Portal 2
GRAVITY ALPHA
24 comentarii
Fuku Yamama 28 oct. 2018 la 17:51 
It's a great concept, and I can see the solution, but after many tries I can't get it to work. Sorry, but I'm keeping my thumbs to myself on this one.
Petutski 21 oct. 2015 la 13:41 
Curious little chamber. I figured it out after I solved it!
wildgoosespeeder 20 mart. 2013 la 12:42 
At the end where the cube was lined-up with the button that would activate the exit, that was a leap of faith. I was pixels away from death but the button came to the rescue. Great concept.
Banana Fish  [autor] 12 mart. 2013 la 19:28 
Metzger Ben | GER 2 dec. 2012 la 23:57 
Wolf bytes 30 nov. 2012 la 17:25 
Nice, though sometimes the cube failed to land on the button.... Though once I made it throught the lasers alive, that was nice, but the button wasn't pressed... I died second time round. :3
EnderKare 24 nov. 2012 la 1:14 
excellent idea and map except for geting the cube to stick(shorter fall or small side walls?).
LeeDavis 22 nov. 2012 la 20:48 
A very challenging map...took some time...and a few restarts to figure out were to prosicely place the cube.
PsychoBR 21 nov. 2012 la 13:40 
A dangerous map! But very nice and fun!
I recorded my gameplay (valve DEM file format): Download [dl.dropbox.com]

Turrets highly explosive. Handle with care
aJediBoy 21 nov. 2012 la 6:46 
wow!
zivi7 20 nov. 2012 la 16:24 
If you take your time to create this in Hammer, while you're at it you should add more indication what which button does. You could place two arrows, one up, one down, at the gravity swap button for example. And just so you know for future maps: On low settings, world portals become bright white from not too far away. So on low settings, standing in a corner your map looks like this: http://steamcommunity.com/sharedfiles/filedetails/?id=109266436
Mr Vapour Waterhandle 20 nov. 2012 la 15:13 
Yeah uh, too many problems to give the thumbs up. Some of these you could definately fix, so no excuse.
J. Jungle Japeson 20 nov. 2012 la 13:55 
That was awesome! I love changing gravity!
SirMicho 20 nov. 2012 la 11:34 
Just brilliant.
ASD 20 nov. 2012 la 9:17 
I like that photo
olé 20 nov. 2012 la 8:02 
I really liked it, gravity is always fun :) But I agree with the comments below, I had to try a few times until the cube stayed where it shoud.
8MMW 20 nov. 2012 la 6:45 
The general concept is great! It can possibly give so much more fun to the game. Like the exit is on the ceiling, or the gravity inversion is needed to kill turrets.
But in this map the cube bouncing off the button is really quite a problem. Perhaps it would be better if the button was cube button.
ramblin man 19 nov. 2012 la 17:25 
I know I am doing everythign right, but I keep dying no matter where I put the cube, it just keeps bouncing off the button when I return the gravity to normal.
Fallen One 19 nov. 2012 la 13:27 
excellent concept. build something incredible off of this.
asian niG_Ga 18 nov. 2012 la 9:43 
so easy!
Online Sex Predator 18 nov. 2012 la 1:33 
Srakatan,
Chiscringle 17 nov. 2012 la 14:34 
Agreed that it tends to glitch because it's not tall enough. A good concept, hope the more advanced tests work out.
Riggy 17 nov. 2012 la 8:25 
i know
man what a great map, but you should make the button side obove the lazers one higher
Hellraiser 16 nov. 2012 la 16:59 
Really good but when you drop to the exit, it's pretty much a 50/50 chance of survival, and if you do survive, a 50/50 chance of the door staying open.

That's because of the cube bouncing off the button after you return the gravity to normal.