Piece of Cake: Magnitude III (Intense)
50 Comments
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Sora Dec 24, 2013 @ 10:33pm 
Omg, this is so awesome! the solution is just based on your logic and without any hard jumping skills. The last part to get out the exit stuck me for almost 2 hours because I keep thinking there is only one way to reach the exit section which is laser portal , but i am wrong :)
Calmly Frenetic Nov 20, 2013 @ 2:21pm 
I would have spent about 3 hours playing through all three pieces. Good progression of difficulty. After finishing the intense piece I was glad to find that it's difficulty involved mostly logic, with only some mild skill-based actions. I chose to avoid fizzling the cube purely because it didn't save any time.
toncica  [author] Nov 19, 2013 @ 9:45am 
Well done! I'd say it was 100 % intended although two times your path was slightly different because I always fizzled the standard cube instead of retrieving it since it looked more efficient to me, but at least in one instance your cube management proved to save quite some time and the other instance was probably the same. You found a very nice path, I estimate it made the solution at least 30 seconds shorter. The two occasions you mention were also done the intended way, I know about the cube throwing option but according to my philosophy cube throwing can't be part of the intended solution. If you watch Brave's demo there is an acceptable alternative way for that, although more punishing in my opinion if you make a mistake.
Your walkthrough looks very calm :). For the record: your thoughts about difficulty, time to solve the chamber?
Calmly Frenetic Nov 19, 2013 @ 3:48am 
I prefer cherry, but this one also suited my taste. :D I like this "try-anything-twice" style of puzzle making, where minor map changes can drastically affect the required path.
Here's my guess at the intended solution:
http://youtu.be/k8ChvQuyvac
The only real alternatives I found were two occasions where I could have thrown the cube onto the button instead of using the funnel to transport it there. Such a method would be a little harder to execute, but much more forgiving if a mistake was made.
toncica  [author] Oct 12, 2013 @ 9:14am 
Thanks, I was very happy watching your playthrough, it was along the intended path with some variations even. What you describe as the hardest part was suprisingly executed differently from my way. You were standing near the gel dropper to drop the standard cube onto the button to reverse the funnel while I step myself onto the button.That looked like a nice way when you did that but I guess it has a higher chance of failing, thus making it harder. I wouldn't mind to see your way performed from now on, since this map is certainly meant for experts. Probably nobody finished the puzzle in under two hours if it wasn't for a loop hole. It's good to see that everything seems to be working as intended. Thanks for playing.
Brave Oct 12, 2013 @ 6:42am 
https://www.dropbox.com/s/s8mq1ksz3egz0ca/Piece_of_cake_3_intense.dem
Keep in mind before I made this demo, this chamber took me over 2 hrs. to figured out.
Lots of backtracking for me!
After figuring out everything, what I found to be the hardest part was setting up the cube, reversing the funnel, using the cube to get gel at the beginning of the map for the speed jump to the exit!
Excellent puzzles, nicely designed chamber, for me I probably rate this map expert difficulty!
Brave Oct 11, 2013 @ 5:37pm 
Your map size is perfect!
Signage, antlines are straightforward, its just right now i'm racking my brain on what to do next!
For instance, i'm trying to figure out how to get the reflector cube!
toncica  [author] Oct 11, 2013 @ 5:25pm 
I hope it's confusing for the right reasons, not that it's difficult to follow connections or that it's unclear what's happening.
Brave Oct 11, 2013 @ 5:11pm 
With 17 change notes seems like you perfected this chamber!
I've played over and hour and haven't beat it yet, its confusing to me!
If and when I beat this map i'll make a dem. and upload it.
toncica  [author] Aug 7, 2013 @ 3:52pm 
I'm really glad you made it after all the swearing. :D
It's feedback like this that provides the best satisfaction, when you are really challenged by a puzzle but in the end you claim victory and have a feeling of accomplishment. Cheers!
BadMoon Aug 7, 2013 @ 9:51am 
That was a brilliant puzzle. It's one of the best I ever made and I think I was never prouder finishing a puzzle! Thanks for that!

