Splatter
11 opmerkingen
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temporarymanwastaken 12 nov om 10:08nm 
Not bad, once the oramge portal decides to cooperate. Until I restarted, it liked to send the gel and cube into oblivion, with nothing emerging from the blue end. Maybe that's a cause for confusion among other players here?

Or maybe it just looked like it went to oblivion because I couldn't see the funnel on the other end and the wall/floor segment the first portal sends the cube to obstructs the view of the cube. Either way, when there's only one thing the player can do, and it doesn't appear to do anything, frustration climbs quickly.
wildgoosespeeder  [auteur] 14 mei om 2:45nm 
Not exactly, but replace you with the cube and you get the same result. I'm not going to fix that. To be sure I understand what you said, record a replay either using the demo feature of Source Engine or upload an AVI recording to YouTube.
ɹəʇsɐɯlɐʇɹ0d 14 mei om 1:44nm 
Towards the end, I put myself into the funnel and then waited for a blob of conversion gel to hit me while I was up against the grating. The surafce nearby got coated allowing me to exit. Was this intended?
wildgoosespeeder  [auteur] 14 mei om 1:21nm 
@p0rtalmaster
How did you solve?
ɹəʇsɐɯlɐʇɹ0d 14 mei om 1:17nm 
Wow.. it's the ol' Paint-bomb-in-your-face to solve the test trick :P
Repelsteeltje 18 dec 2013 om 5:36nm 
Good puzzle, I just found this entirely double lasered area very annoying. It ruins your sight and the flashing annoys me, got no clue why you put it in there, can't find any way to make it useful. I also found 1 square, where is the other one (supposed to be)? This kept me busy a long time (for nothing). I 60% liked this chamber, so you do get my thumbs up.
smfinch10 11 dec 2013 om 1:30nm 
I played this test but i could not see what to do, partly because of the lasers blocked my view.
Scoundrel 30 nov 2013 om 2:38nm 
I liked this one. I admit, I had almost given up on doing more wildgoosespeeder maps, particularly ones that didn't have a lot of ratings. I like maps that require a bit of thinking and use elements in unusual ways, but I gave up on a couple of them. When it is not only unclear how to do the map, but even WHAT the objectives ARE, well, then I get frustrated. This one was a bit tricky for me because all of the gratings, glass walls, and lasers seemed to be skewing the colors. Took me a long time to realize that I was looking at conversion gel, not bounce gel. I kept expecting something to happen when I dropped a ball of gel on to the cube after it had gone through the portal, but nothing happened. Once I figured out it was conversion gel I was looking at, it got a lot easier. I still had a few problems with the angles, getting the cube to go where I wanted it, but I got there in the end.
stormsend 22 nov 2012 om 12:22nm 
This was a tricky one but I finally got the results I was looking for. Whew. Great puzzle.
wildgoosespeeder  [auteur] 19 nov 2012 om 7:52nm 
I had someone else play through it and they found some things to improve on.

And what you are describing to me is the classic game design problem of getting players to look up. It is solvable in its current condition. I know better not to publish an unsolvable chamber. Requires thinking, which is what you are supposed to do in the Portal series.
Juggernaut 19 nov 2012 om 7:15nm 
This one makes absolutely no sense. The only thing I could do was push two buttons that only transported white gel and dropped a cube. I had no where to go and could not get to any place that needed to get to. Walk through your test chamber before your publish it.