The Factory [sp_80s] [A bit of puzzle but not much]
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Petutski Jan 31 @ 4:05am 
Nice interesting exploration! Thanks!
27lettuce Oct 5, 2014 @ 3:50pm 
Lolol took Wheatley along with me! Tried taking the companion cube too... And the Frankenturret since it was all like "Take me with you!" Anyways that was cool! Chell was the employee of the month huh XD Did it really say Doug Rattman on the office or somethin? I also loved the music button in one of the offices XD That was pretty cool.
Dat pootis Catul Braonee Gaemur Jul 26, 2014 @ 9:24am 
alright fine i deleted them.
(i'm a brony. your avatar has twilight sparkle.)
We Have Agents in The Deal  [author] Jul 25, 2014 @ 10:19pm 
Your use of that ridiculous art does not convince me to make a new one. Even if you didn't post it, I would never ever make a sequel to this . . . shit. Honestly, you seem quite demanding, too. If you want new maps, download the P2AT and make maps yourself, mm? Tough to make, these things are, yes.
Hobz Jan 24, 2014 @ 7:10pm 
Lol I got over the fence using the wooden boxes XD
Mr. Snuffelkins Aug 9, 2013 @ 7:23am 
lol I carried wheatly through out the hole thing!
(ƦAWƦaRFS) CatchÆS-07 Jun 15, 2013 @ 2:19pm 
lol me neither
We Have Agents in The Deal  [author] Jun 15, 2013 @ 2:19pm 
I have no idea what RailSimulator Freak said. There is only one Wheatley in the map.
(ƦAWƦaRFS) CatchÆS-07 Jun 15, 2013 @ 2:13pm 
We Have Agents in The Deal  [author] Jun 15, 2013 @ 1:17pm 
Dog King Jun 15, 2013 @ 1:01pm 
Why are there two wheatleys?
(ƦAWƦaRFS) CatchÆS-07 Jun 8, 2013 @ 9:48am 
man when the floor broke at one point, it scared me!
LoopyZach May 23, 2013 @ 7:05pm 
i have no idea what to do on lvl-2!? PLEASE HELP ME!!!
LoopyZach May 23, 2013 @ 6:48pm 
i broke the tridmill!
LoopyZach May 23, 2013 @ 6:46pm 
i broke it!
timothy.cizadlo Apr 21, 2013 @ 6:26am 
While others have noted that the cube instances don't go away, there is a second problem with the large plates in the second part - if you stand on the conveyor you can block their destruction by having them jam up the exit.
Meatgolem Apr 7, 2013 @ 9:14am 
2 shit. i gotkilled in fire
wildgoosespeeder Apr 4, 2013 @ 12:32pm 
This map started to lag. I think there is a problem with the cube dropping part not destroying cube instances (picture 1).
mikemoody Mar 24, 2013 @ 9:17pm 
I enjoyed playing this map. Took Wheatley with me all the way.... :) Don't know why... I found no problems at all. Thanks a lot.
smeenz Feb 28, 2013 @ 6:49pm 
Two things.. in the room with the metal catwalk staircases going up and down, with a laser override button in a control room..

If you walk down the stairs, and stand near the bottom of the pneumatic tube, you instantly die, for no apparent reason.

