Garry's Mod

Garry's Mod

Gm_sarlacc
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160 megjegyzés
kearneyhouse5 szept. 3. @ du. 7:42 
oh yeah because of disney was high
Lord Trilobite  [készítő] szept. 3. @ de. 10:08 
Boba Fett escaping is not canon anymore though.
kearneyhouse5 szept. 3. @ de. 7:42 
also boba fett didint die in the sarlacc
kearneyhouse5 szept. 3. @ de. 7:40 
btw the sarlacc looks like a huge radish under the sand in lore
johncarter12924 aug. 23. @ de. 5:14 
I admit it is a nice addition that the sarlacc kills you.
johncarter12924 aug. 23. @ de. 5:07 
ok will do.
Lord Trilobite  [készítő] aug. 22. @ du. 3:12 
Try it out.
johncarter12924 aug. 22. @ du. 1:53 
can you go inside the sarlacc
Divinorium júl. 8. @ du. 8:13 
Oh. But you'd have to admit that would have made an excellent addition though
Lord Trilobite  [készítő] júl. 8. @ du. 12:23 
That would require a custom model and animations. So that's not ever going to happen.
Divinorium júl. 8. @ de. 5:26 
Please add a beak!!!
Sir Cumference júl. 6. @ du. 1:52 
The perfect map to finally recreate my Sparta/Star Wars crossover fan fictions.
The gaming jawa RIP PC máj. 11. @ du. 4:16 
nice
Lioside ápr. 25. @ du. 5:05 
now its easy to recreate one of the best scenes in star wars, i hope to see more works from you in the future especially your star wars maps
General Nizmennost ápr. 25. @ du. 4:04 
It wasnt a request, it was a tip so that people would like your mod better. You could use the battlefront 1 stuff for the sarlacc but your obviously not going to do anything to improve it. But in case you do choose to improve, thats a suggestion.
Lord Trilobite  [készítő] ápr. 24. @ du. 3:12 
Not going to happen.
General Nizmennost ápr. 24. @ du. 3:10 
Yah an actual moving sarlaac would be really cool
Lord Trilobite  [készítő] ápr. 1. @ de. 11:32 
Because that would require animated custom models. It's a ton of work for a feature that isn't really needed and really hard to make really well.
dartron6 márc. 31. @ du. 5:29 
Okay, But why not add tentacles and beak? Also, Why not make the tentacles move same with beak?
Lord Trilobite  [készítő] márc. 5. @ de. 4:53 
No. And the Sarlacc is the correct size.
dartron6 márc. 4. @ du. 4:32 
Can you make the Sarlacc biger and ad tentacles and beak?
Lord Trilobite  [készítő] jan. 22. @ de. 2:30 
Then that part in Gmod is badly made because it is a standard hurt trigger in there that shouldn't ever been able to get deleted.
Son of Baconator jan. 21. @ du. 8:16 
When you clean up everything, the damage script inside the Sarlaac stops working.
[CSUNC] Ryadnovoy Maxim jan. 17. @ du. 1:25 
RIP: Boba Fett.
DatLonelyPybro jan. 14. @ de. 11:35 
One of the best maps iv ever played. Nice done man
Daryl Dixon jan. 8. @ de. 4:00 
Cool, this should be great on SWURP for some events.
Jetta jan. 5. @ de. 3:12 
no i havent i only did on my other computer..
Lord Trilobite  [készítő] jan. 5. @ de. 3:11 
And you don't have any other custom stuff installed in your Gmod, if not then I don't know.
Jetta jan. 5. @ de. 3:09 
but i unsubscribe to ALL of my addons
Lord Trilobite  [készítő] jan. 5. @ de. 2:57 
Find the addon that breaks your game?
Jetta jan. 4. @ du. 11:54 
is there any thing i can try to fix it?
Lord Trilobite  [készítő] jan. 3. @ du. 4:48 
No. They are not props. They are brush based.
Jetta jan. 3. @ du. 4:38 
is there a way u can make the sailbardge and skiffs into props and put them out in a pavk because i still cant load this map
Jetta jan. 3. @ du. 3:13 
ah k man thanks :)
Lord Trilobite  [készítő] jan. 3. @ de. 3:58 
You probably have some other addon that breaks your game.
Jetta jan. 2. @ du. 6:24 
it crashes when i load it? do i need to reinstall gomod?
andyfreakindawson 2015. dec. 31. @ du. 5:34 
the song sounds like uncle ruckuss's theme from the boondocks
jmb042702 2015. dec. 31. @ du. 5:29 
luke: this is your last chance free us or die or us jason voorhees form part 6 will come out of nowhere and start to kill the garuds
Mrviking10 2015. dec. 31. @ de. 3:19 
and i also used this map for boba fetts death :l
Mrviking10 2015. dec. 31. @ de. 3:18 
the Sarlaccs supposed to have a mouth....or a beak looking thing
Clay-Toon 2015. dec. 23. @ de. 11:09 
Amazing, someone acctually made a map of this! :D
t-60 mastor 2015. nov. 22. @ du. 6:32 
why no mouth
Genaral_Tophat 2015. nov. 21. @ du. 7:56 
the pit looks a bit small but great map
Der Andi 2015. nov. 14. @ de. 11:13 
I think you need spawns and weapon spawns.
https://www.youtube.com/watch?v=AbGMs3pI5fg
Lord Trilobite  [készítő] 2015. nov. 14. @ de. 3:22 
I've been wanting to make some of my maps available for TTT. But I don't really know what's needed for that gamemode. I suspect weapons and such. If you have a link that shows what to add. I might just make a TTT version of some of my maps (like this one maybe, no promisses though).
Der Andi 2015. nov. 13. @ du. 6:13 
I can't make it playable for TTT without a .vmf :/
Chaosvolt 2015. nov. 13. @ du. 5:24 
Ah, very odd. That was the only error shown when I hit cleanup, so if that's not it, no idea why that neuters the sarlacc.
Lord Trilobite  [készítő] 2015. nov. 13. @ du. 5:14 
Oh yeah the move_track is a remnant of an attempt to make one of the skiffs move around. I never go that working though. But that entity has nothing to do with the damage effect in the Sarlacc, that's just a trigger volume. Which shouldn't be influenced by cleanup I think.
Chaosvolt 2015. nov. 13. @ du. 3:26 
And rather belatedly, I can confirm that cleanup removes the damage effect. Gives error:

Attempted to create unknown entity type move_track!
Can't init move_track
Lord Trilobite  [készítő] 2015. nov. 13. @ du. 1:44 
Yes, of course man, go right ahead.