Garry's Mod

Garry's Mod

Gm_sarlacc
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160 kommentarer
kearneyhouse5 3. sep @ 7:42pm 
oh yeah because of disney was high
Lord Trilobite  [skaper] 3. sep @ 10:08am 
Boba Fett escaping is not canon anymore though.
kearneyhouse5 3. sep @ 7:42am 
also boba fett didint die in the sarlacc
kearneyhouse5 3. sep @ 7:40am 
btw the sarlacc looks like a huge radish under the sand in lore
johncarter12924 23. aug @ 5:14am 
I admit it is a nice addition that the sarlacc kills you.
johncarter12924 23. aug @ 5:07am 
ok will do.
Lord Trilobite  [skaper] 22. aug @ 3:12pm 
Try it out.
johncarter12924 22. aug @ 1:53pm 
can you go inside the sarlacc
Divinorium 8. jul @ 8:13pm 
Oh. But you'd have to admit that would have made an excellent addition though
Lord Trilobite  [skaper] 8. jul @ 12:23pm 
That would require a custom model and animations. So that's not ever going to happen.
Divinorium 8. jul @ 5:26am 
Please add a beak!!!
Sir Cumference 6. jul @ 1:52pm 
The perfect map to finally recreate my Sparta/Star Wars crossover fan fictions.
The gaming jawa RIP PC 11. mai @ 4:16pm 
nice
Lioside 25. apr @ 5:05pm 
now its easy to recreate one of the best scenes in star wars, i hope to see more works from you in the future especially your star wars maps
General Nizmennost 25. apr @ 4:04pm 
It wasnt a request, it was a tip so that people would like your mod better. You could use the battlefront 1 stuff for the sarlacc but your obviously not going to do anything to improve it. But in case you do choose to improve, thats a suggestion.
Lord Trilobite  [skaper] 24. apr @ 3:12pm 
Not going to happen.
General Nizmennost 24. apr @ 3:10pm 
Yah an actual moving sarlaac would be really cool
Lord Trilobite  [skaper] 1. apr @ 11:32am 
Because that would require animated custom models. It's a ton of work for a feature that isn't really needed and really hard to make really well.
dartron6 31. mar @ 5:29pm 
Okay, But why not add tentacles and beak? Also, Why not make the tentacles move same with beak?
Lord Trilobite  [skaper] 5. mar @ 4:53am 
No. And the Sarlacc is the correct size.
dartron6 4. mar @ 4:32pm 
Can you make the Sarlacc biger and ad tentacles and beak?
Lord Trilobite  [skaper] 22. jan @ 2:30am 
Then that part in Gmod is badly made because it is a standard hurt trigger in there that shouldn't ever been able to get deleted.
Son of Baconator 21. jan @ 8:16pm 
When you clean up everything, the damage script inside the Sarlaac stops working.
[CSUNC] Ryadnovoy Maxim 17. jan @ 1:25pm 
RIP: Boba Fett.
DatLonelyPybro 14. jan @ 11:35am 
One of the best maps iv ever played. Nice done man
Daryl Dixon 8. jan @ 4:00am 
Cool, this should be great on SWURP for some events.
Jetta 5. jan @ 3:12am 
no i havent i only did on my other computer..
Lord Trilobite  [skaper] 5. jan @ 3:11am 
And you don't have any other custom stuff installed in your Gmod, if not then I don't know.
Jetta 5. jan @ 3:09am 
but i unsubscribe to ALL of my addons
Lord Trilobite  [skaper] 5. jan @ 2:57am 
Find the addon that breaks your game?
Jetta 4. jan @ 11:54pm 
is there any thing i can try to fix it?
Lord Trilobite  [skaper] 3. jan @ 4:48pm 
No. They are not props. They are brush based.
Jetta 3. jan @ 4:38pm 
is there a way u can make the sailbardge and skiffs into props and put them out in a pavk because i still cant load this map
Jetta 3. jan @ 3:13pm 
ah k man thanks :)
Lord Trilobite  [skaper] 3. jan @ 3:58am 
You probably have some other addon that breaks your game.
Jetta 2. jan @ 6:24pm 
it crashes when i load it? do i need to reinstall gomod?
andyfreakindawson 31. des, 2015 @ 5:34pm 
the song sounds like uncle ruckuss's theme from the boondocks
jmb042702 31. des, 2015 @ 5:29pm 
luke: this is your last chance free us or die or us jason voorhees form part 6 will come out of nowhere and start to kill the garuds
Mrviking10 31. des, 2015 @ 3:19am 
and i also used this map for boba fetts death :l
Mrviking10 31. des, 2015 @ 3:18am 
the Sarlaccs supposed to have a mouth....or a beak looking thing
Clay-Toon 23. des, 2015 @ 11:09am 
Amazing, someone acctually made a map of this! :D
t-60 mastor 22. nov, 2015 @ 6:32pm 
why no mouth
Genaral_Tophat 21. nov, 2015 @ 7:56pm 
the pit looks a bit small but great map
Der Andi 14. nov, 2015 @ 11:13am 
I think you need spawns and weapon spawns.
https://www.youtube.com/watch?v=AbGMs3pI5fg
Lord Trilobite  [skaper] 14. nov, 2015 @ 3:22am 
I've been wanting to make some of my maps available for TTT. But I don't really know what's needed for that gamemode. I suspect weapons and such. If you have a link that shows what to add. I might just make a TTT version of some of my maps (like this one maybe, no promisses though).
Der Andi 13. nov, 2015 @ 6:13pm 
I can't make it playable for TTT without a .vmf :/
Chaosvolt 13. nov, 2015 @ 5:24pm 
Ah, very odd. That was the only error shown when I hit cleanup, so if that's not it, no idea why that neuters the sarlacc.
Lord Trilobite  [skaper] 13. nov, 2015 @ 5:14pm 
Oh yeah the move_track is a remnant of an attempt to make one of the skiffs move around. I never go that working though. But that entity has nothing to do with the damage effect in the Sarlacc, that's just a trigger volume. Which shouldn't be influenced by cleanup I think.
Chaosvolt 13. nov, 2015 @ 3:26pm 
And rather belatedly, I can confirm that cleanup removes the damage effect. Gives error:

Attempted to create unknown entity type move_track!
Can't init move_track
Lord Trilobite  [skaper] 13. nov, 2015 @ 1:44pm 
Yes, of course man, go right ahead.