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It took 2 days, I had to draw a 4x4x3 3d map to figure it out.
Congratulations and thank you.
no additional survivor since buff00n.
Who dares next? ;P
Ok, I'll try - subscribed to both. Thanks, I'm curious about the unstable cubes.
I also recommend the next maze puzzle, which does fun things with gels: King of the Maze: Gellin' like Magellan .
- the exit-turret shall not kill you, so everything all right there
- yes, I added this exit because of that
- yay, you've never seen a player activated self-holding laser yet? *smirk* GLaD you like it!!!
- and no, I won't remove that panel, because it shall hide the laser emitter to make it being THAT surprise, you said it's cool ;)
Thanks for testing! I hope, I see you around my other maps. I just made a new one ( Quadro Avanti ) - and the second before ( Back from Infinity ) may be also of interest for you! Any suggestion of your maps for me?
(I hate it, when there is even an Item cost in comments...)
After raising the piston platform under the laser I didn't know what else to do, so I held the reflection cube up to the laser and lit the target to see what would happen. The fact that it activates another laser to keep itself lit after you drop the reflection cube was the cool part. I hadn't seen that before.
You have to keep it lit for a second or two, which threw me at first. Presumably you have an angle panel that has to get out of the way before the laser can get through. If you cut that angled panel out then it will probably work better, and that will also make enough room for four more lights.
See here for all the details about item counts and entity counts: http://forums.steampowered.com/forums/showthread.php?t=2703507%29
I just let the funnel push me all the way to the exit; so there was only a second or two that I could see the "outside" view of the cubes. The turret doesn't have enough time to kill you before you're past it. I had to go back afterwards with noclip to take an actual look at the exterior cubes.
You're right, I didn't even notice the exit opened by that mysterious pedestal button. I guess you thought of that cubeless shortcut already.
Well, thinking it over, the reverse direction funnel would make things easier in my opinion (you just should have wait in it for the companion, which I see fun in). Sadly you killed the final intended way. But finding a way around that - I honestly never gave much thought to and thinking of it, it's easier than with the reverse - makes you looking like a ninja ;)
I am GLaD, you had fun! I just hope, you didn't find another unintended way around my laser activation puzzle *sigh* ... I'm a burnt child" with that (see comments) ... what was so cool in it?
If I wasn't at the item limit, I would have started now with deadly traps :)
So it's more a puzzle adventure than a being-killed-every-minute, which I personally dislike.
I - as the creator, walking through with up to 19 minutes - would be really baffled, if you could have beaten them!
Well, I already arranged the light stripes to get as much light out as possible. And for the dead ends, they aren't worth to be lightened anyway I think, making more atmosphere and letting the cube look even bigger. (How do you like the look from "outside", counting the rooms ... without getting curious about something odd...?)
The 3-second pedestal opens a door in the very same room, out of the initially closed laser-sector. You should have seen that, as it is for exactly those open-eyed people, wo are able to reach into this apposition of rooms without a cube, with no way else out, thinking to stuck!
To be continued...
I actually saw the movie you're paying homage to, a long time ago. This one is less deadly but more tricky than its namesake.
Like others have said, I'm not a fan of dark rooms even if they're mostly dead ends. Even if you're just below the item limit there are things in here that you can pare down to make room for more lights. Unless, of course, darkness is part of the "challenge".
There's a 3-second pedestal button on the bottom floor that I didn't use. I couldn't figure out what it did. Is that just to drive people crazy?
Likewise, I never used the reversed direction funnel.
You can get into the laser room without a cube. You have to place portals so you can stand on the button, then quickly come off it, go through a portal, and shoot the ceiling behind the door before it closes. That's less of a short cut than a way to get yourself stuck, though.
I liked the laser trick, that was unexpectedly cool.
It's only for the hardest players of the world *smile*
You should look out for the other "(movie) Cube"s out there ... there is a real 5x5x5 one, I once finished! You know the contrary small number of mine now.
How did you like the look from outside the cube in the end? I meant, not just in the funnel but using portals to look back. And didn't you then notice something odd (counting)?
I lack of items to use - I'm at the very limit! Else I would consider of a shortcut where you meant. And even more laser gates and doors in every connection between the rooms and more light and overall enrichment. Yes, I was very fighting with enough light - that was a big challenge to keep the puzzles good and with enough light! Anyway, once you drop the sphere, there will be a shortcut at last. And so it's a sentence if you not always keep your spheres together until there ;)
It was quite a challenge, so thumb up for that.
And are you sure, you did it the intended way, in the latest version? (see spoiler below)
I don't really understand, what you mean by "saw the solution while playing another map"?
The laser puzzle needs another puzzle to be finished first, before it should be able to finish, even you get the lasercube down there. Except, you played the old version before I did a fix after Ebbzylon found a shortcut. Or did you find another one? See ya!
Get sure, you download the newest version, when you continue to play. Maybe now you better start with drawing a map ^_^
Have fun!
@Ebbzylon: I would like to know, if you activated the laser the intended way. Without spoiler I can ask, did you use the star? If so, I don't think that a map will be necessary any more. Keep on your good work in progressing! ^_^
Made it through already? Had fun? Listening on Port#Comments!