Garry's Mod

Garry's Mod

Gm_sarlacc
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Počet komentářů: 148
Blitzkrieg 11. kvě. v 4.16 odp. 
nice
Lioside 25. dub. v 5.05 odp. 
now its easy to recreate one of the best scenes in star wars, i hope to see more works from you in the future especially your star wars maps
General Nizmennost 25. dub. v 4.04 odp. 
It wasnt a request, it was a tip so that people would like your mod better. You could use the battlefront 1 stuff for the sarlacc but your obviously not going to do anything to improve it. But in case you do choose to improve, thats a suggestion.
Lord Trilobite  [autor] 24. dub. v 3.12 odp. 
Not going to happen.
General Nizmennost 24. dub. v 3.10 odp. 
Yah an actual moving sarlaac would be really cool
Lord Trilobite  [autor] 1. dub. v 11.32 dop. 
Because that would require animated custom models. It's a ton of work for a feature that isn't really needed and really hard to make really well.
ericthepianodude 31. bře. v 5.29 odp. 
Okay, But why not add tentacles and beak? Also, Why not make the tentacles move same with beak?
Lord Trilobite  [autor] 5. bře. v 4.53 dop. 
No. And the Sarlacc is the correct size.
ericthepianodude 4. bře. v 4.32 odp. 
Can you make the Sarlacc biger and ad tentacles and beak?
Lord Trilobite  [autor] 22. led. v 2.30 dop. 
Then that part in Gmod is badly made because it is a standard hurt trigger in there that shouldn't ever been able to get deleted.
Son of Baconator 21. led. v 8.16 odp. 
When you clean up everything, the damage script inside the Sarlaac stops working.
Soyuzistanball 17. led. v 1.25 odp. 
RIP: Boba Fett.
DatLonelyPybro 14. led. v 11.35 dop. 
One of the best maps iv ever played. Nice done man
Jodie Holmes 8. led. v 4.00 dop. 
Cool, this should be great on SWURP for some events.
Jetta 5. led. v 3.12 dop. 
no i havent i only did on my other computer..
Lord Trilobite  [autor] 5. led. v 3.11 dop. 
And you don't have any other custom stuff installed in your Gmod, if not then I don't know.
Jetta 5. led. v 3.09 dop. 
but i unsubscribe to ALL of my addons
Lord Trilobite  [autor] 5. led. v 2.57 dop. 
Find the addon that breaks your game?
Jetta 4. led. v 11.54 odp. 
is there any thing i can try to fix it?
Lord Trilobite  [autor] 3. led. v 4.48 odp. 
No. They are not props. They are brush based.
Jetta 3. led. v 4.38 odp. 
is there a way u can make the sailbardge and skiffs into props and put them out in a pavk because i still cant load this map
Jetta 3. led. v 3.13 odp. 
ah k man thanks :)
Lord Trilobite  [autor] 3. led. v 3.58 dop. 
You probably have some other addon that breaks your game.
Jetta 2. led. v 6.24 odp. 
it crashes when i load it? do i need to reinstall gomod?
andyfreakindawson 31. pro. 2015 v 5.34 odp. 
the song sounds like uncle ruckuss's theme from the boondocks
jmb042702 31. pro. 2015 v 5.29 odp. 
luke: this is your last chance free us or die or us jason voorhees form part 6 will come out of nowhere and start to kill the garuds
Mrviking10 31. pro. 2015 v 3.19 dop. 
and i also used this map for boba fetts death :l
Mrviking10 31. pro. 2015 v 3.18 dop. 
the Sarlaccs supposed to have a mouth....or a beak looking thing
Clay-Toon 23. pro. 2015 v 11.09 dop. 
Amazing, someone acctually made a map of this! :D
t-60 mastor 22. lis. 2015 v 6.32 odp. 
why no mouth
Genaral_Tophat 21. lis. 2015 v 7.56 odp. 
the pit looks a bit small but great map
Der Andi 14. lis. 2015 v 11.13 dop. 
I think you need spawns and weapon spawns.
https://www.youtube.com/watch?v=AbGMs3pI5fg
Lord Trilobite  [autor] 14. lis. 2015 v 3.22 dop. 
I've been wanting to make some of my maps available for TTT. But I don't really know what's needed for that gamemode. I suspect weapons and such. If you have a link that shows what to add. I might just make a TTT version of some of my maps (like this one maybe, no promisses though).
Der Andi 13. lis. 2015 v 6.13 odp. 
I can't make it playable for TTT without a .vmf :/
Chaosvolt 13. lis. 2015 v 5.24 odp. 
Ah, very odd. That was the only error shown when I hit cleanup, so if that's not it, no idea why that neuters the sarlacc.
Lord Trilobite  [autor] 13. lis. 2015 v 5.14 odp. 
Oh yeah the move_track is a remnant of an attempt to make one of the skiffs move around. I never go that working though. But that entity has nothing to do with the damage effect in the Sarlacc, that's just a trigger volume. Which shouldn't be influenced by cleanup I think.
Chaosvolt 13. lis. 2015 v 3.26 odp. 
And rather belatedly, I can confirm that cleanup removes the damage effect. Gives error:

Attempted to create unknown entity type move_track!
Can't init move_track
Lord Trilobite  [autor] 13. lis. 2015 v 1.44 odp. 
Yes, of course man, go right ahead.
Der Andi 13. lis. 2015 v 12.32 odp. 
Is it okay, if I use your map for playing TTT on it? Just in private matches witch friends?
Chaosvolt 19. říj. 2015 v 2.19 odp. 
Must...resist...urge to make vore joke...

Also, I...think I killed it. I'm not sure if hitting "cleanup everything" removes the damage effect or if dumping an M9k nuke inside it did that.
t-60 mastor 16. říj. 2015 v 9.51 odp. 
how do play it
Lord Trilobite  [autor] 6. říj. 2015 v 11.41 dop. 
There's actually quite a number of good player models that would fit with this. I'll put the links in the description.
sam37woomy 5. říj. 2015 v 4.59 odp. 
thers one problem theres no playermodl/ragdos to go along with it
A Frickin Idiot 20. zář. 2015 v 8.50 dop. 
Can't open map, crashes on load
Lord Trilobite  [autor] 20. zář. 2015 v 4.29 dop. 
I feel that this map is done. Adding more details to Sarlacc would require custom models.
Kulax_TrueSlav 19. zář. 2015 v 6.03 odp. 
hay can you please make the sarlacc more detaild please? you know add some tenticals and a more detailed inside :| please
Lord Trilobite  [autor] 15. srp. 2015 v 2.43 odp. 
No idea man. Possibly some other mod you have installed is interfering with it. The map works fine.
logiman 15. srp. 2015 v 2.37 odp. 
Game crashes on launch...any help?
LemonCrayte 4. srp. 2015 v 5.31 odp. 
thanks fo makin dis
LemonCrayte 4. srp. 2015 v 5.31 odp. 
fesfersdfsed