Laser Sequence
13 commentaires
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YUKI_67 1 jan 2013 à 8h39 
There are good ideas ! Well done! I like it ! very good map ! I love small map, very cleaver !

againe if you want to see my fun room :
-> X-River (PART 1) : http://steamcommunity.com/sharedfiles/filedetails/?id=116248832
-> X-River (PART 2) : http://steamcommunity.com/sharedfiles/filedetails/?id=116232042
ufuksaygun 23 déc 2012 à 5h14 
Once you see the solution you can't explain yourself why it lasted so long to solve it. It's clever. Please tryout my chambers and make comments.
Reiman 3 déc 2012 à 12h16 
Yeah fun, didn't push the button and it was easier! *lol*
Reiman 3 déc 2012 à 12h10 
Nice, not too trivial but at least fun for a few minutes ^^,
I used the respawn button! *wave* :-)
And maybe it's harder to find a similar easy in my collection but, think you will have most fun in my Exchange. So it's an invitation I will appreciate a comment from you.
Now I try not to use the respawn button, as it shall be possible on reading these comments.
Barbos  [créateur] 26 nov 2012 à 5h59 
2 MrVapourWaterhandle
Respawn button might be need for 2-nd solution. :)
Mr Vapour Waterhandle 23 nov 2012 à 15h03 
Great, love the minimalism. The respawn button doesn't seem to have much use, and probably everyone knows it when playing.
Wrathful Monk 21 nov 2012 à 16h43 
Great Puzzle!! No one should need a video to help with this one Once you realise you need the redirectional cude out and one of the portals in It's a Walk in the park
Aardvark64 21 nov 2012 à 6h17 
Started again. Got it now, was looking for complexity that wasn't there. Doh! Very neat level.
SkyRoots 20 nov 2012 à 21h13 
Simply elegant.
I like the fact that it can still be solved even without the use of pushing a cube through a grate.
Luki 15 nov 2012 à 2h38 
ok :D
Barbos  [créateur] 14 nov 2012 à 20h08 
Thak you for the feedback, made some few changes :)
megalonigh1 14 nov 2012 à 18h13 
Wow, took me waaay too long to figure that out. Good Job!
Luki 14 nov 2012 à 13h11 
neat chamber, but the white wall with gridding is not needed ;)