Portal 2

Portal 2

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9 Comments
Little Box  [author] Dec 2, 2012 @ 11:19am 
Thanks, smithkarena ! :)
Lynbean Dec 2, 2012 @ 6:17am 
That was verry fun!
Little Box  [author] Nov 25, 2012 @ 11:56am 
Yes :) The style will remain the same. New puzzle ideas are coming, maybe some new concepts.
LeeDavis Nov 25, 2012 @ 11:45am 
Sweet...looking forward to playing it again..Thanks...Are you gonna do more? (I hope so)
Little Box  [author] Nov 25, 2012 @ 6:36am 
Just updated this map :)
Little Box  [author] Nov 23, 2012 @ 1:23pm 
@LeeDavis: No problem, there's no offence in what you say. I'll do the changes as you mentioned.

Thanks for testing :)
LeeDavis Nov 23, 2012 @ 10:01am 
I want to encourage you to make more of these maps, so take this as constructive criticism. Please add a check mark for the end door and on the hidden button so we know when we find it. The trigger for the cube floor button door should be "Trigger_once" so the door does not keep closing every time I move in and out of it. LACK OF DETAIL refers to the exterior of your map. The distant testchambers look THROWN IN, as to say. They appear to be FLOATING and not attached to anything. Also, closer testchambers have good detail, add this to some of the distant testchambers. The fling chamber is easily cheated by not using a portal ans just jumping to the ledge than to the faithplate. Your broken hanging rails need end pieces so the meshes are not so obvious, or use more broken rails instead. I hope this helps.
Little Box  [author] Nov 23, 2012 @ 7:57am 
@LeeDavis: What do you mean lack of details?
LeeDavis Nov 22, 2012 @ 9:17pm 
THIS WAS GREAT..PLEASE DO A SERIES...I LOVED IT (besides the lack of details, awesome) FAVORITED