It took me some hours plus a night to regenerate. I was always wondering why you placed the fizzler on the top near the reflector cube horizontally and experiencing the answer let me swear like a sailor and caused me a restless night. At that point I tried to find a video and it didn't helped to cheer me up, that you mentioned one in your first comment.
The inspiration came during breakfast, as my girlfriend told me to get something on my own. My next problem exposed to be the starting point, as I backed on the false horse. Afterwards I recognized that I need that horse too, so I continued with some swearing, as I forgot how to make it. The Rest of the map I did less thinking then following my intuition. But it all went well, despite I had to do some steps more then once (or even ten times).
toncica  [author] Aug 4, 2013 @ 9:18am 
Fixed it! Don't you dare come up with another sneaky way. ;)
Prototype Aug 2, 2013 @ 6:25pm 
Yeah...my solution was almost certainly not intended...like the previous one, I didn't use the discouragement beam redirection cube. I never discovered the trick to get the redirection cube and hence solved without it. My blindrun (59mins): https://www.dropbox.com/s/whlwyjyb2nc8uvp/pieceofcake_intense.dem
toncica  [author] May 20, 2013 @ 1:14pm 
:D

You scared me there for a second when I saw the spoilers.
Kababesh (D-) May 20, 2013 @ 12:53pm 
"This was a hard and fun challenge" - every noob ever about any chamber they have solved.

On a scale of 0 to 10 I give this chamber an infinity! I dont even know if the puzzle is possible but I really <3 the name! THUMBS UP!!!

Overall I'd say this series was like a ... cake walk! OMG lolololol




jk, the puzzle is excellent
Andi May 9, 2013 @ 2:48pm 
I remember this chamber now. There were three levels. I finished the first one, the second one killed me and I never tried this one. I knew I wouldn't be able to do it, it's too advanced for me... still can't figure it out. I got close but can't finish it.
toncica  [author] Apr 16, 2013 @ 3:49pm 
Thank you very much, your blind run is very useful and food for thought (as usual). I'm very pleased with how the puzzle unfolded and that you found the intended solution. You could have lowered the ninja percentage by rotating the last portal at the exit by 180 degrees, then it becomes pretty easy, almost like not ninja at all. ;)
cracked_magnet Apr 16, 2013 @ 11:08am 
Excelent work (as usual). The chamber is built in a way which allows you to plan ahead and the critical aspects of the puzzle unfold in a natural way, very pleasing.


I really liked how, well in advance of actually executing the solution, you can tell where the laser cube must sit (which the floor lights reinforce) and where the weighted cube must be to exit.

I also thought the fizzler at the exit was a brilliant touch which quickly made it clear that the key problem was placing the portal required to get the laser to the laser cube.

There was a nice balance between logic and skill. My solution ended up being about 70% logic and 30% ninja.


