Garry's Mod
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148 comentarios
blitzkrieg 11 de mayo a las 16:16 
Lioside 25 de abr. a las 17:05 
now its easy to recreate one of the best scenes in star wars, i hope to see more works from you in the future especially your star wars maps
General Nizmennost 25 de abr. a las 16:04 
It wasnt a request, it was a tip so that people would like your mod better. You could use the battlefront 1 stuff for the sarlacc but your obviously not going to do anything to improve it. But in case you do choose to improve, thats a suggestion.
Lord Trilobite  [autor] 24 de abr. a las 15:12 
Not going to happen.
General Nizmennost 24 de abr. a las 15:10 
Yah an actual moving sarlaac would be really cool
Lord Trilobite  [autor] 1 de abr. a las 11:32 
Because that would require animated custom models. It's a ton of work for a feature that isn't really needed and really hard to make really well.
ericthepianodude 31 de mar. a las 17:29 
Okay, But why not add tentacles and beak? Also, Why not make the tentacles move same with beak?
Lord Trilobite  [autor] 5 de mar. a las 4:53 
No. And the Sarlacc is the correct size.
ericthepianodude 4 de mar. a las 16:32 
Can you make the Sarlacc biger and ad tentacles and beak?
Lord Trilobite  [autor] 22 de ene. a las 2:30 
Then that part in Gmod is badly made because it is a standard hurt trigger in there that shouldn't ever been able to get deleted.
Son of Baconator 21 de ene. a las 20:16 
When you clean up everything, the damage script inside the Sarlaac stops working.
Soyuzistanball 17 de ene. a las 13:25 
RIP: Boba Fett.
DatLonelyPybro 14 de ene. a las 11:35 
One of the best maps iv ever played. Nice done man
Jeff Winger 8 de ene. a las 4:00 
Cool, this should be great on SWURP for some events.
Jetta 5 de ene. a las 3:12 
no i havent i only did on my other computer..
Lord Trilobite  [autor] 5 de ene. a las 3:11 
And you don't have any other custom stuff installed in your Gmod, if not then I don't know.
Jetta 5 de ene. a las 3:09 
but i unsubscribe to ALL of my addons
Lord Trilobite  [autor] 5 de ene. a las 2:57 
Find the addon that breaks your game?
Jetta 4 de ene. a las 23:54 
is there any thing i can try to fix it?
Lord Trilobite  [autor] 3 de ene. a las 16:48 
No. They are not props. They are brush based.
Jetta 3 de ene. a las 16:38 
is there a way u can make the sailbardge and skiffs into props and put them out in a pavk because i still cant load this map
Jetta 3 de ene. a las 15:13 
ah k man thanks :)
Lord Trilobite  [autor] 3 de ene. a las 3:58 
You probably have some other addon that breaks your game.
Jetta 2 de ene. a las 18:24 
it crashes when i load it? do i need to reinstall gomod?
andyfreakindawson 31 dic. 2015 a las 17:34 
the song sounds like uncle ruckuss's theme from the boondocks
jmb042702 31 dic. 2015 a las 17:29 
luke: this is your last chance free us or die or us jason voorhees form part 6 will come out of nowhere and start to kill the garuds
Mrviking10 31 dic. 2015 a las 3:19 
and i also used this map for boba fetts death :l
Mrviking10 31 dic. 2015 a las 3:18 
the Sarlaccs supposed to have a mouth....or a beak looking thing
Clay-Toon 23 dic. 2015 a las 11:09 
Amazing, someone acctually made a map of this! :D
t-60 mastor 22 nov. 2015 a las 18:32 
why no mouth
Genaral_Tophat 21 nov. 2015 a las 19:56 
the pit looks a bit small but great map
Der Andi 14 nov. 2015 a las 11:13 
I think you need spawns and weapon spawns.
Lord Trilobite  [autor] 14 nov. 2015 a las 3:22 
I've been wanting to make some of my maps available for TTT. But I don't really know what's needed for that gamemode. I suspect weapons and such. If you have a link that shows what to add. I might just make a TTT version of some of my maps (like this one maybe, no promisses though).
Der Andi 13 nov. 2015 a las 18:13 
I can't make it playable for TTT without a .vmf :/
Chaosvolt 13 nov. 2015 a las 17:24 
Ah, very odd. That was the only error shown when I hit cleanup, so if that's not it, no idea why that neuters the sarlacc.
Lord Trilobite  [autor] 13 nov. 2015 a las 17:14 
Oh yeah the move_track is a remnant of an attempt to make one of the skiffs move around. I never go that working though. But that entity has nothing to do with the damage effect in the Sarlacc, that's just a trigger volume. Which shouldn't be influenced by cleanup I think.
Chaosvolt 13 nov. 2015 a las 15:26 
And rather belatedly, I can confirm that cleanup removes the damage effect. Gives error:

Attempted to create unknown entity type move_track!
Can't init move_track
Lord Trilobite  [autor] 13 nov. 2015 a las 13:44 
Yes, of course man, go right ahead.
Der Andi 13 nov. 2015 a las 12:32 
Is it okay, if I use your map for playing TTT on it? Just in private matches witch friends?
Chaosvolt 19 oct. 2015 a las 14:19 
Must...resist...urge to make vore joke...

Also, I...think I killed it. I'm not sure if hitting "cleanup everything" removes the damage effect or if dumping an M9k nuke inside it did that.
t-60 mastor 16 oct. 2015 a las 21:51 
how do play it
Lord Trilobite  [autor] 6 oct. 2015 a las 11:41 
There's actually quite a number of good player models that would fit with this. I'll put the links in the description.
lord litten 5 oct. 2015 a las 16:59 
thers one problem theres no playermodl/ragdos to go along with it
A Frickin Idiot 20 sep. 2015 a las 8:50 
Can't open map, crashes on load
Lord Trilobite  [autor] 20 sep. 2015 a las 4:29 
I feel that this map is done. Adding more details to Sarlacc would require custom models.
Zerthex 19 sep. 2015 a las 18:03 
hay can you please make the sarlacc more detaild please? you know add some tenticals and a more detailed inside :| please
Lord Trilobite  [autor] 15 ago. 2015 a las 14:43 
No idea man. Possibly some other mod you have installed is interfering with it. The map works fine.
logiman 15 ago. 2015 a las 14:37 
Game crashes on launch...any help?
Golophdahofaquaresaures 4 ago. 2015 a las 17:31 
thanks fo makin dis
Golophdahofaquaresaures 4 ago. 2015 a las 17:31