Garry's Mod

Garry's Mod

Gm_sarlacc
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148 opmerkingen
blitzkrieg 11 mei om 4:16nm 
nice
Lioside 25 apr om 5:05nm 
now its easy to recreate one of the best scenes in star wars, i hope to see more works from you in the future especially your star wars maps
General Nizmennost 25 apr om 4:04nm 
It wasnt a request, it was a tip so that people would like your mod better. You could use the battlefront 1 stuff for the sarlacc but your obviously not going to do anything to improve it. But in case you do choose to improve, thats a suggestion.
Lord Trilobite  [auteur] 24 apr om 3:12nm 
Not going to happen.
General Nizmennost 24 apr om 3:10nm 
Yah an actual moving sarlaac would be really cool
Lord Trilobite  [auteur] 1 apr om 11:32vm 
Because that would require animated custom models. It's a ton of work for a feature that isn't really needed and really hard to make really well.
ericthepianodude 31 mrt om 5:29nm 
Okay, But why not add tentacles and beak? Also, Why not make the tentacles move same with beak?
Lord Trilobite  [auteur] 5 mrt om 4:53vm 
No. And the Sarlacc is the correct size.
ericthepianodude 4 mrt om 4:32nm 
Can you make the Sarlacc biger and ad tentacles and beak?
Lord Trilobite  [auteur] 22 jan om 2:30vm 
Then that part in Gmod is badly made because it is a standard hurt trigger in there that shouldn't ever been able to get deleted.
Son of Baconator 21 jan om 8:16nm 
When you clean up everything, the damage script inside the Sarlaac stops working.
Soyuzistanball 17 jan om 1:25nm 
RIP: Boba Fett.
DatLonelyPybro 14 jan om 11:35vm 
One of the best maps iv ever played. Nice done man
Jeff Winger 8 jan om 4:00vm 
Cool, this should be great on SWURP for some events.
Jetta 5 jan om 3:12vm 
no i havent i only did on my other computer..
Lord Trilobite  [auteur] 5 jan om 3:11vm 
And you don't have any other custom stuff installed in your Gmod, if not then I don't know.
Jetta 5 jan om 3:09vm 
but i unsubscribe to ALL of my addons
Lord Trilobite  [auteur] 5 jan om 2:57vm 
Find the addon that breaks your game?
Jetta 4 jan om 11:54nm 
is there any thing i can try to fix it?
Lord Trilobite  [auteur] 3 jan om 4:48nm 
No. They are not props. They are brush based.
Jetta 3 jan om 4:38nm 
is there a way u can make the sailbardge and skiffs into props and put them out in a pavk because i still cant load this map
Jetta 3 jan om 3:13nm 
ah k man thanks :)
Lord Trilobite  [auteur] 3 jan om 3:58vm 
You probably have some other addon that breaks your game.
Jetta 2 jan om 6:24nm 
it crashes when i load it? do i need to reinstall gomod?
andyfreakindawson 31 dec 2015 om 5:34nm 
the song sounds like uncle ruckuss's theme from the boondocks
jmb042702 31 dec 2015 om 5:29nm 
luke: this is your last chance free us or die or us jason voorhees form part 6 will come out of nowhere and start to kill the garuds
Mrviking10 31 dec 2015 om 3:19vm 
and i also used this map for boba fetts death :l
Mrviking10 31 dec 2015 om 3:18vm 
the Sarlaccs supposed to have a mouth....or a beak looking thing
Clay-Toon 23 dec 2015 om 11:09vm 
Amazing, someone acctually made a map of this! :D
t-60 mastor 22 nov 2015 om 6:32nm 
why no mouth
Genaral_Tophat 21 nov 2015 om 7:56nm 
the pit looks a bit small but great map
Der Andi 14 nov 2015 om 11:13vm 
I think you need spawns and weapon spawns.
https://www.youtube.com/watch?v=AbGMs3pI5fg
Lord Trilobite  [auteur] 14 nov 2015 om 3:22vm 
I've been wanting to make some of my maps available for TTT. But I don't really know what's needed for that gamemode. I suspect weapons and such. If you have a link that shows what to add. I might just make a TTT version of some of my maps (like this one maybe, no promisses though).
Der Andi 13 nov 2015 om 6:13nm 
I can't make it playable for TTT without a .vmf :/
Chaosvolt 13 nov 2015 om 5:24nm 
Ah, very odd. That was the only error shown when I hit cleanup, so if that's not it, no idea why that neuters the sarlacc.
Lord Trilobite  [auteur] 13 nov 2015 om 5:14nm 
Oh yeah the move_track is a remnant of an attempt to make one of the skiffs move around. I never go that working though. But that entity has nothing to do with the damage effect in the Sarlacc, that's just a trigger volume. Which shouldn't be influenced by cleanup I think.
Chaosvolt 13 nov 2015 om 3:26nm 
And rather belatedly, I can confirm that cleanup removes the damage effect. Gives error:

Attempted to create unknown entity type move_track!
Can't init move_track
Lord Trilobite  [auteur] 13 nov 2015 om 1:44nm 
Yes, of course man, go right ahead.
Der Andi 13 nov 2015 om 12:32nm 
Is it okay, if I use your map for playing TTT on it? Just in private matches witch friends?
Chaosvolt 19 okt 2015 om 2:19nm 
Must...resist...urge to make vore joke...

Also, I...think I killed it. I'm not sure if hitting "cleanup everything" removes the damage effect or if dumping an M9k nuke inside it did that.
t-60 mastor 16 okt 2015 om 9:51nm 
how do play it
Lord Trilobite  [auteur] 6 okt 2015 om 11:41vm 
There's actually quite a number of good player models that would fit with this. I'll put the links in the description.
lord litten 5 okt 2015 om 4:59nm 
thers one problem theres no playermodl/ragdos to go along with it
A Frickin Idiot 20 sep 2015 om 8:50vm 
Can't open map, crashes on load
Lord Trilobite  [auteur] 20 sep 2015 om 4:29vm 
I feel that this map is done. Adding more details to Sarlacc would require custom models.
Zerthex 19 sep 2015 om 6:03nm 
hay can you please make the sarlacc more detaild please? you know add some tenticals and a more detailed inside :| please
Lord Trilobite  [auteur] 15 aug 2015 om 2:43nm 
No idea man. Possibly some other mod you have installed is interfering with it. The map works fine.
logiman 15 aug 2015 om 2:37nm 
Game crashes on launch...any help?
Golophdahofaquaresaures 4 aug 2015 om 5:31nm 
thanks fo makin dis
Golophdahofaquaresaures 4 aug 2015 om 5:31nm 
fesfersdfsed