withl portals sloppily placed but good enough to activate exit It was a letting go - frreeing - miracle expierience.
Nube52 Mar 12, 2014 @ 10:05am 
Yes I'm using light bridge I was just elevating it to fast I slowed down balance all good now. I had a think on this map and now that I know layout of exit room I think I can send relector cube via ceiling panel and 45 panel to it alone (last time I travelled with it) and then send myself through placing two shots on the way, but it will be tricky finess stuff Amazing map it gets my creative juices going regarding making variations and spinoffs of the concepts in future. Thanks fro making.
Andi  [author] Mar 12, 2014 @ 9:22am 
You said you had a problem balancing the cube on the 'platform' You are using the light bridge to balance the cube on right? I haven't had any problem with balance the cube on the bridge. I have no doubt you will be able to solve this chamber.
Nube52 Mar 11, 2014 @ 11:06pm 
Ok I'm 3/4 there the Map is brilliant me a little less so, I figured out the ceiling panel and getting the reflector cube into the exit room I've even got the exit door open but I'm not in the exit room as had to leave to place two portal shots for laser from outside the room left and right of 45 degree panel but I'm not sure how to get back to room. I am worried I have to start over and place two shots wille flying through the air and juggling a cube and that's way beyond my dexrterity.
Nube52 Mar 11, 2014 @ 8:44pm 
Andi so far the layout is amazing and the puzzle intriguing but it's also very frustrating I have hard time balancing refelctor cube out to the laser over jump platform because I have to put it down to shoot position then it falls off (are you laughing) ; it would be nice to just park it on light bridge and collect it later but mesh screen prevents that yet I'm sure mesh is required part of puzzle. Meanwhile pesestal button behind door with square sinage I can find no corresponding square to see what it does. I will keep trying but this is proving to be a 9/10 for difficulty so far.
Andi  [author] Mar 11, 2014 @ 10:11am 
Thank you.
Nube52 Mar 11, 2014 @ 8:59am 
Found it by name, Quantum Dynamics, I will try it when i get home from work - thanks.
Andi  [author] Feb 1, 2014 @ 1:47pm 
No, I only have published here so far. Thanks for that huge compliment.
Requiemsoul Feb 1, 2014 @ 9:39am 
Can´t wait:)) I know that workshop is more popular but..... Do you publish your chambers in "Thinking with Portal.com"?. There are only masters in that page. And.... you are a master builder.
Andi  [author] Feb 1, 2014 @ 9:14am 
Thank you very much. I have a new chamber comming out this Monday.
Requiemsoul Feb 1, 2014 @ 8:49am 
I´m sad :(. This chamber was my last one. An amazing , challenging and creative Workshop!. Congrautlations
Andi  [author] Jan 21, 2014 @ 3:40pm 
This chamber is my 2nd favorite test after Landlocked.
dire.fcs Jan 21, 2014 @ 3:22pm 
An excellent puzzle; the last part was really tough!
Andi  [author] Nov 8, 2013 @ 9:30am 
Thank you very much the kind comments. I'm happy to hear that your enjoying my chambers.
SCjay Nov 8, 2013 @ 3:01am 
Nice...I like Puzzles that are this size (Your not writing a whole game). Misdirection is good too.
I think I'm familar enough with your design style and portal techniques that I try not to over think the challenge (I mean that with the utmost respect) i.e. Ochman's razor)). The puzzle should be challenging but Fun.
I also noticed that your getting a lot better at tightening up your puzzles in respect to the accuracy of where you can go anwhere you can't...Good Job.
Andi  [author] Aug 7, 2013 @ 4:50pm 
Thanks for playing.
lord_dhaf Aug 7, 2013 @ 3:09pm 
Excellent chamber! Not too hard, but had me stop and think a couple of times. Thumb up!
Andi  [author] Jan 6, 2013 @ 2:13pm 
GLaD you enjoyed it.
RedneckTexan Jan 6, 2013 @ 2:05pm 
Nice One
Andi  [author] Dec 14, 2012 @ 8:52am 
I know exactly what you mean but I don't think I'm going to change it, at least not yet. It works and besides, I've played chambers that have been far nastier. I'm sure everyone else has too.
Subtle_Kay Dec 14, 2012 @ 1:19am 
Maybe the very end part is a bit too delicate? It just seems to be cutting things a little fine, but maybe that's the only way.
Andi  [author] Dec 7, 2012 @ 8:07am 
Excellent point.
Innocentive Dec 6, 2012 @ 11:58am 
No, not too many problems ... but it's not called Discouragment Beam for nothing ;)
Andi  [author] Dec 6, 2012 @ 10:59am 
Nope, you didn't overlook anything, you did it right. The question of sharing the light bridge with the laser did pass through my mind and I didn't want to make it to difficult. However, through a lot of playthroughs of my own I discovered that it was only nominally difficult to manuver on the light bridge with the laser so I left it in because that's how I wanted the first room to the second to be solved. Sorry if it gave to too many problems.
Innocentive Dec 6, 2012 @ 1:24am 
That was a challenging puzzle. Here's what I didn't like: sharing a light bridge with a laser and maneuvering on a small platform with a faith plate . Now, I did like the idea with the angled panel ... it took me some trying to figure out how to use it properly but I think it turned out fine how angled and flip panel 'interact'. I also liked the first part of the puzzle very much because you had to advance step by step continuosly progressing through trial and error (F6 was my best friend in this map!). One question: Once you reach the exit the first time are you supposed to back track all the way to the beginnng or did I overlook something?
Andi  [author] Dec 5, 2012 @ 10:03am 
I'm happy to hear you enjoyed this map. Sorry about the trouble with the cube though. I thought about adding a button to spawn another cube but I'd assumed that the cube would have already been destroyed if the player went back to that room... looks like I was wrong. Sorry.
mshammer Dec 5, 2012 @ 9:00am 
I really liked this map. It took a little time and thought. I liked that you used the square panel to solve two different portions of the puzzle.

