Portal 2

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DeMille3  [author] Apr 24, 2013 @ 11:17pm 
By the way, that gap you mentioned is covered with glass.
DeMille3  [author] Dec 4, 2012 @ 4:40pm 
That's o.k
Reiman Dec 4, 2012 @ 10:07am 
Yeah, I know what you mean. I also just make things in my maps I don't dislike by myself.
I hope I didn't make you feel sad about that blunt written suggestions for improvement.
It's like the first one I got by myself and it helped me a lot to improve my own chambers, so I think it's healthy to be straight with my thoughts, when thinking, there needs something to be said. Now I'm looking forward to your suggsted chamber.
Ps.: of course you also can try even easier rooms in my Collection , and I'm always happy, if someone makes it through and gives a comment. (surprise! ;)
So take your time and have fun!
DeMille3  [author] Dec 4, 2012 @ 12:18am 
If you're lokking for something a little more challenging, I'd recomend this:
If I fail to live up to you're standards of difficulty, it's because I don't have a target, don't know how to fix that, and want to be able to play the maps I create.
DeMille3  [author] Dec 4, 2012 @ 12:11am 
This was just an experiment with a concept. I intend to create more complex maps featuring this idea, as I already have if you check my workshop. By the way, I've played your map, but haven't completed it yet. I guess that's one of the reasons I like it. It interweives paths and objectives like one really complex maze.
Reiman Dec 3, 2012 @ 2:04pm 
The hovering blocks are a cool idea, but the first big gap is solvable with just one portal. The second is better, but you also can jump 1-block-gap wide (although I hate it, so it's good for me :). The only really necessary poleswitch (exept the one for the stairs) is reachable just by portals and the exit needs only one frankencube, as there is a big gap between the fizzler and the glass floor, where you can shoot a portal through. Fix all these and it becomes an even more funny map.
By the way, did you play my Cube or just left a comment?