Garry's Mod

Garry's Mod

Gm_sarlacc
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160 opmerkingen
kearneyhouse5 3 sep om 7:42nm 
oh yeah because of disney was high
Lord Trilobite  [auteur] 3 sep om 10:08vm 
Boba Fett escaping is not canon anymore though.
kearneyhouse5 3 sep om 7:42vm 
also boba fett didint die in the sarlacc
kearneyhouse5 3 sep om 7:40vm 
btw the sarlacc looks like a huge radish under the sand in lore
johncarter12924 23 aug om 5:14vm 
I admit it is a nice addition that the sarlacc kills you.
johncarter12924 23 aug om 5:07vm 
ok will do.
Lord Trilobite  [auteur] 22 aug om 3:12nm 
Try it out.
johncarter12924 22 aug om 1:53nm 
can you go inside the sarlacc
Divinorium 8 jul om 8:13nm 
Oh. But you'd have to admit that would have made an excellent addition though
Lord Trilobite  [auteur] 8 jul om 12:23nm 
That would require a custom model and animations. So that's not ever going to happen.
Divinorium 8 jul om 5:26vm 
Please add a beak!!!
Sir Cumference 6 jul om 1:52nm 
The perfect map to finally recreate my Sparta/Star Wars crossover fan fictions.
The gaming jawa RIP PC 11 mei om 4:16nm 
nice
Lioside 25 apr om 5:05nm 
now its easy to recreate one of the best scenes in star wars, i hope to see more works from you in the future especially your star wars maps
General Nizmennost 25 apr om 4:04nm 
It wasnt a request, it was a tip so that people would like your mod better. You could use the battlefront 1 stuff for the sarlacc but your obviously not going to do anything to improve it. But in case you do choose to improve, thats a suggestion.
Lord Trilobite  [auteur] 24 apr om 3:12nm 
Not going to happen.
General Nizmennost 24 apr om 3:10nm 
Yah an actual moving sarlaac would be really cool
Lord Trilobite  [auteur] 1 apr om 11:32vm 
Because that would require animated custom models. It's a ton of work for a feature that isn't really needed and really hard to make really well.
dartron6 31 mrt om 5:29nm 
Okay, But why not add tentacles and beak? Also, Why not make the tentacles move same with beak?
Lord Trilobite  [auteur] 5 mrt om 4:53vm 
No. And the Sarlacc is the correct size.
dartron6 4 mrt om 4:32nm 
Can you make the Sarlacc biger and ad tentacles and beak?
Lord Trilobite  [auteur] 22 jan om 2:30vm 
Then that part in Gmod is badly made because it is a standard hurt trigger in there that shouldn't ever been able to get deleted.
Son of Baconator 21 jan om 8:16nm 
When you clean up everything, the damage script inside the Sarlaac stops working.
[CSUNC] Ryadnovoy Maxim 17 jan om 1:25nm 
RIP: Boba Fett.
DatLonelyPybro 14 jan om 11:35vm 
One of the best maps iv ever played. Nice done man
Daryl Dixon 8 jan om 4:00vm 
Cool, this should be great on SWURP for some events.
Jetta 5 jan om 3:12vm 
no i havent i only did on my other computer..
Lord Trilobite  [auteur] 5 jan om 3:11vm 
And you don't have any other custom stuff installed in your Gmod, if not then I don't know.
Jetta 5 jan om 3:09vm 
but i unsubscribe to ALL of my addons
Lord Trilobite  [auteur] 5 jan om 2:57vm 
Find the addon that breaks your game?
Jetta 4 jan om 11:54nm 
is there any thing i can try to fix it?
Lord Trilobite  [auteur] 3 jan om 4:48nm 
No. They are not props. They are brush based.
Jetta 3 jan om 4:38nm 
is there a way u can make the sailbardge and skiffs into props and put them out in a pavk because i still cant load this map
Jetta 3 jan om 3:13nm 
ah k man thanks :)
Lord Trilobite  [auteur] 3 jan om 3:58vm 
You probably have some other addon that breaks your game.
Jetta 2 jan om 6:24nm 
it crashes when i load it? do i need to reinstall gomod?
andyfreakindawson 31 dec 2015 om 5:34nm 
the song sounds like uncle ruckuss's theme from the boondocks
jmb042702 31 dec 2015 om 5:29nm 
luke: this is your last chance free us or die or us jason voorhees form part 6 will come out of nowhere and start to kill the garuds
Mrviking10 31 dec 2015 om 3:19vm 
and i also used this map for boba fetts death :l
Mrviking10 31 dec 2015 om 3:18vm 
the Sarlaccs supposed to have a mouth....or a beak looking thing
Clay-Toon 23 dec 2015 om 11:09vm 
Amazing, someone acctually made a map of this! :D
t-60 mastor 22 nov 2015 om 6:32nm 
why no mouth
Genaral_Tophat 21 nov 2015 om 7:56nm 
the pit looks a bit small but great map
Der Andi 14 nov 2015 om 11:13vm 
I think you need spawns and weapon spawns.
https://www.youtube.com/watch?v=AbGMs3pI5fg
Lord Trilobite  [auteur] 14 nov 2015 om 3:22vm 
I've been wanting to make some of my maps available for TTT. But I don't really know what's needed for that gamemode. I suspect weapons and such. If you have a link that shows what to add. I might just make a TTT version of some of my maps (like this one maybe, no promisses though).
Der Andi 13 nov 2015 om 6:13nm 
I can't make it playable for TTT without a .vmf :/
Chaosvolt 13 nov 2015 om 5:24nm 
Ah, very odd. That was the only error shown when I hit cleanup, so if that's not it, no idea why that neuters the sarlacc.
Lord Trilobite  [auteur] 13 nov 2015 om 5:14nm 
Oh yeah the move_track is a remnant of an attempt to make one of the skiffs move around. I never go that working though. But that entity has nothing to do with the damage effect in the Sarlacc, that's just a trigger volume. Which shouldn't be influenced by cleanup I think.
Chaosvolt 13 nov 2015 om 3:26nm 
And rather belatedly, I can confirm that cleanup removes the damage effect. Gives error:

Attempted to create unknown entity type move_track!
Can't init move_track
Lord Trilobite  [auteur] 13 nov 2015 om 1:44nm 
Yes, of course man, go right ahead.