In the Borealis mappack - Part 7
11 Comments
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catsit51 Jan 13, 2013 @ 4:49am 
That wasn't an easy one..; but I did it
littlefiredragon Dec 7, 2012 @ 5:18pm 
I do mean they close when I try to go through them in certain chambers. They're open when they're on the wall but when I move near them sometimes they close right in front of my face, which trapped me once - thank god for quicksaves. I agree, it's not broken (with the exception of that one instance of getting trapped from portal failure). None of the other bugs or confusing parts make it impossible to finish. It's more clunky than broken. And I understand that it's not always supposed to be clear, I appreciate that, because it makes solutions more challenging, but it becomes a problem when you can't even tell which time you're in anymore because the past and future look so much alike. Clean this up, as you say you're doing, and it can be a great series. You seriously do have some good ideas here.
8MMW Dec 7, 2012 @ 1:54pm 
This was by far the most demanding of all the test in mappcak. It confused me a bit in the beginning, but it was good later.
Ms. Durpy Hooves Dec 7, 2012 @ 7:18am 
i did not find the game glitchy or whatever, i found it rilly intersesting because i used cheats before i beat any multiplayer level and fly out of the map useing noclip makeing me see what i just beat, and it was amazing! Outstanding i have to say! lucky me, my screen never was spazzeing so i got the whole 100% detail of it and i could rilly understand it and it was rilly funny how i reacted on the cubes...lol...there was a window there...wasent there? lol
blob211134  [author] Dec 6, 2012 @ 5:08pm 
It isn't broken! For the last time! Its not always supposed to be clear, I know, the screen spazzes, this wasn't made in hammer, and I finished it. I'm working on a better version in hammer, but that'll never be published due to the fact that steam won't downlaod the publishing tool. I know I sorta messed up when I reintroduced space portals to it, but I'm working on a better version. I guess I'll try to remake it, but better, and not as confusing and glitchy. with the time portals, shuting off when you walk up to them? Or do you mean through them? It was supposed to close behind you, but not in front.
littlefiredragon Dec 5, 2012 @ 2:56pm 
There are many bugs in this series, both visual (that one drop tunnel spazzes my screen) and technical (portals shutting off when you move close to them, one box having to be in a certain place before the other won't glitch, etc). Also, it's very confusing to figure out if you're in the past or the future. Any additional decay or just plants growing or something of that sort would make it more clear. It's also not clear where or when you can use time portals as opposed to space portals, so while I figured it out, you may want to make the distinction more clear. I'd love to finish this series, but it's too buggy and confusing for me to continue. You had a really good idea here, and it's a shame to see it broken like this.
Ms. Durpy Hooves Nov 17, 2012 @ 12:24pm 
omg, nothing better then getting lost because of placeing your portal in the wrong spot
blob211134  [author] Nov 17, 2012 @ 7:20am 
@Hamsterchap: Yes. Its a bug.
@portal nerd: No, I can't really use hammer, as the publishing tool doesn't work at all for me. And I don't care about being popular, I wanted to make a story. Unsolveable? No... Just confusing.
Sir Patrick the Cowardly Nov 16, 2012 @ 1:42pm 
Whats with the trippyness at the start is it a bug?
blob211134  [author] Nov 13, 2012 @ 12:12pm 
You mean the begining? Sorry, this wasn't made in hammer... I'm starting to learn hammer though, so mabye i'll fix it sometime.
Blappeture Executive NO.1 Nov 12, 2012 @ 7:00pm 
major visual glitch, looks like a nodraw texture is left visable where the second world portal starts