Secondly, the layout of the catwalk suggests that you're supposed to jump into the tube, which, again, causes you to die the same way.. perhaps add an invisible wall, or half height railing there, or move the lower part of the tube up a bit.. which would still allow you to grab a cube, but not enter the tube ?
vitrums Feb 6, 2013 @ 11:42am 
wow, this one was really great
We Have Agents in The Deal  [author] Dec 28, 2012 @ 8:53am 
@kindcrocodile: The next part is already up.
kindcrocodile Dec 28, 2012 @ 5:58am 
Soon there the next part? Already long for...
J@kE$Me||a|0t Dec 21, 2012 @ 3:05pm 
i took wheatly throught the whole level
scawsome Dec 19, 2012 @ 4:00pm 
the only suggestion i can make to improve this map is to make you have to build a portal surface to get somewhere
We Have Agents in The Deal  [author] Dec 19, 2012 @ 3:55pm 
Si, Senor scawsome.
scawsome Dec 19, 2012 @ 3:54pm 
What was the white gel falling on the panels used for at the end? asethetics?
21 = cranberries Dec 4, 2012 @ 12:51pm 
@Uitiman9711 No.
We Have Agents in The Deal  [author] Dec 4, 2012 @ 7:56am 
A reminder: This map wasn't supposed to be speedrun! Speedruns are MEANT to break the level to pass it faster. Please bask in its shittiness, as it was built a long time ago.
We Have Agents in The Deal  [author] Dec 2, 2012 @ 12:27pm 
Whaaaaaat? Does it look like the screenshot?
21 = cranberries Dec 2, 2012 @ 11:54am 
Wait a minute. The floor LOOKS (in the test chamber observing room) orange and BROWN. Looks like some couldn't get into the .bsp files @Ulitiman9711! (sorry I am a bit colorblind with real-world colors and Portal 1&2 colors)
kindcrocodile Dec 2, 2012 @ 5:48am 
Очень хорошо! Жду следующей части. Спасибо за ваши тесты!
Very good! Waiting for the next part. Thank you for your tests!
We Have Agents in The Deal  [author] Nov 30, 2012 @ 9:03pm 
Unauthorized Testing Equipment will be restricted upon further revision of this map. In layman's terms, I'm working on it. :)
Der HammerMeister Nov 30, 2012 @ 8:50pm 
I had forgotten to tell you: one of your emancipation grids is malfunctioning (I can take the companion cube with me through it!).
We Have Agents in The Deal  [author] Nov 30, 2012 @ 9:09am 
Cave Johnson here! Now I've been hearing things about the lab boys smuggling storage cubes out of the factory. Do you guys know how expensive those things are? So now we're installing even more expensive fizzlers at every entrance. Second point to address: some monkeys are trying to stuff themselves into the laser override and get trapped. Seriously, some monkeys escaped and we have NO idea where they are now. Now we have to monkey-proof the entire factory. Good work, boys, we are slowly going bankrupt. Cave Johnson, we're done here.
Lynbean Nov 30, 2012 @ 5:45am 
That was awesome!
Der HammerMeister Nov 28, 2012 @ 4:41pm 
I agree with Lpfreaky90. I could take the respawning weighted storage cube with me (I stopped at 8)...and all the way to the exit fizzler :P

Your texture alignments are now good. Now for working on aligning the props and details to make them appear more realistic.
ajar Nov 27, 2012 @ 12:04am 
Just get us to the factory (central room) :)))))
[Ps:Mel] Lpfreaky90 Nov 26, 2012 @ 4:51pm 
I could also bring a lot of stuff with me. All in all there were some nice iddea but a lot of misaligned textures. Try working on that ;)
We Have Agents in The Deal  [author] Nov 24, 2012 @ 5:41pm 
commander2005: I'll try to get the laser door to have a playerclip there. And if you haven't already, there are 3 more chapters preceeding this one.

PsychoBR: Thanks for recording! Looks like you created yourself a physics issue there, eh?

deli73: I knew at least SOMEBODY would pick up Frank and Co.!
Deli73 Nov 24, 2012 @ 5:31pm 
Cool, and I even gathered a few friends along the way!
had to emancipate them at the end, though.
PsychoBR Nov 24, 2012 @ 3:21pm 
Nice map! But, you forgot to mention in the description that this map is not a puzzle.
I recorded my gameplay (valve DEM file format): Download []

Turrets highly explosive. Handle with care
commander2005 Nov 23, 2012 @ 10:49am 
genial. ...first I thought, I have to to build my own portable frame to get out of the chamber :) is there another episode? 2 very little trap situations: first, if you get into the little room with the laser and the door closes, and second in the P1 elevator, if you put the cube near the door, the door does not open (or the eleator get stuck). -^ thx for this chambers!
We Have Agents in The Deal  [author] Nov 22, 2012 @ 3:40pm 
Possibly. It might be a test, It might be up close and personal with GLaDOS. I'm still undecided.
grim_prognosis Nov 22, 2012 @ 2:10pm 
Is there going to be a part 5?
21 = cranberries Nov 22, 2012 @ 9:24am 
@Ulitiman9711 Yes. I did jump on the cube, but I didn't realize the elevator moves THAT fast. I DID jump on the cube and I thought there WAS low-gravity in the Portal 1 elevator and I didn't know it was going fast is what I mean. I thought there was low-grav in the Portal 1 elevator.
We Have Agents in The Deal  [author] Nov 22, 2012 @ 9:05am 
Nope. Did you jump on the cube IN the elevator? Cause it moves at over 200 speed. Just like when you jump in a real elevator, you will fall slower.
21 = cranberries Nov 22, 2012 @ 8:44am 
@Ulitiman9711 Um... is there supposed to be low-grav at the Portal 1 elevator? Cause I stepped on the companion cube then I floated onto the floor.
Spamfan Nov 22, 2012 @ 7:57am 
We Have Agents in The Deal  [author] Nov 21, 2012 @ 9:25pm 
Possibly . . . but anyways I got everything else fixed, so the update should be up tommorow.