Garry's Mod

Garry's Mod

Gm_sarlacc
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160 則回應
kearneyhouse5 09 月 3 日 @ 下午 7 時 42 分 
oh yeah because of disney was high
Lord Trilobite  [作者] 09 月 3 日 @ 上午 10 時 08 分 
Boba Fett escaping is not canon anymore though.
kearneyhouse5 09 月 3 日 @ 上午 7 時 42 分 
also boba fett didint die in the sarlacc
kearneyhouse5 09 月 3 日 @ 上午 7 時 40 分 
btw the sarlacc looks like a huge radish under the sand in lore
johncarter12924 08 月 23 日 @ 上午 5 時 14 分 
I admit it is a nice addition that the sarlacc kills you.
johncarter12924 08 月 23 日 @ 上午 5 時 07 分 
ok will do.
Lord Trilobite  [作者] 08 月 22 日 @ 下午 3 時 12 分 
Try it out.
johncarter12924 08 月 22 日 @ 下午 1 時 53 分 
can you go inside the sarlacc
Divinorium 07 月 8 日 @ 下午 8 時 13 分 
Oh. But you'd have to admit that would have made an excellent addition though
Lord Trilobite  [作者] 07 月 8 日 @ 下午 12 時 23 分 
That would require a custom model and animations. So that's not ever going to happen.
Divinorium 07 月 8 日 @ 上午 5 時 26 分 
Please add a beak!!!
Sir Cumference 07 月 6 日 @ 下午 1 時 52 分 
The perfect map to finally recreate my Sparta/Star Wars crossover fan fictions.
The gaming jawa RIP PC 05 月 11 日 @ 下午 4 時 16 分 
nice
Lioside 04 月 25 日 @ 下午 5 時 05 分 
now its easy to recreate one of the best scenes in star wars, i hope to see more works from you in the future especially your star wars maps
General Nizmennost 04 月 25 日 @ 下午 4 時 04 分 
It wasnt a request, it was a tip so that people would like your mod better. You could use the battlefront 1 stuff for the sarlacc but your obviously not going to do anything to improve it. But in case you do choose to improve, thats a suggestion.
Lord Trilobite  [作者] 04 月 24 日 @ 下午 3 時 12 分 
Not going to happen.
General Nizmennost 04 月 24 日 @ 下午 3 時 10 分 
Yah an actual moving sarlaac would be really cool
Lord Trilobite  [作者] 04 月 1 日 @ 上午 11 時 32 分 
Because that would require animated custom models. It's a ton of work for a feature that isn't really needed and really hard to make really well.
dartron6 03 月 31 日 @ 下午 5 時 29 分 
Okay, But why not add tentacles and beak? Also, Why not make the tentacles move same with beak?
Lord Trilobite  [作者] 03 月 5 日 @ 上午 4 時 53 分 
No. And the Sarlacc is the correct size.
dartron6 03 月 4 日 @ 下午 4 時 32 分 
Can you make the Sarlacc biger and ad tentacles and beak?
Lord Trilobite  [作者] 01 月 22 日 @ 上午 2 時 30 分 
Then that part in Gmod is badly made because it is a standard hurt trigger in there that shouldn't ever been able to get deleted.
Son of Baconator 01 月 21 日 @ 下午 8 時 16 分 
When you clean up everything, the damage script inside the Sarlaac stops working.
[CSUNC] Ryadnovoy Maxim 01 月 17 日 @ 下午 1 時 25 分 
RIP: Boba Fett.
DatLonelyPybro 01 月 14 日 @ 上午 11 時 35 分 
One of the best maps iv ever played. Nice done man
Daryl Dixon 01 月 8 日 @ 上午 4 時 00 分 
Cool, this should be great on SWURP for some events.
Jetta 01 月 5 日 @ 上午 3 時 12 分 
no i havent i only did on my other computer..
Lord Trilobite  [作者] 01 月 5 日 @ 上午 3 時 11 分 
And you don't have any other custom stuff installed in your Gmod, if not then I don't know.
Jetta 01 月 5 日 @ 上午 3 時 09 分 
but i unsubscribe to ALL of my addons
Lord Trilobite  [作者] 01 月 5 日 @ 上午 2 時 57 分 
Find the addon that breaks your game?
Jetta 01 月 4 日 @ 下午 11 時 54 分 
is there any thing i can try to fix it?
Lord Trilobite  [作者] 01 月 3 日 @ 下午 4 時 48 分 
No. They are not props. They are brush based.
Jetta 01 月 3 日 @ 下午 4 時 38 分 
is there a way u can make the sailbardge and skiffs into props and put them out in a pavk because i still cant load this map
Jetta 01 月 3 日 @ 下午 3 時 13 分 
ah k man thanks :)
Lord Trilobite  [作者] 01 月 3 日 @ 上午 3 時 58 分 
You probably have some other addon that breaks your game.
Jetta 01 月 2 日 @ 下午 6 時 24 分 
it crashes when i load it? do i need to reinstall gomod?
andyfreakindawson 2015 年 12 月 31 日 @ 下午 5 時 34 分 
the song sounds like uncle ruckuss's theme from the boondocks
jmb042702 2015 年 12 月 31 日 @ 下午 5 時 29 分 
luke: this is your last chance free us or die or us jason voorhees form part 6 will come out of nowhere and start to kill the garuds
Mrviking10 2015 年 12 月 31 日 @ 上午 3 時 19 分 
and i also used this map for boba fetts death :l
Mrviking10 2015 年 12 月 31 日 @ 上午 3 時 18 分 
the Sarlaccs supposed to have a mouth....or a beak looking thing
Clay-Toon 2015 年 12 月 23 日 @ 上午 11 時 09 分 
Amazing, someone acctually made a map of this! :D
t-60 mastor 2015 年 11 月 22 日 @ 下午 6 時 32 分 
why no mouth
Genaral_Tophat 2015 年 11 月 21 日 @ 下午 7 時 56 分 
the pit looks a bit small but great map
Der Andi 2015 年 11 月 14 日 @ 上午 11 時 13 分 
I think you need spawns and weapon spawns.
https://www.youtube.com/watch?v=AbGMs3pI5fg
Lord Trilobite  [作者] 2015 年 11 月 14 日 @ 上午 3 時 22 分 
I've been wanting to make some of my maps available for TTT. But I don't really know what's needed for that gamemode. I suspect weapons and such. If you have a link that shows what to add. I might just make a TTT version of some of my maps (like this one maybe, no promisses though).
Der Andi 2015 年 11 月 13 日 @ 下午 6 時 13 分 
I can't make it playable for TTT without a .vmf :/
Chaosvolt 2015 年 11 月 13 日 @ 下午 5 時 24 分 
Ah, very odd. That was the only error shown when I hit cleanup, so if that's not it, no idea why that neuters the sarlacc.
Lord Trilobite  [作者] 2015 年 11 月 13 日 @ 下午 5 時 14 分 
Oh yeah the move_track is a remnant of an attempt to make one of the skiffs move around. I never go that working though. But that entity has nothing to do with the damage effect in the Sarlacc, that's just a trigger volume. Which shouldn't be influenced by cleanup I think.
Chaosvolt 2015 年 11 月 13 日 @ 下午 3 時 26 分 
And rather belatedly, I can confirm that cleanup removes the damage effect. Gives error:

Attempted to create unknown entity type move_track!
Can't init move_track
Lord Trilobite  [作者] 2015 年 11 月 13 日 @ 下午 1 時 44 分 
Yes, of course man, go right ahead.