Anyway, heres the blind run so you can see how naturally the puzzle unfolds. https://docs.google.com/file/d/0BwZDK17g89yURXk4S0NLb2pkc2s/edit?usp=sharing
toncica  [author] Feb 21, 2013 @ 7:26am 
@lord_dhaf, I was able to recreate your solution by very carefully balancing the cube and shooting the portals accurately to the last pixel. I thought additional light strips would fix the issue but to my amazement it didn't. It also worked by placing the cube in the middle. Therefore I took away the ledges which could hold the cube. To a casual observer it must look intriguing now, but I think that unintended solution has been effectively fixed.
toncica  [author] Feb 7, 2013 @ 2:16pm 
Thanks for explaining. That last suggestion doesn't sound acceptable though. I'll have to look into this.
lord_dhaf Feb 7, 2013 @ 1:30pm 
You have to stand on the right side (looking at the exit) and place the portal as close to the right wall as possible. Then you have to shoot the other portal as high up and as far right as possible on the high surface. That makes the laser come out very near the wall.
You could fix it easily by moving the trenches and the exit a few squares away.
(Oh no, you say, then you wont be able to hit the surface above the receviver with a portal)
But it is indeed still possible to fire a portal onto that surface! If you stand at the top of the stairs by the force field - on a cube!
toncica  [author] Feb 7, 2013 @ 1:09pm 
Well, congratulations on solving the test. It is hard indeed. Also, WTF? I explicitly prevented that solution, shooting the laser from the ground and balancing the cube on the edge, by placing a light strip there. It was Dreamer who found that unintended solution first and he agreed that the light strip fixed it. How can it still work?
lord_dhaf Feb 7, 2013 @ 12:50pm 
Phew! I finally solved it (before looking at the walkthrough, of course)! Great puzzle!
I too solved it without using the portal surface above the laser receptor. It is possible to balance the cube on the edge of the trench near the exit, and hit it from below with the laser.. Your solution, of course, is much more elegant!
toncica  [author] Jan 16, 2013 @ 8:26pm 
Thanks for playing and for telling. As you explained to me you found another way to do the final part by not using that portal surface. It was a valid solution. Nevertheless I think it's better to fix it, so there are no unused elements on the map. I've made the modification that should force you to go the intended way now at the end.
Distant Jan 16, 2013 @ 4:01pm 
That was amazing. Solid puzzle, very dificult, all elements used and used creatively. There was only one portalable surface that I never used, it was the one direclty above the laser receptor. I'm guessing it was an escape mechanism in case I trapped myself back there? Anyway, brilliantly done. Favorited.
toncica  [author] Jan 1, 2013 @ 8:00am 
Nice. Thanks for playing and for telling. The chamber should be pretty solid, but feel free to share if you did anything different.
cyhborg Jan 1, 2013 @ 7:44am 
One of the toughest I've played so far (and probably the toughest I've managed to solve without looking at a walkthrough - took me more 2 hours). Grabbing the reflector cube was a "I can't believe that worked" moment for me. Thumbs up.
pa1ntmaster Dec 15, 2012 @ 12:37am 
I managed to recently solve Cubelessness and Cubelessness 2 easily, so I'll have to admit your brain-breakers are the toughest throughout the workshop.
toncica  [author] Dec 12, 2012 @ 11:15am 
Cubelessness was challenging but with several isolated puzzles. This one is a different approach, smaller map but higher effort is needed for the puzzle. I dare say it is more challenging. Actually I'm surprised and impressed that it has been solved a few times.
pa1ntmaster Dec 12, 2012 @ 2:49am 
This seems lengthy, and I'm having to take a temporary break. Very comparable to Mathey2009's Cubelessness (which is perhaps the most extreme logic map on the entire workshop!).
toncica  [author] Dec 1, 2012 @ 9:57am 
Thanks for that statement. I really try to make the connections as simple looking as possible, no weird routes for antlines and the target should always be visible. In Advanced the laser was added to make it more obvious what the connection does and to remind the player of the importance of the added element.
maddn86 Dec 1, 2012 @ 9:31am 
Solved, but I needed help from the video in ca. 2/3 of the individual steps. Still it was fun to do.
Personally, I had no difficulties with the connections, very simple actually, considering some of the stuff that's out there.
toncica  [author] Nov 28, 2012 @ 8:46am 
Which connections do you mean? There are antlines everywhere except on one button. That button controls the funnel and the fizzler, antlines would make the layout messy and rather cause confusion.
Barbos Nov 28, 2012 @ 8:24am 
Also, some connections didn't seen and obvious, when you step on the button. Player must walk around and trying to remember what button does what. I think that's not a good desicion in puzzle development.
Barbos Nov 28, 2012 @ 8:21am 
After accidently dying 3 times, trying to solve it, i left the map. Maybe a good puzzle, but i really don't like that punishment.
Gnobel Nov 25, 2012 @ 10:59am 
Little help counts as Watching a part of the playthrough and try to finish it after. But I had to watch the whole video since I couldn't complete it!
toncica  [author] Nov 25, 2012 @ 10:42am 
...or if you did not finish the map after watching the solution, still thanks for not being annoyed about it. :D
toncica  [author] Nov 25, 2012 @ 10:27am 
Thanks for the feedback. This is the kind of map where I'm uncertain at the time of the release about whether anybody will complete it or not and if the difficulty still allows enjoyment for those that try. So it's great to see another confirmed playthrough, even with a little bit of help. ;)
Gnobel Nov 25, 2012 @ 10:13am 
It sure was an intense map, couldn´t figure it out without help. I quit this map 3 times and pushed it forward to another time, so I might know the solution. After I saw your vid I was like wow I never would have thought of that. Nonetheless I enjoyed it. thx
toncica  [author] Nov 23, 2012 @ 4:55pm 
Thanks Dreamer. Like always you found a way to break my map. It wasn't that bad this time and the fix was easy and you continued to solve the map the intended way. You're just awesome at his. It's great to have you!

