Portal 2

Portal 2

Piece of Cake: Magnitude III (Intense)
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88 Comments
nockscitney Jun 12 @ 1:02am 
Yeah for sure - Sendificate was a good 3/4 hour slog to get to the end of that one . . .
DeathWish808 Jun 10 @ 12:55pm 
What I find interesting is that I found the "Easy" version at a medium difficulty and the Advanced... well, hard/advanced back then. Now, the Easy is pretty darn easy and the advanced is medium. This one is a 7/10 on diff. compared to your sendificate map.

Experience is a funny thing for me. I miss the completely obvious stuff I used to not miss and see the more difficult things instead... then I feel stupid. SO, nothing has really changed. :-P
toncica  [author] Jun 10 @ 12:28pm 
I say well done, back in the day I didn't know of anyone who completed the puzzle in under two hours. I wish I could prevent cube throwing since the other way is much easier. At least I made that option a bit less attractive in an update. Thanks for playing. :)
nockscitney Jun 9 @ 11:53am 
So here it is - I was debating whether or not to give up and ignore this map as something that was way over my head, but with some encouraging words and being told "I was on the right track" i persevered and got to end. The video is a long one, and is made up of 2 different streams. I may replay at some point to make a more consise solution video. Thanks again Toncica =)

Blind Run Here: https://youtu.be/jY3Po1MUfhk
DeathWish808 Jun 9 @ 4:29am 
LOL. That darn invisible faith plate! My mind kept going back to, "How am I going to get around that fizzler... Oh yeah, duh!". :facepalm:
toncica  [author] Jun 9 @ 4:18am 
Deathwish..., you enter and explain the whole puzzle. It was basically solved before you did anything. Again..., like a boss!

I'm glad that the invisible faith plate slowed you down, or else it would have been a very short video. By the third time you re-discovered the faith plate I was laughing out loud. Good entertainment. :D
DeathWish808 Jun 8 @ 5:43pm 
WOOHOO! I finally came back to this and did it... (w/ a little bit of inspiration from nock.) :-D

The updates you did to it from what I remember actually helped quite a bit. The lights as markers, etc. Damn genius you are.

https://youtu.be/sxthJhlTPU4

Just watched walkthrough and I did basically the same thing, but not 100% sure if I did something unintended. I fizzled the cube multiple times and used the funnel to get to exit area. I probably did it in a harder way or something. Brain is fried now, so no idea. :-P
toncica  [author] Mar 20 @ 4:48pm 
Thanks N Twirl for making a walkthrough video. It has been added to the map.
N Twirl Feb 22 @ 5:18pm 
Okay ! Thank you for the explanation. I see what you mean, better not add something superfluous. I'll think more (now that I understand a bit better the spirit of your (the) mapbuilding) before posting. Again, great maps, I had always a smile when I first loaded into the upgraded (1 into 2, 2 into 3) maps :)
toncica  [author] Feb 22 @ 2:31pm 
The change would be that there's now a laser field when no laser field is needed. ;)
Again, the laser field in the first map is a late addition to give the funnel reverse button a purpose. In the second map you need the reverse button to solve the puzzle, therefore no laser field needed. Laser fields are (almost) the worst, I really dislike them and I don't put them in a puzzle if I can avoid it.
N Twirl Feb 22 @ 2:15pm 
Ok, I should add you to discuss this kind of things :). But what would it change if you changed it into this : http://steamcommunity.com/profiles/76561198045087011/screenshots/
(in the second map)
toncica  [author] Feb 22 @ 2:08pm 
You mean you don't need to reverse the funnel to solve the puzzle? That would be something new. In the first map it actually wasn't necessary to reverse the funnel but I wanted to have the reverse button to keep the layouts the same, therefore the laser field was a late addition to give the button a purpose.
N Twirl Feb 22 @ 1:55pm 
I took a screenshot : http://steamcommunity.com/profiles/76561198045087011/screenshots/
It looks like we don't use that part in the second map.
toncica  [author] Feb 22 @ 1:50pm 
That's a relief. What did you mean by "the beginning of the funnel" in the other maps?
N Twirl Feb 22 @ 1:34pm 
Yeah, I'm sorry, it wasn't actually useful (I did it because I had interchanged the cubes and it was a way to switch them back ot something).
toncica  [author] Feb 22 @ 12:58pm 
Uh-oh, you climbed on cubes? I didn't think of that. Not sure how much harm it does, it's certainly not intended
N Twirl Feb 22 @ 12:45pm 
Very nice trilogy. The difficulty really grows exponentially. Focusing on the intense one, It's amazing how you use every element and place of the map . I had some remarks wrote down when I thought I was finished (getting the 2 cubes near the exit) that I had to erase when I actually ended the map. I'm beginning to understand what "hard" means in this game haha.
I could have one remark though. The beginning of the funnel is not used in the first and second map . But only the first map is designed according to that (thanks to the "red fizzler").
I saw some walkthrough of the third one on youtube but non of them are up to date, featuring the double cube climb to get out of the pit near the exit . I could record a walkthrough if you'd like to.
toncica  [author] Aug 5, 2015 @ 9:09am 
@dire.fcs, thanks for completing the trilogy. :)

