GRAVITY ALPHA
22 Comments
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wildgoosespeeder Mar 20, 2013 @ 12:42pm 
At the end where the cube was lined-up with the button that would activate the exit, that was a leap of faith. I was pixels away from death but the button came to the rescue.Great concept.
Banana Fish  [author] Mar 12, 2013 @ 7:28pm 
Metzger Ben | GER Dec 2, 2012 @ 11:57pm 
Wolf bytes Nov 30, 2012 @ 5:25pm 
Nice, though sometimes the cube failed to land on the button.... Though once I made it throught the lasers alive, that was nice, but the button wasn't pressed... I died second time round. :3
EnderKare Nov 24, 2012 @ 1:14am 
excellent idea and map except for geting the cube to stick(shorter fall or small side walls?).
LeeDavis Nov 22, 2012 @ 8:48pm 
A very challenging map...took some time...and a few restarts to figure out were to prosicely place the cube.
PsychoBR Nov 21, 2012 @ 1:40pm 
A dangerous map! But very nice and fun!
I recorded my gameplay (valve DEM file format): Download[dl.dropbox.com]

Turrets highly explosive. Handle with care
aJediBoy Nov 21, 2012 @ 6:46am 
wow!
zivi7 | Spinnerbande Nov 20, 2012 @ 4:24pm 
If you take your time to create this in Hammer, while you're at it you should add more indication what which button does. You could place two arrows, one up, one down, at the gravity swap button for example. And just so you know for future maps: On low settings, world portals become bright white from not too far away. So on low settings, standing in a corner your map looks like this: http://steamcommunity.com/sharedfiles/filedetails/?id=109266436
Mr Vapour Waterhandle Nov 20, 2012 @ 3:13pm 
Yeah uh, too many problems to give the thumbs up. Some of these you could definately fix, so no excuse.
Lynbean Nov 20, 2012 @ 1:55pm 
That was awesome! I love changing gravity!
SirMicho Nov 20, 2012 @ 11:34am 
Just brilliant.
UkkoOtto Nov 20, 2012 @ 9:17am 
I like that photo
Supernothing ▪ bzg! Nov 20, 2012 @ 8:02am 
I really liked it, gravity is always fun :) But I agree with the comments below, I had to try a few times until the cube stayed where it shoud.
8MMW Nov 20, 2012 @ 6:45am 
The general concept is great! It can possibly give so much more fun to the game. Like the exit is on the ceiling, or the gravity inversion is needed to kill turrets.
But in this map the cube bouncing off the button is really quite a problem. Perhaps it would be better if the button was cube button.
elmahnken Nov 19, 2012 @ 5:25pm 
I know I am doing everythign right, but I keep dying no matter where I put the cube, it just keeps bouncing off the button when I return the gravity to normal.
Fallen One Nov 19, 2012 @ 1:27pm 
excellent concept. build something incredible off of this.
denyDen Nov 18, 2012 @ 9:43am 
so easy!
Merkawa Nov 18, 2012 @ 1:33am 
Srakatan,
Chiscringle Nov 17, 2012 @ 2:34pm 
Agreed that it tends to glitch because it's not tall enough. A good concept, hope the more advanced tests work out.
Snipars Nov 17, 2012 @ 8:25am 
i know
man what a great map, but you should make the button side obove the lazers one higher
UKZz HELLRAISER Nov 16, 2012 @ 4:59pm 
Really good but when you drop to the exit, it's pretty much a 50/50 chance of survival, and if you do survive, a 50/50 chance of the door staying open.

That's because of the cube bouncing off the button after you return the gravity to normal.