And another thing: you did NOT spend 3 hours on this puzzle. I have the chat log and I can tell from that you were playing less than two hours until you found the intended solution. This map was way to easy... ;)
Dreamer #F4F Nov 23, 2012 @ 2:49pm 
Solved, without playing the other difficulties. This is a crealy designed chamber with difficult and different combinations to reach the next steps. This make this puzzle hard. I spend nearly 3 hours, but finally :) Toncica said this is a hard chamber ( shure it is) and I had say if someone solve this, please invite him to my chamber called " ultimate final" ^^ No need for an invite. Thank you toncica, I again enjoyed a chamber by you.
toncica  [author] Nov 22, 2012 @ 9:46pm 
Thanks for telling. A video won't be necessary. I'm relieved it was the exfu glitch since that is off my list. There are enough other things that need to be looked after, so preventing the exfu glitch is something I don't think about.
LEAVE PEROCULOS ALONE! Nov 22, 2012 @ 9:39pm 
Ofc I used exfu glitch. I'm pretty sure a map this solid is impossible to do things I described without it. I exfu glitched and got the cube to turn the funnel forward. Exfu glitch again. Press button and grab laser cube over water. Grab box and do fizzler crap until the cube is lined with the catcher and place both portals in place for laser. Jump up and drop box on my head so I drift down slowly. Drop cube o the button to turn on the laser to open the door, and fly to the door, over the fizzler. Wait to make touchdown and done.
Want a video?
toncica  [author] Nov 22, 2012 @ 9:28pm 
Unless it was the exfu glitch I'd really like to know what you did, tanger2b. Come on, telling me you broke the map and then denying me the chance to fix it is cruel. ;)
LEAVE PEROCULOS ALONE! Nov 22, 2012 @ 9:20pm 
I dominated this map in an unintended way, but even doing the unintended way was fun. No red gel and not completely sure about the fizzler by the cube dropper. Whatever. Fun map.
camerson1313 Nov 22, 2012 @ 8:16pm 
I had the laser cube turn off the fizzler on the right of where you enter, and the normal cube on the button by the exit. Then I kept going in and out of two floor portals to gain height and shoot a portal on the surface behind the glass. I kept a portal on the floor near the the exit, and air strafed across the gap going between them. Next I lined up the redirection cube with the laser catcher and the portalable surface closest to the entrance. I ran through, got to the exit ledge, and let the laser pass through a portal to hit the redirection cube and then the catcher.
toncica  [author] Nov 22, 2012 @ 7:47pm 
I'm glad to hear that this map is actually being solved. Even better if you enjoyed doing it! :D
Again my question is, did you solve it the intended way? I don't mind little variations but if I left obvious loop holes in it that would bother me.
camerson1313 Nov 22, 2012 @ 7:42pm 
I just finished all three, and I gotta say that this is one of the hardest map I've played in ages. Keep up the good work!
toncica  [author] Nov 22, 2012 @ 7:37pm 
The intended way? So are you saying this map is too easy and you expected more from it?
LEAVE PEROCULOS ALONE! Nov 22, 2012 @ 6:58pm 
Done. Really easy.