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Bir çeviri sorunu bildirin
The bad for me - hidden connections so I didnt know what some buttons will do before I use them. But there is hidden scheme to enable/disable beam and other so connections and icons won't help in that case. In all other ways it's a good puzzle :)
#F4F any of my recent maps.
@mood3rd - Thanks also for the feedback I'm changing a few things now, I look forward to checking out your map soon :)
@PsychoBR - you made me laugh, thanks heaps for DEM file video, it was really helpful! Thanks for sticking with it until you were successful I appreciate your dedication :) Your maps are on my "to do soon" list!
SPOILER ALERT!!!
Thanks to Innocentive, I have a YouTube video of the intended way for this map, just in case anyone gets stuck, or if you are just curious :)
http://www.youtube.com/watch?v=KE7Qa8TKWm8
I recorded my gameplay (valve DEM file format): Download [dl.dropbox.com]
Turrets highly explosive. Handle with care
I had a bit of difficulty taking the cubes out of the funel, before they went into the fizzler.
did on 3rd attempt. hurray for quicksave /quickload.
light bridge & lack of sinage, no problem.
I assumed the light bridge was on a timer, untill verified.
(played with sound off at time, as repeating music gets anoying.)
signage no problem.
just use quicksave, press button & find out what it does.
perhaps putting lights on the sides of the portable area in the exit room,
will stop players avoiding using the funel, in final solution.
(position lights so players can only put a portal in the center of the portable area, where the funel goes. testing it before publish strongly recomended.)
thumbs up/
please play my map:
simple turret problem 1
http://steamcommunity.com/sharedfiles/filedetails/?id=77671664
#F4F
Anyhow, I made a video of my solution which you can see here .
I did fall into the water haha. I listened for a timer an didn't hear any ticks so I walked out onto the bridge looking around SPLASH! "....".
But I definitely enjoyed it, not the falling in part though :p.