@Woodbeam, you were correct about the light strips at the other place. Since the light strips at the entrance are so far apart I wouldn't have guessed that it would be seen as a hint for a runway. Anyway, they are back now because it's apparently helpful. Thanks for the feedback.
dire.fcs Aug 5, 2015 @ 6:20am 
Excellent map; to get the reflector is very very ingenious; once we get the reflector the rest comes naturally; nice trilogy sequel of difficulty.
Woodbeam Aug 4, 2015 @ 7:09pm 
Oh! I see, having the light strips indicate that was never your intention. Interesting. Are the light strips in the area with the funnel there for a particular purpose? That's what I meant when I said the other place where you have to do the same thing was left the way it was. In both areas you have to use the funnel to create a speed gel lane, so I took the light strips as indicating that.

I did indeed play a less recent version. I think the latest revision of that area is significantly better. If the glass wall is going to stay there, that's a good way of having it work while being intuitive. Nice.
toncica  [author] Aug 3, 2015 @ 5:53pm 
No, my intention wasn't to make things more ambiguous. Just tried something different which I thought would be equally helpful. Funny thing is, you took that as a hint that gel has to be spread there, while I only intended to give a hint about cube placement, light strips under the cube dropper and light strips where the reflective cube has to be placed at the end. Apparently I gave out more information than I wanted to but that's cool.

Slightly confused that you mention the "further ones" (white surfaces at the exit area). They are gone now and replaced by an angled panel in line with the target surface. Maybe it wasn't the latest update that you played.
Woodbeam Aug 3, 2015 @ 5:18pm 
[2] I noticed that in your cosmetic changes you replaced the light strips near the entrance indicating where you have to create a speed gel lane with ribbed textured nonportalable surfaces. They still stand out, but they're more ambiguous than the light strips, and it makes me kinda sad since those light strips helped me out a lot. I wouldn't claim to be a Portal genius, so some non-explicit handholding is nice sometimes :) Also, the other place where you have to do the same thing was left the way it was, which strikes me as odd if your intention was to make things more ambiguous.

Thanks again.
Woodbeam Aug 3, 2015 @ 5:18pm 
[1] Making flinging mandatory both times those surfaces are used was a great choice, a definite improvement in my opinion.

I'm fine with flinging in general. The surfaces closer to the exit are indeed vital to the final step, but the further ones aren't, and though they're used more than once they're used for the same purpose both times, so I wouldn't say they're multi-purpose. I wasn't able to find a way that lowering or removing the glass wall would break the puzzle, is there one?
toncica  [author] Aug 1, 2015 @ 2:02pm 
[2] Maybe that doesn't change your feeling but I think it's an improvement. Your comment was certainly food for thought and a welcome opportunity to spend some time editing the map to rearrange some light strips and stuff. Thanks :)
toncica  [author] Aug 1, 2015 @ 2:01pm 
[1]I have looked at the map again and spent quite some time thinking about it. Of course I have made cosmetic changes all over the map while I was at it. To be honest I don't understand the strong opinion against a simple flinging maneuver, calling it obtuse. Are you against flinging in general or should it only be used in maps with baby difficulty? The portalable surfaces on the floor are vital for the final step, the player also needs an option to get to the area with the laser catcher. Therefore the floor has multiple purposes. I'm not comfortable with lowering or removing the glass wall (complex puzzles are fragile). It is also intended to use flinging to get out of the pit but until now the player could use the funnel for that. Now the funnel is no longer an option and flinging is mandatory. So the only puzzle relevant change is to increase the importance of the floor surface, hopefully making it feel less 'obtuse' in the end.
Woodbeam Jul 31, 2015 @ 8:41pm 
Comment part 2: This step clearly isn't one of the map's centerpieces, it's more of a transitional element, which makes its difficulty strange. Also, the reason I perceive for its difficulty is obtuseness in the level design rather than logical complexity. That's not something that's desirable in a puzzle in general, I think (though what is obtuse and what isn't is an infinitely hairy subject). Regardless, it feels like it was added just to have some kind of challenge there, not because it's interesting in itself or adds something to the overall puzzle. It's weird to see something like it in a map that's so brilliant, honestly. If it can't be connected to other elements of the puzzle or made more interesting in itself, I think it would be beneficial for it to be toned down.

