Laser Sequence
13 Comments
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YUKI_67 Jan 1, 2013 @ 8:39am 
There are good ideas ! Well done! I like it ! very good map ! I love small map, very cleaver !

againe if you want to see my fun room :
-> X-River (PART 1) : http://steamcommunity.com/sharedfiles/filedetails/?id=116248832
-> X-River (PART 2) : http://steamcommunity.com/sharedfiles/filedetails/?id=116232042
ufuksaygun Dec 23, 2012 @ 5:14am 
Once you see the solution you can't explain yourself why it lasted so long to solve it. It's clever. Please tryout my chambers and make comments.
Reiman Dec 3, 2012 @ 12:16pm 
Yeah fun, didn't push the button and it was easier! *lol*
Reiman Dec 3, 2012 @ 12:10pm 
Nice, not too trivial but at least fun for a few minutes ^^,
I used the respawn button! *wave* :-)
And maybe it's harder to find a similar easy in my collection but, think you will have most fun in my Exchange. So it's an invitation I will appreciate a comment from you.
Now I try not to use the respawn button, as it shall be possible on reading these comments.
Barbos  [author] Nov 26, 2012 @ 5:59am 
2 MrVapourWaterhandle
Respawn button might be need for 2-nd solution. :)
Mr Vapour Waterhandle Nov 23, 2012 @ 3:03pm 
Great, love the minimalism. The respawn button doesn't seem to have much use, and probably everyone knows it when playing.
Grinchful Monk Nov 21, 2012 @ 4:43pm 
Great Puzzle!! No one should need a video to help with this one Once you realise you need the redirectional cude out and one of the portals in It's a Walk in the park
Aardvark64 Nov 21, 2012 @ 6:17am 
Started again. Got it now, was looking for complexity that wasn't there. Doh! Very neat level.
SkyRoots Nov 20, 2012 @ 9:13pm 
Simply elegant.
I like the fact that it can still be solved even without the use of pushing a cube through a grate.
Dale Cooper Nov 15, 2012 @ 2:38am 
ok :D
Barbos  [author] Nov 14, 2012 @ 8:08pm 
Thak you for the feedback, made some few changes :)
megalonigh1 Nov 14, 2012 @ 6:13pm 
Wow, took me waaay too long to figure that out. Good Job!
Dale Cooper Nov 14, 2012 @ 1:11pm 
neat chamber, but the white wall with gridding is not needed ;)