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Rush Bros.
2,409 σχόλια
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towelboy *-* 29 Ιαν @ 1:33μμ 
looks great.waiting for sale
Frutek.SLO™ 21 Νοε, 2013 @ 3:01μμ 
AWSOME, Im definitely giving money for it, Great work developers!!!!
Ian B.  [Δημιουργός] 22 Σεπ, 2013 @ 11:22μμ 
http://www.bundlestars.com/all-bundles/indie-rush-bundle/ Now part of the Rush Indie Bundle, get it while it's hot / super low-price!
TDS☬๖ۣۜKING[게임팜] 16 Σεπ, 2013 @ 12:48πμ 
i thak it!!!
Sk!L Kalash ptit p¤is FiF¤u 11 Σεπ, 2013 @ 1:55πμ 
il a lair bien !
Exzo Silva 1 Σεπ, 2013 @ 2:15μμ 
nossa QUE DAHORA TOMARE QUE ESSE JOGO VIRE ASTRO DE PLATAFORMA ELE E MUITO VELOZ OK VERY GODD GAME NICE GAME
Pearce 27 Αυγ, 2013 @ 3:06πμ 
3/10 Really poor and after time boring.
wheatley1138 6 Αυγ, 2013 @ 2:17μμ 
who else look at this and thought... "this is kinda the same as the old sonic games but it reolves around music"
★King of Assassins★ 4 Αυγ, 2013 @ 9:06πμ 
AWESOME
Kenneth™ 17 Ιουλ, 2013 @ 10:41πμ 
a long time ago a guy said he was gonna give people stuff on this tf2 server if they voted for this game and well now it has been released
Ian B.  [Δημιουργός] 11 Ιουλ, 2013 @ 12:36μμ 
Also guys: I just found out that the 2-Pack is 75% off!
Ian B.  [Δημιουργός] 11 Ιουλ, 2013 @ 12:09μμ 
Hey guys! The game is on sale for the Summer Sale now 66% off! The lowest it's ever been priced EVER anywhere and the discount applies to the already heavily discounted 2-pack too!

When the store gets back up be sure to swing by http://store.steampowered.com/app/234490/ and pick up a copy of RUSH BROS. for you and/or a friend!
Ulcera_7N 10 Ιουλ, 2013 @ 9:26πμ 
they look like nervo
­Frosty 5 Ιουν, 2013 @ 8:52μμ 
Ian, im pretty sure all your time advertising on tf2 was worth it XD
Booty Had Me Like 4 Ιουν, 2013 @ 10:36πμ 
The only reason this got released and greenlit is because of him giving away his unusuals.
Trukk 29 Μαϊ, 2013 @ 6:11μμ 
Not sure if you remeber me from that chat room from back when (before Febuary?), but congratz on getting the game greenlit and released, even if I'm a bit late.
Mist3rC 29 Μαϊ, 2013 @ 7:28πμ 
biebn uo bien?

Ian B.  [Δημιουργός] 24 Μαϊ, 2013 @ 10:09πμ 
http://store.steampowered.com/app/234490
OK it's up now! :D

I love you guys! Thanks for helping to make this a reality.

I'd like to thank the co-op crowd for convincing me to make a game based on anti-co-op play.
And a big shout-out to Edberg and Alex for supporting me.

HUGE Shout out ot the TF2 Community, especially Eoj, Marcelene, Psyke, and the Rawr trade club!
Ian B.  [Δημιουργός] 24 Μαϊ, 2013 @ 10:09πμ 
And of course I want to thank the whole Rush Bros. team:

Aaron Vanbuskirk, best programmer I've ever worked with in my entire life

Jason Griffith, great tallent and down-to-earth guy

Mark Soderwall, Really tallented artist with some big ideas

Kalen Chock, wonderful backround artist- let's hope he goes far at ILM

Erin Wong, one fantastic artist who's new to the scene- I feel really lucky to have had her help on this project & I hope she goes really far!

Chris Graves, Heck-of-a-guy. Managed to put up with me a lot longer than I would have.

Brian Kiser & James Beard - You guys are true friends and I hope to work more with you in the future if we can ever get a budget together.

Nick Pili- You snore like an entire construction crew hard at work. Seriously though, you're awesome at what you do. Probably one of the most well connected guys I know.
Ian B.  [Δημιουργός] 24 Μαϊ, 2013 @ 10:09πμ 
William Hunt & the other musicians - All you guys who helped contribute and in some cases donating music to the project, thank you for helping to make the dream a reality!
Mark Bradshaw - You're just awesome. I hope we can keep working together for years to come.

Mark Chandler - You ol' troublemaker, you. But still a heck of a guy and great for helping to drive us to always do better!