Thanks for your reply, I love your maps.
Woodbeam Jul 31, 2015 @ 8:41pm 
Comment part 1: That's exactly it, yes. By "not only does it not require any real logic" I didn't mean that it requires no logic at all (and as you say, there's no such thing as "false logic"), it's that the logic involved is extremely simple.
toncica  [author] Jul 31, 2015 @ 6:54am 
Thanks for the feedback. It's always disappointing when you miss one certain move to solve the puzzle, I feel the same way. But I don't follow the statement why it is not "real logic". Would it be false logic? By flinging you gain the height to shoot a portal over the glass, that the blue funnel can do the same is just a by-product. True, the other white tile on the floor has no unique purpose but it works the same way when you apply some air strafing. This is the part you refer to: http://youtu.be/z6WUWoT-VRs ?
Woodbeam Jul 30, 2015 @ 11:30pm 
Comment part 2: Since this step doesn't involve much logic, I think it can be simplified without hurting the chamber overall. In the end, I'm not sure why those two shallower floor surfaces further from the exit are there. It seems to me that they could just be removed and the glass wall in front of the surface above the laser receiver lowered so that it can be hit from elsewhere in that top part of the map, and nothing else would be changed. Am I wrong?
Woodbeam Jul 30, 2015 @ 11:29pm 
Comment part 1: This nearly drove me out of my mind. I was two steps away from solving when I cracked and looked at a walkthrough. The sticking point for me was using the floor surfaces at the exit to get enough height to just barely hit that surface above the laser receiver. I was disappointed when I found out that was what was necessary; not only does it not require any real logic, it's also counterintuitive since you're probably going to use the funnel to do almost the same thing earlier, and only one of the available surfaces gives you the right angle, and again it's just barely. The surface opposite the correct one has no unique use, it's really just there to create visual symmetry.
Ganymede May 17, 2015 @ 8:08pm 
Fascinating. Somehow, by saving and reloading at just the right place, I broke the storage cube dropper! Dropper iris was open, no cube was inside, and fizzling the cube didn't respawn anything. Never seen this happen before.

Looks like a game bug. Nothing wrong with the map itself.
ami Apr 13, 2015 @ 5:32am 
haha,this map like my new map,the same hole.you can;t said ,this map is pure logic,isn;t it?
Ganymede Dec 30, 2014 @ 7:08pm 
There was a lot of timing involved, particularly with using the funnel to drop the cube on a button . There was a lot of save/reload every time I missed. Also, the move to grab the redirection cube was downright evil! Particularly considering the location of the faith plate and the moves in the two prior maps. It's not too tricky to pull off, but there's a ton of setup and a lot of steps to go back through if you don't save. This is definitely a map that rewards you for quick saving!

A fun map, lots of thinking, not too tricky to execute, but managed to be entertaining all the same.
Ganymede Dec 30, 2014 @ 7:08pm 
I took a different approach than Calmly Frenetic. I fizzled the cube a few times, including when going in to grab the orange gel the first time by using the funnel. I never did place a cube on the gel button. The second time I used the orange gel, I simply repeated the same steps as when I grabbed the redirection cube.
Ganymede Dec 30, 2014 @ 7:08pm 
I really like this puzzle. It's, as you say, "intense", but it's pretty much all logical.

I played the "easy" and "Advanced" maps first. Both of them took me about the same amount of time to figure out. "Easy" is definitely a relative term. Out of the three, the Advanced one was the only one I wasn't fond of, mostly because the last move kept screwing up. The cube would fall where it needed to be, but the laser would be off by a centimeter. Took ~5 tries before the laser finally behaved. Very aggrivating to be that close to the end and fail over and over due to a slight physics variation.
Talisac Sep 28, 2014 @ 5:54am 
I did it the same way than in the video, others didn't work indeed :p

I didn't want to say "obvious" as something bad. When I saw the exit configuration, I knew there was only one way to reach it ^^ No, it wasn't "too easy" and I totally agree, fake surfaces would have been worse!
toncica  [author] Sep 28, 2014 @ 5:06am 
Thanks for playing. Those were just ways you considered but didn't work? If your way of getting the cube is different from what we see in Calmly_Frenetic's video then I would need to update it.

I agree about the configuration being a bit obvious. I tried to keep a portal surface opposite the laser catcher but it wouldn't be necessary to use it. So there was no reason for it to exist other than deception and that wouldn't be a good reason. It's probably okay and still not too easy . ;)
Talisac Sep 28, 2014 @ 4:43am 
Solved it, and it was a great moment. Getting the reflector cube was the hardest part for me.. Because I wasn't sure the way I could get it make it fall in a funnel? Use the faith Plate to grab it while falling? etc so I spent a lot of time trying to cover the surface under the first cube dropper with orange gel, but with only one cube it seems quite impossible.

