Portal 2
Protracted
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19 σχόλια
Andi  [Δημιουργός] 12 Ιουν 2016 στις 17:16 
If memory serves, there are at least 3 solutions. Thanks for testing.
jandlml 12 Ιουν 2016 στις 15:20 
good one,not sure of your intended solution but i made it to the exit.
Andi  [Δημιουργός] 26 Σεπ 2015 στις 0:28 
Thanks, I'm happy to hear you liked it.
GBMusicMaster 25 Σεπ 2015 στις 17:14 
This is one of your nastier submissions. I died many, many times attempting to get to the upper area. I also managed to be stranded with my faithful companion cube. (Screenshot) After reaching the exit area, I discovered I had not done something important and had to go all the way back to make it right. Frankly, this should be the chamber entitled, "Malicious Mayhem." Except for the ninja moves, I liked it, even if it did tick me off occasionally. Thumbs up!
Andi  [Δημιουργός] 2 Σεπ 2014 στις 12:58 
The cube is not for taking (hee hee).

This chamber does have muitple solutions.
p0rtalmaster 1 Σεπ 2014 στις 3:18 
...I'm not sure about this one. First, I didn't need the faith plate, nor the 90° angled panel. Second, why would you allow us to get trapped with our dear cubie, you monster?
Andi  [Δημιουργός] 30 Απρ 2014 στις 16:41 
Thank you.
stormsend 30 Απρ 2014 στις 15:06 
I enjoyed solving this one. After the race at the beginning it slowed to a very enjoyable pace. The signage helped a lot in putting together the exit strategy. Nice reuse of the elements. The place looks great too. Good job.
Andi  [Δημιουργός] 1 Φεβ 2014 στις 9:10 
This chamber was made right before Ocham's Razor so it has a idea or two in it.
Requiemsoul 1 Φεβ 2014 στις 7:16 
Exactly! This chamber is "similar" to " Ockam´s Razor". Fantastic puzzle!
Andi  [Δημιουργός] 14 Ιαν 2014 στις 10:27 
GLaD you enjoyed it. Thanks.
dire.fcs 14 Ιαν 2014 στις 1:54 
Excellent accuracy map!
Andi  [Δημιουργός] 20 Νοε 2012 στις 15:54 
Thank you for your input. I think you'll like the next chamber that I'll release this Friday.
toncica 20 Νοε 2012 στις 11:29 
Hey, I was busy with my own project and didn't play other maps until now. The beginning was quite challenging and I enjoyed that. It would have been fine already if the cube button was activating the exit. You know my opinion about last minute revelations. I didn't see the point in the quest for the pedestal button. Everybody knows how to use a light bridge. It's not puzzling. . All in all a very nice puzzle and a enjoyable little map. Trimming out some fat wouldn't hurt though.
Andi  [Δημιουργός] 17 Νοε 2012 στις 12:51 
Happy to hear you liked it.
Aardvark00 17 Νοε 2012 στις 7:18 
Wow that was hard work. The timing is certainly tight!! All good fun though, good varied uses of some features. Enjoyed it.
Andi  [Δημιουργός] 16 Νοε 2012 στις 14:00 
Changed the location of the button so it's now in plain sight.
Andi  [Δημιουργός] 16 Νοε 2012 στις 13:53 
GLaD you enjoyed it.
Innocentive 16 Νοε 2012 στις 13:48 
All in all that wasn't too difficult indeed except for the first puzzle step. That timer was a real pita ... in the end I'm not sure if you're supposed to position the light bridge while flinging or 'running'. I lack the skills to shoot the necessary portals while flying through the air so I ran back and forth a couple of times until I was fast enough. I think I'm not giving anything away with that. Good map, one button a little hidden but that's ok 'cause it kinda could only have been there. Liked it!