Portal 2
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19 opmerkingen
Andi  [auteur] 12 jun 2016 om 5:16nm 
If memory serves, there are at least 3 solutions. Thanks for testing.
jandlml 12 jun 2016 om 3:20nm 
good one,not sure of your intended solution but i made it to the exit.
Andi  [auteur] 26 sep 2015 om 12:28vm 
Thanks, I'm happy to hear you liked it.
GBMusicMaster 25 sep 2015 om 5:14nm 
This is one of your nastier submissions. I died many, many times attempting to get to the upper area. I also managed to be stranded with my faithful companion cube. (Screenshot) After reaching the exit area, I discovered I had not done something important and had to go all the way back to make it right. Frankly, this should be the chamber entitled, "Malicious Mayhem." Except for the ninja moves, I liked it, even if it did tick me off occasionally. Thumbs up!
Andi  [auteur] 2 sep 2014 om 12:58nm 
The cube is not for taking (hee hee).

This chamber does have muitple solutions.
p0rtalmaster 1 sep 2014 om 3:18vm 
...I'm not sure about this one. First, I didn't need the faith plate, nor the 90° angled panel. Second, why would you allow us to get trapped with our dear cubie, you monster?
Andi  [auteur] 30 apr 2014 om 4:41nm 
Thank you.
stormsend 30 apr 2014 om 3:06nm 
I enjoyed solving this one. After the race at the beginning it slowed to a very enjoyable pace. The signage helped a lot in putting together the exit strategy. Nice reuse of the elements. The place looks great too. Good job.
Andi  [auteur] 1 feb 2014 om 9:10vm 
This chamber was made right before Ocham's Razor so it has a idea or two in it.
Requiemsoul 1 feb 2014 om 7:16vm 
Exactly! This chamber is "similar" to " Ockam´s Razor". Fantastic puzzle!
Andi  [auteur] 14 jan 2014 om 10:27vm 
GLaD you enjoyed it. Thanks.
dire.fcs 14 jan 2014 om 1:54vm 
Excellent accuracy map!
Andi  [auteur] 20 nov 2012 om 3:54nm 
Thank you for your input. I think you'll like the next chamber that I'll release this Friday.
toncica 20 nov 2012 om 11:29vm 
Hey, I was busy with my own project and didn't play other maps until now. The beginning was quite challenging and I enjoyed that. It would have been fine already if the cube button was activating the exit. You know my opinion about last minute revelations. I didn't see the point in the quest for the pedestal button. Everybody knows how to use a light bridge. It's not puzzling. . All in all a very nice puzzle and a enjoyable little map. Trimming out some fat wouldn't hurt though.
Andi  [auteur] 17 nov 2012 om 12:51nm 
Happy to hear you liked it.
Aardvark00 17 nov 2012 om 7:18vm 
Wow that was hard work. The timing is certainly tight!! All good fun though, good varied uses of some features. Enjoyed it.
Andi  [auteur] 16 nov 2012 om 2:00nm 
Changed the location of the button so it's now in plain sight.
Andi  [auteur] 16 nov 2012 om 1:53nm 
GLaD you enjoyed it.
Innocentive 16 nov 2012 om 1:48nm 
All in all that wasn't too difficult indeed except for the first puzzle step. That timer was a real pita ... in the end I'm not sure if you're supposed to position the light bridge while flinging or 'running'. I lack the skills to shoot the necessary portals while flying through the air so I ran back and forth a couple of times until I was fast enough. I think I'm not giving anything away with that. Good map, one button a little hidden but that's ok 'cause it kinda could only have been there. Liked it!