Wasted a little time when I got to the middle with the cube but not the light bridge. Went back to the beginning and discovered I couldn't respawn the cube, had to go back and destroy it then go back to the beginning again.


Andi  [author] Dec 2, 2012 @ 8:13pm 
GLaD to hear everyone is enjoying this map.
8MMW Dec 1, 2012 @ 10:14am 
That was a good map. Especially the trick about how to get the cube to the square button, at first it seemed impossible with all those fizzlers, but it was easy actually. I also finished the last part the way Luc has described.
Mr. Nice Guy Nov 30, 2012 @ 10:29pm 
Fairly challenging, good map.
Andi  [author] Nov 30, 2012 @ 8:32am 
That's true, if you go back to the beginning without the cube, you will have to start over.
Luc Nov 29, 2012 @ 5:49am 
Really nice challenging map. There are a lot of different things to considered, like that. Took me some time to master ;).

For the last part where the companion cube is in his last position I went back to the first two rooms after that it wasn't possible anymore to get to the exit. So I started from the beginning :(. So I did the last trick by jumping to the platform in the water and set the last two portals.
Andi  [author] Nov 25, 2012 @ 9:35pm 
Thanks tonica, you are the master. I've made the modifications to prevent that clever move.
toncica Nov 25, 2012 @ 7:17pm 
Could not bypass the angled panel. However the first laser can be left unused.
http://dl.dropbox.com/u/16159596/quantum2.dem
Andi  [author] Nov 25, 2012 @ 4:28pm 
Thanks for your feed back. I've made changes to prevent that. You should have to use the angled panel now. Let me know if you can still bypass it.
Gnobel Nov 25, 2012 @ 9:17am 
I didn't use the angled panel either. Even tho I tried to use it the first time but it didn't work they way I wanted to. Non the less I enjoyed this map, wasn't that hard. Keep on the good work!:)
toncica Nov 24, 2012 @ 3:35pm 
Looks very promising. I believe the room that holds the "big cube" should be a tad larger. It gives the impression that Aperture had to cut corners and barely fit it into the chamber. Also the player could wish to have a better look beyond the fizzler from where he stands. If there is no specific reason for the long walk back into the light bridge via the funnel that I have been missing, you could make that shorter.
When I saw the chance to finish the chamber I took it, although that couldn't be quite the intended way and I left the angled panel unused. Thumbed up now, I believe you'll address these slight issues.

Here is my blind run: http://dl.dropbox.com/u/16159596/quantum.dem