Sravan Chitnani- Perhaps the best and truest friend a human being could ever have. I have no idea what you saw in me to support this dream of an experiment in gestalt psychology and make it into an actual playable game, but I can't ever stop thanking you for giving me what was needed to see it through. We'll probably be working closely together for the next few years. You've got so much drive and ambition it's like you're bound to be the next Bobby Kotick. Here's to hoping Xyla and we go far- real crazy far.
edberg 24 Μαϊ, 2013 @ 12:37πμ 
IAN ME AND ALEX ARE GON' THROW YOU A RUSH BROTHERS RELEASE PARTAAAY
Candymountai 24 Μαϊ, 2013 @ 12:36πμ 
So when's the Rush Bros. Steam Release Party?
edberg 23 Μαϊ, 2013 @ 3:22μμ 
<33333333333333333333333333333!
MnZ# 23 Μαϊ, 2013 @ 12:00μμ 
Wow great game
Ian B.  [Δημιουργός] 22 Μαϊ, 2013 @ 5:35μμ 
http://store.steampowered.com/app/234490
It's up! Go get it, guys!
edberg 17 Μαϊ, 2013 @ 1:28πμ 
i love you ian, godspeed
Ian B.  [Δημιουργός] 13 Μαϊ, 2013 @ 11:11πμ 
One Week Away: This is a reminder to musicians who are interested in contributing music to the game and having their names mentioned at the game's launch. We'll always be open to accepting and working with musicians post-launch as we continue to evolve the game, just as we'll be working to add in additional content such as levels and more multiplayer features- we'll always be open to accepting new musicians. If you have any questions regarding our outreach program please contact us on Steam!
Ian B.  [Δημιουργός] 13 Μαϊ, 2013 @ 11:11πμ 
Once again: This is a reminder that we'll also be featuring custom levels and music from various famous artists like Infected Mushroom and in the coming weeks post-launch we'd like to talk with the community about their thoughts / feelings regarding ways to improve in-game content (IE: If you have a sweet level design idea you'd want to share feel free to and we'll maybe work with you to build it and add it into the game for instance). As always we're really open to feedback / advice on how to make Rush Bros. the best game it can be- So never be afraid to reach out!
Hollimacz 12 Μαϊ, 2013 @ 5:08μμ 
Wow great game =D
Sweets 11 Μαϊ, 2013 @ 6:00πμ 
Love the logo, shows two Djing styles.
red, more modern with dance type music, and blue with more rap/hiphop music type.

Really excited for this to come out!
I luv Lilsheller 10 Μαϊ, 2013 @ 4:23μμ 
yay its coming out soon
«KG» DJ POOTIS PD 9 Μαϊ, 2013 @ 3:04μμ 
Oh my gosh the gameplay looks so much like Sonic!
GamerOnDuty 9 Μαϊ, 2013 @ 2:37μμ 
:P
初音ミク ~TALENT SHREDDER 8 Μαϊ, 2013 @ 8:14πμ 
Amazing game
[SM]Lyra 5 Μαϊ, 2013 @ 12:28μμ 
wow se ve lindo he
Blaze the Pegasus 3 Μαϊ, 2013 @ 8:13μμ 
seems good, ill try it
R4q€HuRe | crazy steve 2 Μαϊ, 2013 @ 10:21πμ 
good game
Narhman 1 Μαϊ, 2013 @ 2:28μμ 
Its greenlight Hooray!
Jonustin 30 Απρ, 2013 @ 1:31μμ 
all the game needs is alittle more high definition buffering...
Dr. Whooves 24 Απρ, 2013 @ 3:32μμ 
Same dope..... with co-op
FaZe Trash #IMBACKBBY 24 Απρ, 2013 @ 2:11μμ 
Looks good!
Ian B.  [Δημιουργός] 23 Απρ, 2013 @ 3:12μμ 
A big THANK YOU to all who helped support us on getting through the Greenlight process. This game has been a labor of love for all of us and we cannot wait to show you how far we've come along. In fact, we would like to extend an invite to you to join us in an upcoming closed Multiplayer Beta!

Just click on the following link and fill out the submission form to be entered into our Beta database. We will then send out Steam Keys to everyone when the Beta is live!

Looking forward to seeing you there!

http://dtribe.me/RushBrosBeta
Sir Useless 21 Απρ, 2013 @ 6:43μμ 
Kinda like Super Meat Boy. But with more "wub wub wub" and more blinding colors...
I approve! :D
Ze'peepee 21 Απρ, 2013 @ 11:07πμ 
NEEDS TO BE ADDED LOOKS SO FUN!!!
ZoidySVK 21 Απρ, 2013 @ 5:35πμ 
So... Can i buy this from steam ?
Dark Aii 619 20 Απρ, 2013 @ 9:04μμ 
Looks similar to MeatBoy, but with the dual-screen coop mode.
[N] Bomb-Omb Who 19 Απρ, 2013 @ 7:52μμ 
Could improve more on character animations.
[N] Bomb-Omb Who 19 Απρ, 2013 @ 7:51μμ 
Really cool art style I must say!
Deadawesome 19 Απρ, 2013 @ 5:22μμ 
@IceCore: it clearly says "www.youtube.com/watch" -_-
Thidran [MCT] 18 Απρ, 2013 @ 10:03μμ 
@Xan: Sounds like your butt's sore from the emotional reaming you've received due to realizing that those supposedly superior games were not marketed well enough in comparison to this.