Next steps were easier, but very interesting. The exit configuration makes the last move quite obvious, but setting it up is the great part :)

Nice job, and fav!
Sora Dec 24, 2013 @ 10:33pm 
Omg, this is so awesome! the solution is just based on your logic and without any hard jumping skills. The last part to get out the exit stuck me for almost 2 hours because I keep thinking there is only one way to reach the exit section which is laser portal , but i am wrong :)
Calmly Frenetic Nov 20, 2013 @ 2:21pm 
I would have spent about 3 hours playing through all three pieces. Good progression of difficulty. After finishing the intense piece I was glad to find that it's difficulty involved mostly logic, with only some mild skill-based actions. I chose to avoid fizzling the cube purely because it didn't save any time.
toncica  [author] Nov 19, 2013 @ 9:45am 
Well done! I'd say it was 100 % intended although two times your path was slightly different because I always fizzled the standard cube instead of retrieving it since it looked more efficient to me, but at least in one instance your cube management proved to save quite some time and the other instance was probably the same. You found a very nice path, I estimate it made the solution at least 30 seconds shorter. The two occasions you mention were also done the intended way, I know about the cube throwing option but according to my philosophy cube throwing can't be part of the intended solution. If you watch Brave's demo there is an acceptable alternative way for that, although more punishing in my opinion if you make a mistake.
Your walkthrough looks very calm :). For the record: your thoughts about difficulty, time to solve the chamber?
Calmly Frenetic Nov 19, 2013 @ 3:48am 
I prefer cherry, but this one also suited my taste. :D I like this "try-anything-twice" style of puzzle making, where minor map changes can drastically affect the required path.
Here's my guess at the intended solution:
http://youtu.be/k8ChvQuyvac
The only real alternatives I found were two occasions where I could have thrown the cube onto the button instead of using the funnel to transport it there . Such a method would be a little harder to execute, but much more forgiving if a mistake was made.
toncica  [author] Oct 12, 2013 @ 9:14am 
Thanks, I was very happy watching your playthrough, it was along the intended path with some variations even. What you describe as the hardest part was suprisingly executed differently from my way. You were standing near the gel dropper to drop the standard cube onto the button to reverse the funnel while I step myself onto the button. That looked like a nice way when you did that but I guess it has a higher chance of failing, thus making it harder. I wouldn't mind to see your way performed from now on, since this map is certainly meant for experts. Probably nobody finished the puzzle in under two hours if it wasn't for a loop hole. It's good to see that everything seems to be working as intended. Thanks for playing.
Brave Oct 12, 2013 @ 6:42am 
https://www.dropbox.com/s/s8mq1ksz3egz0ca/Piece_of_cake_3_intense.dem
Keep in mind before I made this demo, this chamber took me over 2 hrs. to figured out.
Lots of backtracking for me!
After figuring out everything, what I found to be the hardest part was setting up the cube, reversing the funnel, using the cube to get gel at the beginning of the map for the speed jump to the exit!
Excellent puzzles, nicely designed chamber, for me I probably rate this map expert difficulty!
Brave Oct 11, 2013 @ 5:37pm 
Your map size is perfect!
Signage, antlines are straightforward, its just right now i'm racking my brain on what to do next!
For instance, i'm trying to figure out how to get the reflector cube!
toncica  [author] Oct 11, 2013 @ 5:25pm 
I hope it's confusing for the right reasons, not that it's difficult to follow connections or that it's unclear what's happening.
Brave Oct 11, 2013 @ 5:11pm 
With 17 change notes seems like you perfected this chamber!
I've played over and hour and haven't beat it yet, its confusing to me!
If and when I beat this map i'll make a dem. and upload it.
toncica  [author] Aug 7, 2013 @ 3:52pm 
I'm really glad you made it after all the swearing. :D
It's feedback like this that provides the best satisfaction, when you are really challenged by a puzzle but in the end you claim victory and have a feeling of accomplishment. Cheers!
BadMoon Aug 7, 2013 @ 9:51am 
That was a brilliant puzzle. It's one of the best I ever made and I think I was never prouder finishing a puzzle! Thanks for that!

It took me some hours plus a night to regenerate. I was always wondering why you placed the fizzler on the top near the reflector cube horizontally and experiencing the answer let me swear like a sailor and caused me a restless night. At that point I tried to find a video and it didn't helped to cheer me up, that you mentioned one in your first comment.
The inspiration came during breakfast, as my girlfriend told me to get something on my own. My next problem exposed to be the starting point, as I backed on the false horse. Afterwards I recognized that I need that horse too, so I continued with some swearing, as I forgot how to make it. The Rest of the map I did less thinking then following my intuition. But it all went well, despite I had to do some steps more then once (or even ten times).
toncica  [author] Aug 4, 2013 @ 9:18am 
Fixed it! Don't you dare come up with another sneaky way. ;)