Garry's Mod
Gm_sarlacc
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160 comentarios
kearneyhouse5 3 de sep. a las 19:42 
oh yeah because of disney was high
Lord Trilobite  [autor] 3 de sep. a las 10:08 
Boba Fett escaping is not canon anymore though.
kearneyhouse5 3 de sep. a las 7:42 
also boba fett didint die in the sarlacc
kearneyhouse5 3 de sep. a las 7:40 
btw the sarlacc looks like a huge radish under the sand in lore
johncarter12924 23 de ago. a las 5:14 
I admit it is a nice addition that the sarlacc kills you.
johncarter12924 23 de ago. a las 5:07 
ok will do.
Lord Trilobite  [autor] 22 de ago. a las 15:12 
Try it out.
johncarter12924 22 de ago. a las 13:53 
can you go inside the sarlacc
Divinorium 8 de jul. a las 20:13 
Oh. But you'd have to admit that would have made an excellent addition though
Lord Trilobite  [autor] 8 de jul. a las 12:23 
That would require a custom model and animations. So that's not ever going to happen.
Divinorium 8 de jul. a las 5:26 
Please add a beak!!!
Sir Cumference 6 de jul. a las 13:52 
The perfect map to finally recreate my Sparta/Star Wars crossover fan fictions.
The gaming jawa RIP PC 11 de mayo a las 16:16 
nice
Lioside 25 de abr. a las 17:05 
now its easy to recreate one of the best scenes in star wars, i hope to see more works from you in the future especially your star wars maps
General Nizmennost 25 de abr. a las 16:04 
It wasnt a request, it was a tip so that people would like your mod better. You could use the battlefront 1 stuff for the sarlacc but your obviously not going to do anything to improve it. But in case you do choose to improve, thats a suggestion.
Lord Trilobite  [autor] 24 de abr. a las 15:12 
Not going to happen.
General Nizmennost 24 de abr. a las 15:10 
Yah an actual moving sarlaac would be really cool
Lord Trilobite  [autor] 1 de abr. a las 11:32 
Because that would require animated custom models. It's a ton of work for a feature that isn't really needed and really hard to make really well.
dartron6 31 de mar. a las 17:29 
Okay, But why not add tentacles and beak? Also, Why not make the tentacles move same with beak?
Lord Trilobite  [autor] 5 de mar. a las 4:53 
No. And the Sarlacc is the correct size.
dartron6 4 de mar. a las 16:32 
Can you make the Sarlacc biger and ad tentacles and beak?
Lord Trilobite  [autor] 22 de ene. a las 2:30 
Then that part in Gmod is badly made because it is a standard hurt trigger in there that shouldn't ever been able to get deleted.
Son of Baconator 21 de ene. a las 20:16 
When you clean up everything, the damage script inside the Sarlaac stops working.
[CSUNC] Ryadnovoy Maxim 17 de ene. a las 13:25 
RIP: Boba Fett.
DatLonelyPybro 14 de ene. a las 11:35 
One of the best maps iv ever played. Nice done man
Revy 8 de ene. a las 4:00 
Cool, this should be great on SWURP for some events.
Jetta 5 de ene. a las 3:12 
no i havent i only did on my other computer..
Lord Trilobite  [autor] 5 de ene. a las 3:11 
And you don't have any other custom stuff installed in your Gmod, if not then I don't know.
Jetta 5 de ene. a las 3:09 
but i unsubscribe to ALL of my addons
Lord Trilobite  [autor] 5 de ene. a las 2:57 
Find the addon that breaks your game?
Jetta 4 de ene. a las 23:54 
is there any thing i can try to fix it?
Lord Trilobite  [autor] 3 de ene. a las 16:48 
No. They are not props. They are brush based.
Jetta 3 de ene. a las 16:38 
is there a way u can make the sailbardge and skiffs into props and put them out in a pavk because i still cant load this map
Jetta 3 de ene. a las 15:13 
ah k man thanks :)
Lord Trilobite  [autor] 3 de ene. a las 3:58 
You probably have some other addon that breaks your game.
Jetta 2 de ene. a las 18:24 
it crashes when i load it? do i need to reinstall gomod?
andyfreakindawson 31 dic. 2015 a las 17:34 
the song sounds like uncle ruckuss's theme from the boondocks
jmb042702 31 dic. 2015 a las 17:29 
luke: this is your last chance free us or die or us jason voorhees form part 6 will come out of nowhere and start to kill the garuds
Mrviking10 31 dic. 2015 a las 3:19 
and i also used this map for boba fetts death :l
Mrviking10 31 dic. 2015 a las 3:18 
the Sarlaccs supposed to have a mouth....or a beak looking thing
Clay-Toon 23 dic. 2015 a las 11:09 
Amazing, someone acctually made a map of this! :D
t-60 mastor 22 nov. 2015 a las 18:32 
why no mouth
Genaral_Tophat 21 nov. 2015 a las 19:56 
the pit looks a bit small but great map
Der Andi 14 nov. 2015 a las 11:13 
I think you need spawns and weapon spawns.
https://www.youtube.com/watch?v=AbGMs3pI5fg
Lord Trilobite  [autor] 14 nov. 2015 a las 3:22 
I've been wanting to make some of my maps available for TTT. But I don't really know what's needed for that gamemode. I suspect weapons and such. If you have a link that shows what to add. I might just make a TTT version of some of my maps (like this one maybe, no promisses though).
Der Andi 13 nov. 2015 a las 18:13 
I can't make it playable for TTT without a .vmf :/
Chaosvolt 13 nov. 2015 a las 17:24 
Ah, very odd. That was the only error shown when I hit cleanup, so if that's not it, no idea why that neuters the sarlacc.
Lord Trilobite  [autor] 13 nov. 2015 a las 17:14 
Oh yeah the move_track is a remnant of an attempt to make one of the skiffs move around. I never go that working though. But that entity has nothing to do with the damage effect in the Sarlacc, that's just a trigger volume. Which shouldn't be influenced by cleanup I think.
Chaosvolt 13 nov. 2015 a las 15:26 
And rather belatedly, I can confirm that cleanup removes the damage effect. Gives error:

Attempted to create unknown entity type move_track!
Can't init move_track
Lord Trilobite  [autor] 13 nov. 2015 a las 13:44 
Yes, of course man, go right ahead.